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but it nice
While active: creates an energy bubble that reduces damage for 20% around target (friend or foe- bubble prevents other medics or dispensers to heal the target. Canceling other medics ubercharge but damage reduction will affect your target no matter what.)
Heal rate increased by 40% (for friends only)
25% shorter uber-charge duration.
On Uber-charge: Gifted - poisons the enemy target while reducing the incoming damage for 35%)
-add a semicircle gauge to the top of the gun that is similar to a cars gas gauge. it would have a thick line through the middle, with red on one side and blue on the other, and a brightly colored needle going between the two colors depending on if you're stealing or giving health
-if you use my ideas, there would be blue AND red on the gun, so keep the biggest cylinder piece the team color
This gun is a great, original idea that I would like to see implementedd into the game, good job and I hope you like my ideas!
-put a grip on the gun, probably on the smaller pipe on the bottom
-you should change the two little gray pipes at the nozzle/front of the gun into transparent tubes/hoses with a flowing effect, one for giving health to teammates (flowing outward) and one for stealing health (flowing backwards into the gun)
-make the handles bigger, rounder, and add grips to them
-tone down the color
-you should make the gray cylinder at the front/middle of the gun glass, with a smaller cylinder inside of it with a flowing/glowing texture
For the most part the mediguns are all a dark grey with only one splotch of color. A cylinder of color that goes around one part of it. Try playing around with the location of the colors or toning them down. A lot.
That pipe that goes into the bottom looks like it is in the place of the medic's usual handle. You should probably put some grips on there of some sort. Whether they are the grips that have grooves for your fingers or are, as Ms. Wataru said, bloody bandages, but wrapped up a bit thick.
http://wiki.teamfortress.com/wiki/Medi_Gun
http://wiki.teamfortress.com/wiki/Kritzkrieg
The other great place to have the color would be that really shiny metal piece near the end of the medigun.
The two little pipes you have meet at that little round part. That would be the perfect place for a guage of some sort.
All in all, I really like where your medigun is going and i hope you find my suggestions helpful.
One last thing I can think of -- since this is made to be a more aggressive weapon, maybe a scope or something would be fitting on the top? Not that it's made to be a long-range weapon, but the Frontier Justice has a scope on it, and its a shotgun. It just kind of amplifies the aggressiveness, I think.
I hope this model comes together well! As someone who mains Medic, I would LOVE to see something like this get introduced. Maybe, if you have enough time and energy, a Battle Medic item set could be made around it? I would pay money for that.
I like the tubes near the nozzle. That was a good addition. And I don't remember if the tube on the bottom was there in V1, but I just realised how much I like it.
I can't tell exactly how the inside of the nozzle is made, but if it's a glowing effect, I LOVE it. Keeps the theme of the Kritz, with its glowing barrel, but puts it in the inside, making it look more ominous/dangerous. Very fitting for the specs.
A thing that could use some work are the levers. They're SUPER tiny -- if you look at the official guns, they're cartoony enormous (fitting with the silhouette/cartoon aspect of TF2).
Around the barrel, where you currently have the grey, non-coloured portion...maybe put something non-metal there.
I would suggest you put a link in the older versions description for the newer ones
@[ScF]Roydolfje English?
@TheChosen yes medic needs more medigun options
@EV99 glad you like the model it'll fit the tf2 look better when I add texture details (hopefully)
@Beltan I'll try to get some up they will probably be just maya screenshots because my photoshop trial ended last night
i like the good details on it but not too mutch to over graph il tink it
and make it way to heavy for an pc to render (in big servers)
goodjob
keep it up