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Сообщить о проблеме с переводом
This mod is compat with ACE3, you can use it (eat meals) through ace interation.
Some missions in We Stand Alone Together - The Men of Easy Company are utilizing this mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2681518176&tscn=1724139018
Can I play it along with the main campaign?
if so... how to..?
//initServer.sqf
{
[_x, "curatorUnitAssigned", {
params ["_curator", "_player"];
private _owner = owner _player;
missionNamespace setVariable ["KSS_progress_hunger", false, _owner];
missionNamespace setVariable ["KSS_progress_thirst", false, _owner];
}] call BIS_fnc_addScriptedEventHandler;
}forEach allCurators;
потому что у меня ACE?
Жаль что не все Сценарии с его использованием.
probably yes. https://github.com/Kurt212/KSS/blob/master/src/cfgWeapons.hpp
They all inherit from kss_itemcore and they all have subclass KSS.
Been reading your code, but since it's a mod it get's tricky to modify it without a reupload, so here's my problem and the question I have for you
The problem: Both hunger and thirst are only really available to the client, and writing a loop that runs every 10 seconds to do a setVariable to the unit is a cheap way of making these variables available for the server (and everyone else for that matter).
Question: Is it possible to tie these variables to units using setVariable without the need of a locally ran loop? Did I maybe miss some code that already makes these variables public? Thanks!