Arma 3
Kurt's Survival System (KSS)
387 kommenttia
sKOL_Beats 12.4. klo 12.16 
how do i consume some food?
Stegyzaur 27.2. klo 13.30 
@Kurt I was wondering if you could tell me what cfg type the items are found in I am trying to use along side a trader script and use your items for what trader is selling but the array format for trader is classname, price, cfg type, max number per object for sale] and I can find the items cfg type.
boceliny 7.1. klo 7.42 
need more survival items , please :)
HBAOplus 20.8.2024 klo 1.06 
@Hanz ze Panzer Bringer
This mod is compat with ACE3, you can use it (eat meals) through ace interation.
Some missions in We Stand Alone Together - The Men of Easy Company are utilizing this mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2681518176&tscn=1724139018
shartweiser 19.8.2024 klo 20.41 
can this be used in antistasi ultimate?
Hanz ze Panzer Bringer 21.7.2024 klo 7.27 
Is this ace compatible and how do i use it?
GAlvares 6.5.2023 klo 13.30 
for me is loading the mod as corrupted :(
=INSIG= 23.1.2023 klo 20.03 
ACE Compat?
Smokkerino 23.1.2023 klo 13.08 
Hello, i am trying to add a simple addaction to a well that would make the player drink from it and increase his thirst of 10 for example. Any idea on how to achieve this?
Lying Sack Of Fun 7.11.2022 klo 13.40 
I wonder if it's possible to make a temperature mod.
DonHart 14.10.2022 klo 9.16 
Cant activate it :(
Can I play it along with the main campaign?
if so... how to..?
Joel 6.5.2022 klo 9.22 
is there any way to not die when the counter reaches 0?
Чупакабрик 4.5.2022 klo 22.29 
оживись брат
Epsilon 2.5.2022 klo 22.17 
is this gonna spawn ambient?
Elth 20.3.2022 klo 8.11 
Does it work on AI? Getting them to scavenge would be hilarious.
Joel 10.3.2022 klo 16.41 
is there any way to not die when the counter reaches 0?
Cardboard 24.2.2022 klo 13.02 
does this do anything to AI?
BeefWinkletin 23.1.2022 klo 19.27 
Some how I cant eat the food do I need things to eat certain foods?
Napalm 7.12.2021 klo 18.56 
Found a solution. Use this guys.

//initServer.sqf
{
[_x, "curatorUnitAssigned", {
params ["_curator", "_player"];

private _owner = owner _player;
missionNamespace setVariable ["KSS_progress_hunger", false, _owner];
missionNamespace setVariable ["KSS_progress_thirst", false, _owner];

}] call BIS_fnc_addScriptedEventHandler;
}forEach allCurators;
Napalm 7.12.2021 klo 16.38 
A question.. I got multiple players who are zeuses (6 of them) and when I put disable KSS module on map and synced them all to it, it only works for one of them... Any way to fix this? Giving each zeus player his own disable KSS module on map wont help. Thanks in advance.
Jackhammer 24.11.2021 klo 8.39 
How can I enable "Default HUD" using script, on debug console?
igorpc 11.11.2021 klo 4.30 
So... What's the difference between ace hunger and this mod?
༎ຶོGOTA༎ຶོ SOFT Russ 30.10.2021 klo 10.30 
почему не могу употребить еду?
потому что у меня ACE?
YourLocalAsian 13.10.2021 klo 11.18 
Hi, so I wanted to use this for my dedicated server mission but it says that the KSS module doesn't work. Is there any fix for this?
Senzsh 13.8.2021 klo 13.48 
Спасибо!!! Великолепный выбор набор!!!
Жаль что не все Сценарии с его использованием.
Country Doggo 7.8.2021 klo 19.44 
If I create some 3D models, do you think you can implement them as editor placeable items?
Pedro 11.6.2021 klo 12.28 
hi bro, can i use it for my life server
Izzy012 26.5.2021 klo 12.25 
Will this work for ravage?
Redeye 11.5.2021 klo 18.29 
Does this work with Zeus servers?
Gio 7.5.2021 klo 20.29 
how do you eat?
DARKLORD 7.5.2021 klo 2.49 
я могу как- то его добавить по ходу задания или нет?
CanadianDude 17.3.2021 klo 16.11 
Where to find it?
Kurt  [tekijä] 4.2.2021 klo 23.15 
>Is it possible to get the classname of each item in this mod?
probably yes. https://github.com/Kurt212/KSS/blob/master/src/cfgWeapons.hpp

They all inherit from kss_itemcore and they all have subclass KSS.
VierKhan 4.2.2021 klo 11.54 
Is it possible to get the classname of each item in this mod?
Pyoda 1.2.2021 klo 10.21 
how does it work with ace
Redwing070778 18.1.2021 klo 1.30 
Das mit dem Doppelklick funktioniert nicht.
Batz 17.1.2021 klo 20.55 
anyway to get this working in a premade? say an Antistasi server?
Thomaslinxin 9.6.2020 klo 22.43 
How to spawn item in map?
thesnypr 7.6.2020 klo 23.40 
great ;)
Voroshilov 2.6.2020 klo 7.57 
Anyway, your mod is great, thank you very much!
Kurt  [tekijä] 2.6.2020 klo 7.15 
Well, I guess no. I have no time and will to develop KSS now.
Voroshilov 1.6.2020 klo 17.27 
Are you planning to add a functionality of eating/drinking only half of the content?
Voroshilov 30.5.2020 klo 4.36 
Can I ask - are you going to add a script that adds several different objects to inventory when clicking on an object?
Voroshilov 30.5.2020 klo 4.31 
Thatnk you very much!
Kurt  [tekijä] 30.5.2020 klo 3.02 
Yes. Feel free to clone and modify mod on github https://github.com/Kurt212/KSS and check out wiki https://github.com/Kurt212/KSS/wiki
Voroshilov 29.5.2020 klo 8.11 
Hello! We have a small Soviet Afghan RP server, we are currently using your vanilla mod, would you allow us to make a mod with the products of that era based on yours? We want to change textures and object descriptions, for example: Pepsi -> Sisi lemonade; IRP - Etalon N1
Kurt  [tekijä] 16.2.2020 klo 6.27 
No, it in not possible to set it by serVariable, look at https://community.bistudio.com/wiki/publicVariableClient
Hullahopp 16.2.2020 klo 5.50 
Hi!
Been reading your code, but since it's a mod it get's tricky to modify it without a reupload, so here's my problem and the question I have for you
The problem: Both hunger and thirst are only really available to the client, and writing a loop that runs every 10 seconds to do a setVariable to the unit is a cheap way of making these variables available for the server (and everyone else for that matter).
Question: Is it possible to tie these variables to units using setVariable without the need of a locally ran loop? Did I maybe miss some code that already makes these variables public? Thanks!
Chairman Mao's Chicken 5.10.2019 klo 5.29 
Compatable with ace yes?
kes 14.9.2019 klo 8.53 
Would it be possible to, instead of dying from a lack of food/water, to have an effect on the stamina of the unit? The first real punishment being death is a little too much in my opinion. Having the ability to effect the performance factor of the unit depending on how well fed/hydrated they are would make sense, I think.