Space Engineers

Space Engineers

Albion Conglomerate
23 Comments
UltraEmailMan 24 Aug, 2018 @ 8:55am 
You have a very interesting building design. They seem like boats without the overdid boat-in-space design. Very cool.
WillyWonka™ 22 Feb, 2018 @ 12:09am 
I love your weapons so much, are you planing to make more?
Johnston-0557  [author] 29 Jan, 2017 @ 12:29pm 
Yes.
guardsman 29 Jan, 2017 @ 6:53am 
dx11 ye or nah
dominicawb 20 Jan, 2017 @ 12:15am 
Excellent designs and weapon systems, good work
Johnston-0557  [author] 16 Jan, 2017 @ 10:19pm 
hell yeah rock that arcanes. I'm currently using a starter ship up until I can field an apothercary and, hopefully, a vitality in the end.
Valadian [GwDR] 16 Jan, 2017 @ 10:18pm 
Glad everything was an easy fix. My Arcanes will soon be able to get out of dry dock and commence operations against the nearby pirate station. :D
Johnston-0557  [author] 16 Jan, 2017 @ 10:14pm 
It would help if I didn't name the conveyor port "detector converyor" (which doesn't work).
Johnston-0557  [author] 16 Jan, 2017 @ 10:13pm 
Yes, there wasn't a detector on the bottom. I'm fixing that right now.
Valadian [GwDR] 16 Jan, 2017 @ 10:11pm 
You know it makes sense. When you post the turret via Creative it always worked just fine, and they always seemed to come in with Idle Movement enabled.
Valadian [GwDR] 16 Jan, 2017 @ 10:11pm 
Nice!

Was I correct about the 150mm not having a feeding port?
Johnston-0557  [author] 16 Jan, 2017 @ 10:10pm 
I have solved it, Valadian. Turn on idle movement. That fixed it for me. I'm gonna change all my .sbc files to include idle movement and that should alleviate the problem for now.
Johnston-0557  [author] 16 Jan, 2017 @ 9:45pm 
I'll try the survival mode thing now. I'm playing a world testing survival balance of the weapons. I'll run the logs by the SE discord and see if they can work something out.
Valadian [GwDR] 16 Jan, 2017 @ 9:41pm 
(Stupid Steam character Limit)

I tried to take your advice about copying the Log to Pastebin but unfortunately it's so large that Pastebin says it's too big and I have to upgrade to Pro which requires a 50 dollar expenditure. So if you've got other ideas about where/how I could paste it lemme know. I've got it saved.
Valadian [GwDR] 16 Jan, 2017 @ 9:41pm 
Heya man, sorry to be "that guy" who keeps annoying you about issues but had some time to test things out tonight and a couple things I found. Just hope this helps in getting things ironed out. All the following have been tested in Dev Version, DX-11. No other mods were used.

1) The 150mm Railguns do not have any ability to feed from conveyors. They'll fire just fine in Creative Mode but in Survival they can't grab the ammo. All your other turrets load their ammo and fire just fine in both modes.

2) For whatever reason your turrets will still crash the game when you build one in Survival Mode and then attempting to control it. Pasting them in Creative Mode seems to allow you to control them without issue. Try building one in Survival Mode and then going to control and it crashes out the game. No cue what's up with that. Seems to happen most with the 150mm Railgun and the Heavy Missile Launcher.
Johnston-0557  [author] 15 Jan, 2017 @ 7:42pm 
I did rails first because I had some old models kicking around I just fixed up.
Mordu 15 Jan, 2017 @ 7:40pm 
Awesome. Cant wait to have some true heavy firepower lol. We got rails and missiles but no love for the artys or autos? we need them here lol.
Johnston-0557  [author] 15 Jan, 2017 @ 7:39pm 
I'll work on it :P
Mordu 15 Jan, 2017 @ 7:39pm 
Just saying these look alot like models from eve...If so do me a favor and make a 1400 arty cannon lol
candidaluis 12 Jan, 2017 @ 1:45pm 
And how about a carrier?
QuintusJ 11 Jan, 2017 @ 12:42am 
Are you going to make any more turrets?
oneiroi 6 Jan, 2017 @ 11:06pm 
Awesome!
Sharpie 27 Dec, 2016 @ 7:09am 
Very good stuff, subscribed to all, will use for coop with my buddies as Opfor ships in conjunction with the IMDC pack