Space Engineers

Space Engineers

Albion Conglomerate
23 kommentarer
UltraEmailMan 24. aug. 2018 kl. 8:55 
You have a very interesting building design. They seem like boats without the overdid boat-in-space design. Very cool.
WillyWonka™ 22. feb. 2018 kl. 0:09 
I love your weapons so much, are you planing to make more?
Johnston-0557  [ophavsmand] 29. jan. 2017 kl. 12:29 
Yes.
guardsman 29. jan. 2017 kl. 6:53 
dx11 ye or nah
dominicawb 20. jan. 2017 kl. 0:15 
Excellent designs and weapon systems, good work
Johnston-0557  [ophavsmand] 16. jan. 2017 kl. 22:19 
hell yeah rock that arcanes. I'm currently using a starter ship up until I can field an apothercary and, hopefully, a vitality in the end.
Valadian [GwDR] 16. jan. 2017 kl. 22:18 
Glad everything was an easy fix. My Arcanes will soon be able to get out of dry dock and commence operations against the nearby pirate station. :D
Johnston-0557  [ophavsmand] 16. jan. 2017 kl. 22:14 
It would help if I didn't name the conveyor port "detector converyor" (which doesn't work).
Johnston-0557  [ophavsmand] 16. jan. 2017 kl. 22:13 
Yes, there wasn't a detector on the bottom. I'm fixing that right now.
Valadian [GwDR] 16. jan. 2017 kl. 22:11 
You know it makes sense. When you post the turret via Creative it always worked just fine, and they always seemed to come in with Idle Movement enabled.
Valadian [GwDR] 16. jan. 2017 kl. 22:11 
Nice!

Was I correct about the 150mm not having a feeding port?
Johnston-0557  [ophavsmand] 16. jan. 2017 kl. 22:10 
I have solved it, Valadian. Turn on idle movement. That fixed it for me. I'm gonna change all my .sbc files to include idle movement and that should alleviate the problem for now.
Johnston-0557  [ophavsmand] 16. jan. 2017 kl. 21:45 
I'll try the survival mode thing now. I'm playing a world testing survival balance of the weapons. I'll run the logs by the SE discord and see if they can work something out.
Valadian [GwDR] 16. jan. 2017 kl. 21:41 
(Stupid Steam character Limit)

I tried to take your advice about copying the Log to Pastebin but unfortunately it's so large that Pastebin says it's too big and I have to upgrade to Pro which requires a 50 dollar expenditure. So if you've got other ideas about where/how I could paste it lemme know. I've got it saved.
Valadian [GwDR] 16. jan. 2017 kl. 21:41 
Heya man, sorry to be "that guy" who keeps annoying you about issues but had some time to test things out tonight and a couple things I found. Just hope this helps in getting things ironed out. All the following have been tested in Dev Version, DX-11. No other mods were used.

1) The 150mm Railguns do not have any ability to feed from conveyors. They'll fire just fine in Creative Mode but in Survival they can't grab the ammo. All your other turrets load their ammo and fire just fine in both modes.

2) For whatever reason your turrets will still crash the game when you build one in Survival Mode and then attempting to control it. Pasting them in Creative Mode seems to allow you to control them without issue. Try building one in Survival Mode and then going to control and it crashes out the game. No cue what's up with that. Seems to happen most with the 150mm Railgun and the Heavy Missile Launcher.
Johnston-0557  [ophavsmand] 15. jan. 2017 kl. 19:42 
I did rails first because I had some old models kicking around I just fixed up.
Mordu 15. jan. 2017 kl. 19:40 
Awesome. Cant wait to have some true heavy firepower lol. We got rails and missiles but no love for the artys or autos? we need them here lol.
Johnston-0557  [ophavsmand] 15. jan. 2017 kl. 19:39 
I'll work on it :P
Mordu 15. jan. 2017 kl. 19:39 
Just saying these look alot like models from eve...If so do me a favor and make a 1400 arty cannon lol
candidaluis 12. jan. 2017 kl. 13:45 
And how about a carrier?
QuintusJ 11. jan. 2017 kl. 0:42 
Are you going to make any more turrets?
oneiroi 6. jan. 2017 kl. 23:06 
Awesome!
Sharpie 27. dec. 2016 kl. 7:09 
Very good stuff, subscribed to all, will use for coop with my buddies as Opfor ships in conjunction with the IMDC pack