Team Fortress 2

Team Fortress 2

This item is incompatible with Team Fortress 2. Please see the instructions page for reasons why this item might not work within Team Fortress 2.
The Kevorkian v.2
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Class: Medic
Item Slot: Weapon
File Size
Posted
294.221 KB
5 Jul, 2012 @ 12:19am
1 Change Note ( view )

Would you like to see this item officially accepted and supported in Team Fortress 2?

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Description
Now in color!!

Changes made:
nozzle design
nozzle pipe detail
reduced poly count below 6000
basic coloring
some bump details

most recent changes(3 screenshots):
tubing design (transparent with liquid)
uber meter
handle design

(resarting texturing.. I'm cleaning up my UV maps first and i've been a bit lazy)




Still not quite done. needs detailing texture-wise

Also I'm thinking it's too colorfull right now. I'm considering of making all reb/blue parts black with red/blue highlights. Feel free to make suggestions

Medic: Medigun

previously suggested stats:
-no primary weapon (syringe gun)
-20% uber charge rate
-no base health regen

-(Also because some people have been crying about how the idea is too OP I will sugest that no health from dispensers or other medics is also a possibility weapon stat that can be added)


+steal health from enemies (20/s)
contributes to ubercharge
can self-overheal

on uber:
enemies- increased life steal(40/s), or cancels invuln (w/o life steal)

friendly- invuln

(stats are merely suggestions, if this were to be implimented valve comes up with the stats, though discussing possible stats is fun and all, I'm primarily looking for suggestions visually)

If you notice this medigun has 2 levers. The front lever is used to steal health from enemy players, and the back lever is used to heal teammates. The front level takes the primary(syringe) slot and the back lever takes the normal medigun slot. Both stealing health and healing teammates charges the uber, and stolen health is applied to you as healing.

When thinking about suggested stats I tried to balance every positive aspect with a corresponding negative aspect.
offensive capabilities: no primary
ability to charge uber off enemies: slower charge rate
ability to steal health: no base regen

Also I believe that the health steal aspect should have a slightly descreased range and limited field of effectiveness (like have a crosshair about the size of the minigun crosshair and if you aren't aiming at target connection is lost)

Any questions please comment, and any form of feed back, suggestions, or constructive criticism will be greatly appriciated. By constructive criticism I mean if you have issues with the concept (either stats, or model) instead of saying its OP or ugly or stupid make a suggestion on a way it can be impoved or nerfed. Otherwise you are wasting both our times (hate to sound negative but the internet is full of ♥♥♥♥♥, and I don't mean like chat roulette)

Also PLZ RATE good or bad just keep in mind its a work in progress