RimWorld

RimWorld

[sd] prepareforfishing
19 Comments
Meensai 9 Jun, 2018 @ 1:15am 
Ah, thank you very much for the explanation, then I'll just keep it active to have a somewhat-sensible machine that digs up groundwater for me as an excuse :)
sulusdacor  [author] 9 Jun, 2018 @ 12:56am 
its an item to place an water to create vanilla water terrain. if a mod adds custom water terrain and you need the vanilla ones. you can use this to avoid dev mode.

in the past my bridges mod spawned custom tiles, causing an issue with the fishindustry mod. thats why i made this.
since the bridges mod currently spawns the vanilla terrain, you should not need this anymore. i changed this during b18, so the mod is still here.
Meensai 8 Jun, 2018 @ 12:56am 
So what exactly is this fishfeeding box needed for?
Turning FishIndustry tiles back to vanilla to build bridges on?
sulusdacor  [author] 3 Feb, 2018 @ 4:38am 
- added a modcheck for bridges
- added the ocean + moving water tile variants (option to fix water effects)
"The" SeanMacLeod 15 Jan, 2018 @ 7:52pm 
:steamhappy:!
sulusdacor  [author] 15 Jan, 2018 @ 8:58am 
added modsync
sulusdacor  [author] 1 Jan, 2018 @ 6:11am 
b18
sulusdacor  [author] 4 Jun, 2017 @ 12:51pm 
updated to a17

- basiclly the same

new is you currently just need bridges, since the box is in the terraforming category. fishindustry load order does not matter anymore with the new patchoperators.

it does not include the new water variants ocean/moving. they look the same as the normal deep/shallow water so i don't think there is any need to include these.
Fumblesneeze 31 Jan, 2017 @ 12:56pm 
yep that fixed it
sulusdacor  [author] 31 Jan, 2017 @ 12:02pm 
if you mean the BeginIcons and so on. i had the same problem strangly when i just tested with the steam version only. Just unsubscribing and subscribing to let steam delete and reinstall the mod should fix it. (you need to wait a few secounds to give steam time to delete it) you can just manually delete the folder too.

it seems the steam update had created some isse there. not excatly sure why this happens tho ;/
Fumblesneeze 31 Jan, 2017 @ 10:06am 
I get missing textures errors when I start the game with this mod, I have the other mods loaded in the suggested order.
nekobobby 26 Jan, 2017 @ 11:58pm 
used as you stated and it worked perfectly! TYTYTYTYTYTY
sulusdacor  [author] 18 Jan, 2017 @ 12:34am 
you just convert the tiles where your fishing spot should be. i usally do a 1 tile line "under the pier" and then a 3x3 section on the end of the pier. this worked for me in the past. i don't think the fishing pier has changed with the new alpha.
nekobobby 17 Jan, 2017 @ 10:28pm 
is there something special that needs to be done to turn the water into acceptable water for the piers?
sulusdacor  [author] 27 Dec, 2016 @ 5:19am 
if it's not updated to a16 prob not.

with a16 and the caravan system/multiple maps some code used in placeworkers and terrain has changed. since the fishindustry uses these code lines too, you will mostelikly get an error.
joaomanuelferreira 27 Dec, 2016 @ 4:46am 
sorry to bother but does the Fishindustry mod work with a16? thanks in advance
sulusdacor  [author] 26 Dec, 2016 @ 2:01am 
updated this mod for new rimworld alpha 16

This will break save games!

If you want to use a previous Rimworld alpha and saves were you used this mod, please check the forum topic for download links and install the older version manually.

changes:
- just updates in code to a16
[PBS] Kafka Rambo 6 Dec, 2016 @ 12:48am 
This is very cool, I've had [sd] bridges for a while but wanted to try fishindustry too
Grimelord82 9 Nov, 2016 @ 8:08pm 
Nice job mate! Your stuff is awesome.