RimWorld

RimWorld

Not enough ratings
[sd] prepareforfishing
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
227.223 KB
9 Nov, 2016 @ 1:52am
3 Feb, 2018 @ 4:37am
9 Change Notes ( view )

Subscribe to download
[sd] prepareforfishing

In 1 collection by sulusdacor
[sd] mods
13 items
Description
not doing anymore updates for any rimworld mods, please feel free to update and upload the mods on steam, i dont mind.

"PrepareForFishing"

fix to use the mod Fishindustry[ludeon.com] from Rikiki with my bridges[ludeon.com] mod.

This needs to be loaded after the mod "[sd] bridges"!It needs the bridges mod to work!

This needs to be loaded after the [sd] bridges mod since it uses the terraform category created by bridges: 1. bridges 2. prepare for fishing

Where you load fishindustry mod does not matter at all.

Details:

- you can build fishfeeding box, select the watertile(shallow,deep,marsh), start and it convertes watertiles to vanilla terrain tiles (takes ~1day).
- the fishfeeding box is in the terraforming menu
- you can use this without fishindustry will not cause errors, but will not give you any benefit, other then converting tiles without a pawn doing activly the job of terraforming(just need to build the fishfeeder)

Ludeon forum topic:
https://ludeon.com/forums/index.php?topic=26276

Dropbox: https://www.dropbox.com/s/fpmczc5clf61web/sd_prepareforfishing_b18.7z?dl=0

GitHub: https://github.com/sulusdacor/sd_prepareforfishing/releases

source code for modders: https://www.dropbox.com/s/tui9hpzn0i980x1/sd_prepareforfishing_b18_source.7z?dl=0

Dropbox link to folder with old mods in forum topic for the mod.
Changelog in forumtopic or about folder of mod.
19 Comments
Meensai 9 Jun, 2018 @ 1:15am 
Ah, thank you very much for the explanation, then I'll just keep it active to have a somewhat-sensible machine that digs up groundwater for me as an excuse :)
sulusdacor  [author] 9 Jun, 2018 @ 12:56am 
its an item to place an water to create vanilla water terrain. if a mod adds custom water terrain and you need the vanilla ones. you can use this to avoid dev mode.

in the past my bridges mod spawned custom tiles, causing an issue with the fishindustry mod. thats why i made this.
since the bridges mod currently spawns the vanilla terrain, you should not need this anymore. i changed this during b18, so the mod is still here.
Meensai 8 Jun, 2018 @ 12:56am 
So what exactly is this fishfeeding box needed for?
Turning FishIndustry tiles back to vanilla to build bridges on?
sulusdacor  [author] 3 Feb, 2018 @ 4:38am 
- added a modcheck for bridges
- added the ocean + moving water tile variants (option to fix water effects)
"The" SeanMacLeod 15 Jan, 2018 @ 7:52pm 
:steamhappy:!
sulusdacor  [author] 15 Jan, 2018 @ 8:58am 
added modsync
sulusdacor  [author] 1 Jan, 2018 @ 6:11am 
b18
sulusdacor  [author] 4 Jun, 2017 @ 12:51pm 
updated to a17

- basiclly the same

new is you currently just need bridges, since the box is in the terraforming category. fishindustry load order does not matter anymore with the new patchoperators.

it does not include the new water variants ocean/moving. they look the same as the normal deep/shallow water so i don't think there is any need to include these.
Fumblesneeze 31 Jan, 2017 @ 12:56pm 
yep that fixed it
sulusdacor  [author] 31 Jan, 2017 @ 12:02pm 
if you mean the BeginIcons and so on. i had the same problem strangly when i just tested with the steam version only. Just unsubscribing and subscribing to let steam delete and reinstall the mod should fix it. (you need to wait a few secounds to give steam time to delete it) you can just manually delete the folder too.

it seems the steam update had created some isse there. not excatly sure why this happens tho ;/