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So is this mod working properly now? I think it's worse than lame that all of a sudden they not only got more powerful with no warning, but rebuilding a large Gaia is going to take like seventy turns just for the terraforming and Gaia transformation, and I don't know of I get my moons back.
I'd lie to see them go back to attacking different planets, not just piling onto my homeworld -- tht's all they attacked for like the last five or six attacks.
without this mod i was facing antaran fleet somehow 8x of my fleet count.
(somehow over 999 ships came to me ROFL)
full combat control was impossible, the tact sreen flodded all over ...
I was having the same problem as you. The only other mod I have running is the 5X ultimate balance mod v2.11. I found the order of the mods was important. When I moved this mod to the top the freezing went away. Hope this helps.
What you're experiencing is the "min fleet" setting. In vanilla it is set to 2 frigates and 2 destroyers. So when I increased each ships strength it made the "min fleet" a lot stronger, but end game fleets is weaker. I personally never found the new min fleet strength that hard to deal with since I play on high difficulty and need a decent fleet to stay on top the AI. Hence why I didn't change it that much. I did reduce it to 1 frigate and 2 destroyers (I meant to do 2 frigates and 1 destroyer though, but seems that I accidentally reduced the wrong one).
But I can see how it can become quite a difficult nut to crack in slower games and I'll make an update to change it to 2 frigates. With a Starbase and your fleet it should be possible to deal with that. But do let me know if you feel that is still too much.
Yeah, I imagine that you have no choice but to start a fresh game with the mod. Had to be quite creative with the blueprints to make things work as I wanted it.
Haven't changed the ships skins per say. All I did was to make the game use battleships when it wanted to use frigates and so on to force the Antarans to focus on bigger ships. But the battleships still use the battleship skin though.
@Crazael
Glad you like my mod! That is the main reason I made the mod. Even if I had my whole fleet defending it'd get crushed late game, that was no fun.
2) Since you're installing the mod mid-game the blueprints for the ships that are going to attack you is already decided. That part seems to be calculated at either the start of the game or during an attack. During making of the mod I had to restart each time I made a new version since it would not work properly. The game never froze for me though, but I'd imagine it's not impossible for it to end up like that considering I had to throw around a few of the blueprints to reach my goal.
Would it be possible to confirm if it works in a new game? I do think thou' that you might have to wait to play with my mod until you start your next game.
Thank you for using my mod. So if I understood this correctly, you installed the mod after you started your game? Did the Antarans attack previously, or is this the first time they show up?
I've successfully been playing with the most recent version of the mod myself for quite a few attacks, so the mod should work as intended. But lets troubleshoot things here.
Anyways, there is two main reason I can see that would potentially cause this issue.
I really enjoyed a few earlier games vs the Antarans where I had mustered up a bunch of frigates just to handle their few ships coming my way. Really my main goal here, the player should be the one to outnumber the Antarans like in MoO2, not the other way around.
And I really feel with you about the AI being too easy. Most of my recent games I've just dropped because it always end up with me picking off the passive AI's one by one. They barely even fight each other. But that's really another mod. This mod my main goal is to keep the fights with the Antarans in a size that is fun yet still allows for some flexibility so you don't have to keep your full fleet at standby just to be able to barely beat them.
That said, I might still make a hardcore version that adds more Stella Converters and stuffs like that. Since I still think you'd be seeing a LOT of ships due to the fact that the ship designs are still quite weak.