Arma 3
Kurt's Survival System (KSS)
387 件のコメント
sKOL_Beats 4月12日 12時16分 
how do i consume some food?
Stegyzaur 2月27日 13時30分 
@Kurt I was wondering if you could tell me what cfg type the items are found in I am trying to use along side a trader script and use your items for what trader is selling but the array format for trader is classname, price, cfg type, max number per object for sale] and I can find the items cfg type.
boceliny 1月7日 7時42分 
need more survival items , please :)
HBAOplus 2024年8月20日 1時06分 
@Hanz ze Panzer Bringer
This mod is compat with ACE3, you can use it (eat meals) through ace interation.
Some missions in We Stand Alone Together - The Men of Easy Company are utilizing this mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2681518176&tscn=1724139018
shartweiser 2024年8月19日 20時41分 
can this be used in antistasi ultimate?
Hanz ze Panzer Bringer 2024年7月21日 7時27分 
Is this ace compatible and how do i use it?
GAlvares 2023年5月6日 13時30分 
for me is loading the mod as corrupted :(
=INSIG= 2023年1月23日 20時03分 
ACE Compat?
Smokkerino 2023年1月23日 13時08分 
Hello, i am trying to add a simple addaction to a well that would make the player drink from it and increase his thirst of 10 for example. Any idea on how to achieve this?
Lying Sack Of Fun 2022年11月7日 13時40分 
I wonder if it's possible to make a temperature mod.
DonHart 2022年10月14日 9時16分 
Cant activate it :(
Can I play it along with the main campaign?
if so... how to..?
Joel 2022年5月6日 9時22分 
is there any way to not die when the counter reaches 0?
Чупакабрик 2022年5月4日 22時29分 
оживись брат
Epsilon 2022年5月2日 22時17分 
is this gonna spawn ambient?
Elth 2022年3月20日 8時11分 
Does it work on AI? Getting them to scavenge would be hilarious.
Joel 2022年3月10日 16時41分 
is there any way to not die when the counter reaches 0?
Cardboard 2022年2月24日 13時02分 
does this do anything to AI?
BeefWinkletin 2022年1月23日 19時27分 
Some how I cant eat the food do I need things to eat certain foods?
Napalm 2021年12月7日 18時56分 
Found a solution. Use this guys.

//initServer.sqf
{
[_x, "curatorUnitAssigned", {
params ["_curator", "_player"];

private _owner = owner _player;
missionNamespace setVariable ["KSS_progress_hunger", false, _owner];
missionNamespace setVariable ["KSS_progress_thirst", false, _owner];

}] call BIS_fnc_addScriptedEventHandler;
}forEach allCurators;
Napalm 2021年12月7日 16時38分 
A question.. I got multiple players who are zeuses (6 of them) and when I put disable KSS module on map and synced them all to it, it only works for one of them... Any way to fix this? Giving each zeus player his own disable KSS module on map wont help. Thanks in advance.
Jackhammer 2021年11月24日 8時39分 
How can I enable "Default HUD" using script, on debug console?
igorpc 2021年11月11日 4時30分 
So... What's the difference between ace hunger and this mod?
༎ຶོGOTA༎ຶོ SOFT Russ 2021年10月30日 10時30分 
почему не могу употребить еду?
потому что у меня ACE?
YourLocalAsian 2021年10月13日 11時18分 
Hi, so I wanted to use this for my dedicated server mission but it says that the KSS module doesn't work. Is there any fix for this?
Senzsh 2021年8月13日 13時48分 
Спасибо!!! Великолепный выбор набор!!!
Жаль что не все Сценарии с его использованием.
Country Doggo 2021年8月7日 19時44分 
If I create some 3D models, do you think you can implement them as editor placeable items?
Pedro 2021年6月11日 12時28分 
hi bro, can i use it for my life server
Izzy012 2021年5月26日 12時25分 
Will this work for ravage?
Redeye 2021年5月11日 18時29分 
Does this work with Zeus servers?
Gio 2021年5月7日 20時29分 
how do you eat?
DARKLORD 2021年5月7日 2時49分 
я могу как- то его добавить по ходу задания или нет?
CanadianDude 2021年3月17日 16時11分 
Where to find it?
Kurt  [作成者] 2021年2月4日 23時15分 
>Is it possible to get the classname of each item in this mod?
probably yes. https://github.com/Kurt212/KSS/blob/master/src/cfgWeapons.hpp

They all inherit from kss_itemcore and they all have subclass KSS.
VierKhan 2021年2月4日 11時54分 
Is it possible to get the classname of each item in this mod?
Pyoda 2021年2月1日 10時21分 
how does it work with ace
Redwing070778 2021年1月18日 1時30分 
Das mit dem Doppelklick funktioniert nicht.
Batz 2021年1月17日 20時55分 
anyway to get this working in a premade? say an Antistasi server?
Thomaslinxin 2020年6月9日 22時43分 
How to spawn item in map?
thesnypr 2020年6月7日 23時40分 
great ;)
Voroshilov 2020年6月2日 7時57分 
Anyway, your mod is great, thank you very much!
Kurt  [作成者] 2020年6月2日 7時15分 
Well, I guess no. I have no time and will to develop KSS now.
Voroshilov 2020年6月1日 17時27分 
Are you planning to add a functionality of eating/drinking only half of the content?
Voroshilov 2020年5月30日 4時36分 
Can I ask - are you going to add a script that adds several different objects to inventory when clicking on an object?
Voroshilov 2020年5月30日 4時31分 
Thatnk you very much!
Kurt  [作成者] 2020年5月30日 3時02分 
Yes. Feel free to clone and modify mod on github https://github.com/Kurt212/KSS and check out wiki https://github.com/Kurt212/KSS/wiki
Voroshilov 2020年5月29日 8時11分 
Hello! We have a small Soviet Afghan RP server, we are currently using your vanilla mod, would you allow us to make a mod with the products of that era based on yours? We want to change textures and object descriptions, for example: Pepsi -> Sisi lemonade; IRP - Etalon N1
Kurt  [作成者] 2020年2月16日 6時27分 
No, it in not possible to set it by serVariable, look at https://community.bistudio.com/wiki/publicVariableClient
Hullahopp 2020年2月16日 5時50分 
Hi!
Been reading your code, but since it's a mod it get's tricky to modify it without a reupload, so here's my problem and the question I have for you
The problem: Both hunger and thirst are only really available to the client, and writing a loop that runs every 10 seconds to do a setVariable to the unit is a cheap way of making these variables available for the server (and everyone else for that matter).
Question: Is it possible to tie these variables to units using setVariable without the need of a locally ran loop? Did I maybe miss some code that already makes these variables public? Thanks!
Chairman Mao's Chicken 2019年10月5日 5時29分 
Compatable with ace yes?
kes 2019年9月14日 8時53分 
Would it be possible to, instead of dying from a lack of food/water, to have an effect on the stamina of the unit? The first real punishment being death is a little too much in my opinion. Having the ability to effect the performance factor of the unit depending on how well fed/hydrated they are would make sense, I think.