Space Engineers

Space Engineers

Albion Dual 400mm Railgun
70 Comments
DeathKnight117 26 Jul, 2019 @ 3:52am 
Im not getting any firing sounds, any suggestions?
Rolf Steiner 24 Apr, 2019 @ 6:43am 
How can you load it?
Vix Sparda 11 Feb, 2019 @ 1:30am 
only one issue. it doesnt spin all the way around o.o
Godzilla fan for life 2 Aug, 2018 @ 8:19am 
I seem to be having an issue where there is no sound when the weapon fires
wrangellboy 18 May, 2018 @ 4:28pm 
what is large iron??
FreshAsIce 10 Feb, 2018 @ 4:19am 
are those balanced?
Mr. Bigweld 30 Jan, 2018 @ 5:56am 
Can't seem to get this to work whenever i try to use it i can't find it all. I can find your other weapon mods but not this one. Great work on the other weapon mods btw.
Johnston-0557  [author] 26 Oct, 2017 @ 6:56pm 
Not sure about the targeting range. It seems to be a recurring problem.
Nyctus 26 Oct, 2017 @ 2:00pm 
I can't get any of your railgun turrets to target beyond 600m. I tried fitting one to a large ship and still wouldn't target beyond 600 meters. The slider goes up to 5km, but sliding it beyond 600m does nothing.

Is there another mod I need to install to enable the full use of this increased targeting range?

Otherwise very cool mod. All the railguns sound awesome when they fire. :)
rjwaters 12 Sep, 2017 @ 5:22pm 
Thank you, and unfortunately it does not seem to, it had a ~45degree blind spot right behind it that even if you completely turned around was still there
Johnston-0557  [author] 12 Sep, 2017 @ 11:45am 
It should support full 360 degree traverse along the horizontal axis.

As far as modding the file for your singleplayer game it doesn't impact the actual workshop mod so feel free.
rjwaters 12 Sep, 2017 @ 2:05am 
would it be possible for me to make the turret have full 360degree swivel for my singleplayer game?
Johnston-0557  [author] 25 Mar, 2017 @ 1:32pm 
Read change notes. Found a value that didn't feel too floaty, but felt better.
Hirodripto.rl 25 Mar, 2017 @ 5:30am 
Thank you Target. :DDD
Arenzur 24 Mar, 2017 @ 9:33pm 
sweet :) and yes you were right about being to close to target, after backing up a bit and firing its working good.
Johnston-0557  [author] 24 Mar, 2017 @ 6:49pm 
Let me play around with it. They're still very much open to change. I might end up doubling the turn rate for the exact reason you state. I've just been busy doing other games for a bit. :P

Tomorrow is a clear day for me so I can up it a tad until its somewhere I like.
Hirodripto.rl 24 Mar, 2017 @ 9:00am 
And think about this: in the future, wouldnt they of thought about turnrate and came up with some sort of anti-gravity turn thing
Hirodripto.rl 24 Mar, 2017 @ 8:57am 
But in space engineers, its fast battles, at least for me :/.
Johnston-0557  [author] 24 Mar, 2017 @ 8:46am 
The balancing of the weapons is done with turn rates, elevation rates, and reload speeds. A dual 400mm gun isn't gonna turn too fast :P

The USS Iowa had 16" (406mm) guns that turned at a rate of 4 degrees per second, or around 75 seconds for a full 360 degree turn. These are built to respect the awesome power of these huge guns with an equally huge turn radius, albeit much faster firing rate.
Hirodripto.rl 24 Mar, 2017 @ 2:25am 
Is it possible to increase the turning rate of these please?
Johnston-0557  [author] 20 Mar, 2017 @ 5:08pm 
You might be too close to your target. The bullets travel very fast and sometimes will bug out if the target is too close.

The system for making projectiles (visually) is kinda lacklustre right now.
Arenzur 20 Mar, 2017 @ 4:52pm 
When I fire the gun I hear the noise as if it's firing, however I don't see anything and it doesn't do any dmg to anything either.
Ghaz-ranka 11 Mar, 2017 @ 2:55pm 
Used the "fire once" option in the control pannel and it crashed my game.
Johnston-0557  [author] 3 Mar, 2017 @ 11:07am 
I'll have to check the .sbc files. Maybe the update borked something.
AdmiralKoerner 3 Mar, 2017 @ 9:33am 
The other turrets work great though, they target and fire at hostile ships.
AdmiralKoerner 3 Mar, 2017 @ 9:32am 
Doesn't seem like it want's to target anything, had a hostile ship parked right next to my carrier inside the turrets firing arc and it did nothing. Yes I double checked the turrets setting it was claimed by me and set to fire at large ships.
Johnston-0557  [author] 7 Feb, 2017 @ 1:42pm 
@ColdAsIce It's ROF is technically 3000, but that's just so the two shots go out really quickly if you click. The reload time is 10s. So theoretically it's 2 shots every 10 seconds.
FreshAsIce 7 Feb, 2017 @ 6:50am 
what is the rate of fire on this? since im trying to figure out how its balanced with this mod
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=344199068
Johnston-0557  [author] 29 Jan, 2017 @ 12:30pm 
I can, I just need to find time outside of work. I'm writing a couple scripts for each of my turret / ship releases. The videos will be short (under 5m) and I only have windows movie maker so don't expect anything fancy.

