Planetbase

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A Career In Colonisation 1
   
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13.901 KB
13 Jan, 2017 @ 5:32pm
23 Jan, 2017 @ 10:38pm
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A Career In Colonisation 1

Description
A campaign for Planetbase
43 Comments
miku567 8 Oct, 2022 @ 8:18am 
Why is Gather Resources! available from the start?
Granny Annie  [author] 22 Jan, 2021 @ 8:11am 
Thank you all for the comments, its a long time since I made this mod and tbh it was more of an exercise in modding than an attempt to please other people.... I haven"t played this game for a long time, and I apologise if this mission didn't please everyone, it was never meant to, and admittedly, if I had the time and inclination, yes i would change it around and may well do in the future. Peace to you all.
StaticWolf 12 Jan, 2021 @ 1:15pm 
Just a quick piece of advice, never make a dumb mission like a personal favor again... 2-3 monoliths ok, but 6 is dumb, you bored the sh!ts out of this, makes me never want to play again.
jyncka 3 Mar, 2019 @ 11:03am 
Great idea overall but the amount of starting resources made this feel less challenging and after awhile became tedious, even playing at 4x speed. The mission with 70 happy colonists was the trickiest due to the game's basic mechanics, but with the other ones, once I set up my base and determined how many colonists I'd need (40 for the 5000 coin one), it was a matter of sitting back and waiting.
jotnar 12 May, 2017 @ 2:24pm 
The Dr good challenge is interesting. Beating it without building a landing pad or mine thus using only the resources it started with plus added bioplast. Built the inital config and am just letting it run. Almost there with ample room to spare.
Granny Annie  [author] 28 Apr, 2017 @ 1:25pm 
glad you liked them these missions aren't really meant to be that challenging. Also, I don't generally change things once theyre public - subscribers could be midgame and lose progress... Enjoy number two
Quegga 28 Apr, 2017 @ 12:34pm 
I played all missions now, really did enjoy them. The mission with the 70 happy colonists in 35 days took a bit long though, I had the 70 colonists after 15 days with ease and then had the game tabbed out to wait untill it reaches 35 days. Maybe it should be 250 colononists or 12 days to make it challenging. Looking forward to playing the second mission pack :)
Granny Annie  [author] 28 Apr, 2017 @ 11:49am 
glad youre enjoying them. cheers for the positive comment
Urbane Guerrilla 28 Apr, 2017 @ 11:37am 
really enjoyed the story, onto series 2 now
Quegga 26 Apr, 2017 @ 2:28am 
sounds quite nice