The Last Leviathan

The Last Leviathan

Prototype 8
19 Comments
Moros 26 Nov, 2016 @ 3:46am 
One of my older mechanical tryouts, actually. Was a bit surprised that it worked at all! And she's got an extendable tail! :D
Avraks  [author] 26 Nov, 2016 @ 3:34am 
Hehe, yaeh, I figured. Btw, I checked out Armadillo. Great stuff!
Moros 25 Nov, 2016 @ 4:57pm 
Yeah, I was uploading the video at the same time, so ... ;)
Avraks  [author] 25 Nov, 2016 @ 4:53pm 
Wow, lmao! That's what I call a bull's eye! Funny, I was just reading your comment about scoring on "might be a unicorn", too :P
Moros 25 Nov, 2016 @ 4:46pm 
I actually scored a goal. Why didn't I think sooner of making that a challenge?
https://youtu.be/-peqUP-RAz0
Avraks  [author] 25 Nov, 2016 @ 4:25pm 
Hehe, yeah...It's very satisfying!
Moros 25 Nov, 2016 @ 4:20pm 
A www. nice! Sometimes I think I just built her to see those walls crumbling down. It's just so satisfying. ;)

And yeah, totally agree on the motor blocks. The swaying makes it basically impossible to do anything but lay down covering fire.
Avraks  [author] 25 Nov, 2016 @ 4:00pm 
Sadly, it rarely works out this well :P

https://youtu.be/sMpNli4sCbg

Sorry it took forever. My editing software must do some kind of compression, because uploading to youtube has never taken as long as for this unedited video O_o
Avraks  [author] 25 Nov, 2016 @ 3:31pm 
I'll see if I can get some footage!

Btw, speaking of frustrations... Wouldn't it be great if the rotating pieces were a bit more rigid? Right now I feel like turrets are really gimmicky, because they end up being so rickety they aren't really functional.
Moros 25 Nov, 2016 @ 3:26pm 
Shoot some pictures when you're not busy dodging strays! (though that shouldn't be a problem at 20kn)
Avraks  [author] 25 Nov, 2016 @ 3:24pm 
No, but I'll be sure to check her out! Currently having great fun facing off Prototype 8 with your Fortress of Fear:https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=800284444&searchtext=fortress+of+fear

Nothing like a good boss battle.
Moros 25 Nov, 2016 @ 3:21pm 
It's a very cool idea, though. Gotta be careful where to put the steering. Did you try out the Armadillo by chance? Her whole idea is a small and fast ship hiding under that thick shell which somehow worked better than I expected.
Avraks  [author] 25 Nov, 2016 @ 3:20pm 
Yeah... Form follows function rarely leads to anything beautiful in this game, but that makes the challenge all the more fun, I guess :)

I actually wanted to make the center hull of this ship ejectable, James Bond style, but it was too much hassle making it functional and aesthetical. Its a drag to compromise! If I linked the center hull to the main body through springs, it became too bouncy to keep the hull satisfactorily stable.
Moros 25 Nov, 2016 @ 3:15pm 
Glad to hear! I'm looking forward to giving her another spin! I'm currently a bit frustrated since it's so hard to give em a good hull shape while incorporating moving parts...
Avraks  [author] 25 Nov, 2016 @ 3:08pm 
I have been experimenting some more, Djed. The problems I used to have with misfires at springs forces above 5000 seem to disappear at the force of 10000. That force makes vertical aiming harder, but simplifies horizontal aiming to the point where I think the player is better off. The added benefit is much rarer misfires, and much more "oompf" to the missiles. Thanks!
Avraks  [author] 25 Nov, 2016 @ 12:18pm 
Yes, there is a clear line of evolution from The Valkyrie through The Revolver and The Railgun to this :)

I did nothing to facilitate the springs being "ethereal". In fact, one of the reasons I decided to build a trimaran was to make ejection of spent springs easy, but it proved unnecessary.

You're right. I did some fiddling, but ran into some issues which I was too lazy to resolve.. In fact, this ship has been ready in this form for a while, but I've been hoping to optimize it a little. In the end, I couldn't be bothered, but I will try increasing spring force some time. Thanks!

I dunno if I'm glad or disappointed that you see Jar Jar, but it sure is funny :P
Moros 25 Nov, 2016 @ 10:26am 
Definitely Jar Jar Bings.
The mechanism seems a bit similar to the railgun I built, but it's interesting to see that the depleted springs don't seem to count in terms of collisions. Can you confirm that this is normal behavior or does it depend on the distance to the next block or the detach speed of the object fired through them? I *think* I tested exactly that behavior for the X-3, but then it's hard to tell what explodes when if you fire a shot through a very small barrel.
By the way, I find the aiming quite simple. I didn't look at the numbers, but did you try increasing the shot speed with the springs further back to avoid misfires?
Avraks  [author] 24 Nov, 2016 @ 5:35am 
Thanks, Mistah! :)
Drifter... 24 Nov, 2016 @ 12:45am 
Very nice.