Space Engineers

Space Engineers

AskDead_Inventory_Sorter_v2
33 Comments
AskDead  [author] 16 Jul, 2019 @ 1:45pm 
AskDead  [author] 4 Aug, 2018 @ 5:22am 
@WigglyFishy: i am not able to reproduce this in a test world. Have you tried this without other mods active?
SWOOSS 2 Aug, 2018 @ 6:28pm 
@ragdata yes, i'm using [COMPONENTS:P1] and [COMPONENTS:P2] and it is not sorting to the next container when P1 is full
Ragdata 1 Aug, 2018 @ 10:47pm 
@wigglyFishy: I'm not experiencing the issue. I know you say you have it named properly - but are you using the [TAG:P1], [TAG:P2] to use sorting priority, or are you just using [TAG], and [TAG]?
AskDead  [author] 31 Jul, 2018 @ 12:29pm 
@wigglyFishy: will have to look into this thanks for the report. ill try to get it sorted this week.
SWOOSS 29 Jul, 2018 @ 11:06am 
Im having this problem where it will not sort into the next cantainer when the first is full. I have it named properly
Ragdata 22 Jul, 2018 @ 5:50am 
@AskDead - Awesome mate, thank you :)
AskDead  [author] 22 Jul, 2018 @ 5:07am 
@RagData thanks for the heads up .I didn't play in a while but script is updated now.
Ragdata 21 Jul, 2018 @ 8:03pm 
The MP Update broke this script, but you can get it running again by replacing every instance of "SubtypeName" in the script with "SubtypeId.ToString()". If @AskDead has retired from modding and doesn't update this script, I'll release a version sometime in the near future.
AskDead  [author] 5 Feb, 2017 @ 9:10pm 
@Warslayer : could you elaborate on that cause im not shure what you mean unless you mean the non V2 inventory sorter i have in my workshop , this should have the same functionallity and more and some bugg fixes.
warslayer 5 Feb, 2017 @ 4:48pm 
is a update for obselete in your plan?
AskDead  [author] 29 Jan, 2017 @ 6:18am 
The update is live [ice:P1] [ice:P2] p1 should have the highest priority in this case and would be the first target to transfer to. applicable for all labels except [skip]

[skip] label for containers you don't want searched.
AskDead  [author] 20 Jan, 2017 @ 2:56pm 
Im going to test the new version in my own world first before i push it this one contains:
-[Skip] label for containers you do not want sorted
-the priority system (backwards compatible)
-for now i didn't implement the labels in custom data as that was to much of a performance hog in the current state.
AskDead  [author] 13 Jan, 2017 @ 2:04pm 
@Devlah : Thanks and enjoy. I had the same problem with finding one so i made this, if you run into problems with it let me know.
Devlah 13 Jan, 2017 @ 1:43pm 
Thank you for this. It's difficult to find working inventory manager scripts for some reason.
AskDead  [author] 13 Jan, 2017 @ 5:37am 
fixed a issue i discovered in my test world that could skip a container from sorting
AskDead  [author] 27 Dec, 2016 @ 12:55pm 
OK new version :
-[TOOLS] label is now active
-new LCD output: NC: (No Container) when the script is missing a label you can use on cargo containers to specify a target for that category
-Minor fix : made the checking of movable items case insensitive so this now also works when u use [tools] or [TooLS] as a label etc.
Enjoy :steamhappy:
RedScares 27 Dec, 2016 @ 10:08am 
Ok, very good job it's really usefull even almost essential =)
Keep creating, you rock!
AskDead  [author] 27 Dec, 2016 @ 10:01am 
ok so if i understand it correctly you want to se an overview of item x that was transported during and certain interval, could look into that , right now the lcd is cleared each run could see if it is possible to track the time or implement an incremental counter over n amount of runs/updates
RedScares 27 Dec, 2016 @ 9:38am 
T:<item name> show only the item that is currently in sorting, I suggested an option which allows to know the quantity of objects moved during a period which we could reset as a counter.

PS: Conflict found with the mod Beam Drill Turret, but this mod is very badly optimized.
AskDead  [author] 27 Dec, 2016 @ 9:18am 
@[RW]RedScares that should be listed the T: <item_name> <to_container_name> <transfered_item_Quantity> is the current string format on the lcd display .Unless i misunderstood your question.
RedScares 27 Dec, 2016 @ 9:05am 
Suggestion: would it be possible to add an option for the screen allowing to show the quantity of such or such sorted object? I think that it could be usefull to know which quantity of ores was taken out of refineries for example.
AskDead  [author] 27 Dec, 2016 @ 9:02am 
@[RW]RedScares i don't have alot of tools myself so it was kinda a low priority to get that sorted, Shoudn't take long to add it though, will try that in the next day(s). and add a [TOOLS] option.
RedScares 27 Dec, 2016 @ 8:59am 
Oh sorry i didn't see the "TODO" in the description ^^
RedScares 27 Dec, 2016 @ 8:47am 
yeah, that was it, i checked "show text on screen" and all is fine =)

I have 2 lines on screen about automatic rifle and welder can't this script sort hand tools and hand weapons?

UI: MyObjectBuilder_PhysicalGunObject AutomaticRifleItem
UI: MyObjectBuilder_PhysicalGunObject Welder4Item
AskDead  [author] 27 Dec, 2016 @ 5:03am 
@[RW]RedScares sounds good that resolved message let me know if you have any more issues or feature requests.
AskDead  [author] 27 Dec, 2016 @ 4:59am 
@[RW]RedScares and sometimes i need to relog before my lcd actually works after placing it the first time. let me know and thanks for using it :D
AskDead  [author] 27 Dec, 2016 @ 4:57am 
@[RW]RedScares Ok might be you have the checkbox "Show text On Screen" on the lcd disabled ? i uploaded a new version that should switch that setting for you and it can also handle running without an LCD screen.
RedScares 27 Dec, 2016 @ 4:56am 
Solved: it was a conflict with another script, I stopped the other then reload sorter script and it work fine (but not the lcd_invent). Even if I reload the other script after, it work too.
RedScares 27 Dec, 2016 @ 4:48am 
my LCD named LCD_INVENT stay in "ONLINE" stat, it display anything
AskDead  [author] 27 Dec, 2016 @ 4:01am 
@[RW]RedScares you have a lcd named LCD_INVENT to display some debug information? the rest sounds ok let me know.
RedScares 26 Dec, 2016 @ 7:26pm 
hi, loaded this script on programmable bloc, exec with a timer bloc, renamed cargos with [INGOTS] and other.... and nothing happens .. did i make a mistake?
AskDead  [author] 26 Dec, 2016 @ 4:42pm 
If your missing functionality please let me know and ill consider adding it,enjoy.