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Swords: Only goes off base weapon damage. Needs to scale off weapon improvements as well.
Axes: Decent, but does very little late game. Needs to scale better with weapon materials.
Maces: As you said, most enemies have very little armor. This should just be a better stagger chance or duration instead.
Also, I don't like the changes to the base damage perks because the top end is lower (100 -> 80). Maybe something that did 4 ranks of 25% each would be better.
That's it. All I want out of a mod. If you make one that does this, let me know. Otherwise, thanks for your work on existing mods, but I probably won't find myself using them.
I see that line of arguement pop up again and again. It's totally nonsensical; every single thing in the game (or in any game, film, book) is based on something in real life. The graphics, the physics, the sound, the visuals, the gameplay, everything. It is impossible to concieve something that is outside of our undestanding, by definition.
Plus I love werewolves, so no way they'd get taken out...
Thanks :)
I didn't change stamina reduction, so it should be same as vanilla. Level your stamina like 300 and you should be able to power attack all day (I think if I changed this then there would be less impetous to conserve stamina and fight tactically).
My problem with heavy/light armour is that you need to get hit to level. If you are good at fighting you don't get hit much, and it barely goes up/very slow. Would be better if there was a time/distance thing like the longer you've been wearing/move you've done in armour the better you get. Then I wouldn't have to stand in a crowd of skeevers letting them hit me while I heal ;P
The armour penetration of archery is less good than it sounds; barely anyone in the game wears much armour, and if you can kill anything end game in 1-3 shots then it'll be irrelevent anyways ;3
Thanks dude :) I appreciate it
Done it ;P Found out I'd not assigned material requirments for mace, hammers and axes so it was kinda lucky I went back to do it haha ;D
I'm gonna do it, mod will be updated in a couple hours.
Yeah I guess I could add a little bit of bleed to critical shot, and armour piercing to power shot. What you think?
Thanks dudes :) Glad to hear you like it