But they'll come.
antokamire 29 Jan, 2017 @ 7:13am 
could you make short video's of how those weapons fire
Alien 480 27 Jan, 2017 @ 5:42pm 
NICE!! can i make a request for a bigger turret design. i have a model but i dont know how to mod for space engineers
Kira 23 Jan, 2017 @ 1:20pm 
THIS IS AMAZING! do you take request? I would love for a stationary version of each MM rail gun for custom turrets and broadsides! Really love your work!
Snugglez 20 Jan, 2017 @ 5:36am 
all ur new turrets r rly awesome!
but i dont like the plattforms/sockets the turrets r mounted on.
they r to big for me. i like it to build those "bases" by my self with the typical standard blocks.
but anyways... gj!
Darkaiser 19 Jan, 2017 @ 8:20pm 
I love your work! What are the chances that I could talk you into modding a Yamato Gun from Starcraft 2 or a Wave Motion Gun from Starblazers? I'm building a Terran Battlecruiser and I need a BIG gun up front. Slow to charge, no traverse (mounted to the hull), massive power drain, huge damage and several KM range. I'm building it in Survival so components would be nice.
tankHUnt3r 19 Jan, 2017 @ 5:41pm 
are there plans to make these weapons work in stable as well? I have not used the dev branch as the mods i have used in the past were all stable branch or worked with both.
TheGrimCorsair 17 Jan, 2017 @ 12:54pm 
I love this whole range of weapons. Your work is fantastic and I'm wishin' you the all the best. Take care. :)
DAEDALUS 16 Jan, 2017 @ 9:37pm 
Man I'm really loving your design Style. Expecially the Salvo rocket launcher. Keep up the epic work!
Kienata 15 Jan, 2017 @ 9:27pm 
I can send you an exmple if your interested but its fairly straight-forward. I could also simply make one of the models recolorable for you so that you have an example to work from. I am assembleing a mod team if your interested. Twitch.TV/Kienata
Einherjar 15 Jan, 2017 @ 12:54pm 
It's been so long since I did any modding for games, but texture wise I believe it has something to do with your Alpha layer. I looked at your screens and may screens and saw that for some reason, my game is just making your texture REALLY DAMNED DARK. Then I remembered.. oh yeah... I have that Pitch Black mod. THough even with my spot lights on the model, it's still pretty dark, nearly black. I am using this in the dev build and I'm wondering if that recent fix the material textures Keen did changed something. My turret texture looks way different that the screenies you have on here.
Johnston-0557  [author] 15 Jan, 2017 @ 12:38pm 
I can up the ranges on the weapons.

I'm not sure how coloring these things works, but I can take a look into it.
Einherjar 15 Jan, 2017 @ 10:32am 
So had fun testing these things and I like their clean looks. There's a few suggestions though. One, make the texture colorable. The design is very clean and geometrically flat, making it perfect for contrast coloring. The current texture is extremely dark with not a lot of reflectivity. I would love to see the solid texture for the larger flat surfaces colorable, and the remaining surfaces an uncolorable light grey to really help the turrets pop and have depth.
Secondly, I'd certianly buff the performance of this 400mm. Only a 4k ranage makes the MexPex Coilgun outclass it hard core. I'm kind've mixed about the duel gun line up. It makes me excited to see things like 18 inch 2 or 3 guns battle ship Rail Gun and Guass Cannon turrets, but the current one doesn't feel like a full size BB or CA or CB turret. It kind'a feels DD-ish, almost as if each cannon should fire individually in order to gain doulbe the fire rate, half the burst damage but the same over DPM. What do you think?
Johnston-0557  [author] 13 Jan, 2017 @ 11:18pm 
@Grumpy Raccoon well here's the thing about the torps. It's using the guided missile assets (scripts etc) to function. I'm talking with the person who just revived it and, as far as I can tell, I have a go ahead to work on it.

But, the original creator should have final say. From what they have said on their workshop entry, they have zero intention to bring it back and as such I think I'm in the clear.

I'll work on it and see what happens.
Grumpy Raccoon 13 Jan, 2017 @ 11:11pm 
@The Painted Target thank you mate, i got it and keep up the good work.. Also will be waiting for proper torps for soo long in SE. would be good to see someone adding it.
[LP] Shadow 13 Jan, 2017 @ 3:19pm 
Bigger ones? Well then, I'm really looking forward to them:)
AddedCheese 13 Jan, 2017 @ 3:05pm 
@The Painted Target never expected it to be 20mm, I just like the look of the weapon system. Glad I could help :)
Johnston-0557  [author] 13 Jan, 2017 @ 12:36pm 
@[LP] Shadow there are bigger guns that are coming.
[LP] Shadow 13 Jan, 2017 @ 12:10pm 
I really like the design, though I think the range of such a weapon should be higher. My battles are usually being fought over distances of more than 6000m.
Except that little issue, this is a really great addition. I really like the design:)
Johnston-0557  [author] 13 Jan, 2017 @ 9:29am 
@Raejuusto I cant promise it'll be 20mm, but you have solved the problem of what my "large" AA turret will be.
Loxachi 13 Jan, 2017 @ 9:05am 
@The Painted Target Just saying it would be awesome to finally have a Tri-barelled, Big, sleak, heavy hitting, long range gun to use on the Drednought.
blub9529 13 Jan, 2017 @ 5:16am 
Is there a chance that you publish all weapons in one pack? It would shorten the loading times for servers quite a bit :D