The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Deadarmour's Weapon Perk Overhaul
24 Comments
GilgaMocha 25 Sep, 2014 @ 10:56am 
This is close to what I want out of this kind of mod, but honestly I would like something closer to vanilla. The only reason I don't take these perks in vanilla is that they are either bugged, or don't do much at all.

Swords: Only goes off base weapon damage. Needs to scale off weapon improvements as well.
Axes: Decent, but does very little late game. Needs to scale better with weapon materials.
Maces: As you said, most enemies have very little armor. This should just be a better stagger chance or duration instead.

Also, I don't like the changes to the base damage perks because the top end is lower (100 -> 80). Maybe something that did 4 ranks of 25% each would be better.

That's it. All I want out of a mod. If you make one that does this, let me know. Otherwise, thanks for your work on existing mods, but I probably won't find myself using them.
Deadarmour  [author] 8 Jul, 2012 @ 2:33pm 
@npuc85
I see that line of arguement pop up again and again. It's totally nonsensical; every single thing in the game (or in any game, film, book) is based on something in real life. The graphics, the physics, the sound, the visuals, the gameplay, everything. It is impossible to concieve something that is outside of our undestanding, by definition.

Plus I love werewolves, so no way they'd get taken out...
Hom-Sha-Bom 7 Jul, 2012 @ 11:52pm 
Why try to make weapons more "realistic" in a game that has magic, elves, orcs, dwarves, werewolves, zombies, and vampires? If you want to make a realistic mod, I suggest you start by removing all of those things.
Deadarmour  [author] 7 Jul, 2012 @ 9:42am 
@Byron
Thanks :)
I didn't change stamina reduction, so it should be same as vanilla. Level your stamina like 300 and you should be able to power attack all day (I think if I changed this then there would be less impetous to conserve stamina and fight tactically).

My problem with heavy/light armour is that you need to get hit to level. If you are good at fighting you don't get hit much, and it barely goes up/very slow. Would be better if there was a time/distance thing like the longer you've been wearing/move you've done in armour the better you get. Then I wouldn't have to stand in a crowd of skeevers letting them hit me while I heal ;P

The armour penetration of archery is less good than it sounds; barely anyone in the game wears much armour, and if you can kill anything end game in 1-3 shots then it'll be irrelevent anyways ;3
TheDeadDude 4 Jul, 2012 @ 8:47am 
Hey i just noticed that power attacks always drain stamina to nearly empty could to add another rank to the stamina reduction of power attacks? say 50% stamina reduction?
TheDeadDude 3 Jul, 2012 @ 10:02pm 
I have to say your mod is graet! only thing is as i've beaten vanilla skyrim (master diff) with no mods in archery i think arrows peircing armor should only be 15-25% because if you max archery, sneak and alchemy you can crit 100% and kill everything within 1-3 hits in vanilla with use of buff potions and poisons (mainly paralyze and invis). Besides that i have to say the most underpowered class is warrior because their DPS is crap till smithing/enchant and oneh/2h are 50+ on top of that their armor feels like paper until you get orcish armor + or high armor skill
Deadarmour  [author] 30 Jun, 2012 @ 1:36pm 
@=IBF2= SaLvO
Thanks dude :) I appreciate it
SaLvO 30 Jun, 2012 @ 12:44pm 
lol awesome .. everything pretty much finalized on the mod then it sounds like. subscribing, rating, favoriting
Deadarmour  [author] 30 Jun, 2012 @ 8:56am 
@=IBF2= SaLvO
Done it ;P Found out I'd not assigned material requirments for mace, hammers and axes so it was kinda lucky I went back to do it haha ;D
Deadarmour  [author] 30 Jun, 2012 @ 6:57am 
@=IBF2= SaLvO
I'm gonna do it, mod will be updated in a couple hours.
Deadarmour  [author] 30 Jun, 2012 @ 6:45am 
@=IBF2= SaLvO
Yeah I guess I could add a little bit of bleed to critical shot, and armour piercing to power shot. What you think?
SaLvO 30 Jun, 2012 @ 5:37am 
nice .. was kinda hoping youd expand on your previous mod .. goona touch on the bow at all you think ?
The Bald Lord 29 Jun, 2012 @ 6:36pm 
cool mod cant download anything right now but when i get the chance i will
Deadarmour  [author] 29 Jun, 2012 @ 6:35pm 
@acidz_reign @MasterChef
Thanks dudes :) Glad to hear you like it
New Harmony 29 Jun, 2012 @ 6:14pm 
be sure to check out my new group, "Death Elites"!
PintoLordOfBeans 29 Jun, 2012 @ 6:08pm 
In my personal opinion i think this system here should have been implemented in the original game, and not had to make someone (the mod is great btw) mod the vanilla game. Jeeze bathesda, get ur shit together!
acidz_reign 29 Jun, 2012 @ 5:37pm 
dam people are so spoiled, i think you described it rather well. It increases the crit damage the bleeding damge of every weapon style in the game to make all weapon styles of relative similar damage that way if you want to use a dagger hammer etc you can and not suffer because the game creators wanted to be bias with the sword...nuff said
Hinged 29 Jun, 2012 @ 5:17pm 
thanks
Deadarmour  [author] 29 Jun, 2012 @ 5:15pm 
Haha, description is up now sorry ;)
The Bald Lord 29 Jun, 2012 @ 5:12pm 
What is this mod?
VanguardMidnight 29 Jun, 2012 @ 5:10pm 
WERE IS THE DISCRIPTION?!?!?!?!?!?!?!?
Hinged 29 Jun, 2012 @ 5:10pm 
what is it?
stevenrocks07 29 Jun, 2012 @ 5:09pm 
you really should make a discription
buddingflorist2010 29 Jun, 2012 @ 5:07pm 
FIRST MOTHERFUCKAS