Space Engineers

Space Engineers

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AskDead_Inventory_Sorter_v2
   
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26 Dec, 2016 @ 2:49pm
22 Jul, 2018 @ 5:07am
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AskDead_Inventory_Sorter_v2

Description
DISCONTINUED SEE : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1806210409

Simple and easy sorting script for space engineers setup takes seconds




Setup:
Create container labels one container can have multiple tags:

[ORES]
[INGOTS]
[COMPONENTS]
[ICE]
[OXYGEN]
[HYDROGEN]
[TOOLS]


New:
Priority system : [ICE:P1] [ICE:P2] : ice will go to the p1 container first after that has no space it will go to the p2 container


Optional *: create a LCD with name : LCD_INVENT to display activity, or edit the name in the script.
Run the programmable block through a timer and items will be sorted to the right container(s).

Scans connectors,refinery output ,assembler output and cargo containers


Optional LCD Info:

UI: unknown item (will be ignored during sorting as we don't know where to put it yet should not be visible anymore unless you have weird modded items)
T: transfered item from container to container.
NC: container label not found for this item the script can determine the category but there is no cargo container present with the right label.

If you use and like the script give me a like so i know im not doing this just for myself.:D

TODO (Will be done):
-Bugg fixing
-create demo world to show/develop



MAYBE (Thinking about this):
- count of items we sorted over a fixed time /n updates on lcd display, maybe even filtered by source type : assemblers/refineries/other storage.


UNDONE (things i did but reverted during testing):
-make it possible to define the labels in the cargo custom data field instead of the name. -> to much of a performance hogg in the current state would have to work with container groups to get a filtered list of blocks as gridterminalsystem doesn't account for the custom data fields when searching blocks, or maybe do this with a cached target list that is refreshed every n runs -> tell me what you think.


DONE:
-optional debug lcd -> DONE
-auto enabling of show text on display for the optional LCD ->Done
-Tools sorting -> DONE
-priority level for cargo containers on a per label basis (hopefully backwards compatible).
- a [SKIP] label for stuff you don't want to be sorted


testworld workshop item:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=841245997
Popular Discussions View All (2)
3
12 Jan, 2017 @ 2:55pm
feature request
AskDead
2
7 Apr, 2019 @ 9:44am
Buggs
AskDead
33 Comments
AskDead  [author] 16 Jul, 2019 @ 1:45pm 
AskDead  [author] 4 Aug, 2018 @ 5:22am 
@WigglyFishy: i am not able to reproduce this in a test world. Have you tried this without other mods active?
SWOOSS 2 Aug, 2018 @ 6:28pm 
@ragdata yes, i'm using [COMPONENTS:P1] and [COMPONENTS:P2] and it is not sorting to the next container when P1 is full
Ragdata 1 Aug, 2018 @ 10:47pm 
@wigglyFishy: I'm not experiencing the issue. I know you say you have it named properly - but are you using the [TAG:P1], [TAG:P2] to use sorting priority, or are you just using [TAG], and [TAG]?
AskDead  [author] 31 Jul, 2018 @ 12:29pm 
@wigglyFishy: will have to look into this thanks for the report. ill try to get it sorted this week.
SWOOSS 29 Jul, 2018 @ 11:06am 
Im having this problem where it will not sort into the next cantainer when the first is full. I have it named properly
Ragdata 22 Jul, 2018 @ 5:50am 
@AskDead - Awesome mate, thank you :)
AskDead  [author] 22 Jul, 2018 @ 5:07am 
@RagData thanks for the heads up .I didn't play in a while but script is updated now.
Ragdata 21 Jul, 2018 @ 8:03pm 
The MP Update broke this script, but you can get it running again by replacing every instance of "SubtypeName" in the script with "SubtypeId.ToString()". If @AskDead has retired from modding and doesn't update this script, I'll release a version sometime in the near future.
AskDead  [author] 5 Feb, 2017 @ 9:10pm 
@Warslayer : could you elaborate on that cause im not shure what you mean unless you mean the non V2 inventory sorter i have in my workshop , this should have the same functionallity and more and some bugg fixes.