The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Deadarmour's Weapon Perk Overhaul
   
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29 Jun, 2012 @ 5:02pm
30 Jun, 2012 @ 8:41am
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Deadarmour's Weapon Perk Overhaul

Description
WARNING: MUST COME AFTER "DUEL: COMBAT REALISM" IN THE LOAD ORDER (if you have it- this mod is stand-alone). Mod is not compatible with my last mod "Weapon Perk Change- Blades Bleed, Axes Crit".

In short:

Swords and daggers cause heavy bleeding and are likely to crit, but do less critical damage and armour penetration.

Axes are in between, causing bleeding with a moderate chance to crit and with moderate crit damage and medium armour penetration.

Maces cause little bleeding, have slight chance to crit, but cause big damage when they do, with heavy armour penetration

Bows pierce armour and stagger on powershot and critical shot causes medium bleeding with crit chance/damage

Detailed:

Swords and daggers:

Rank 1- 15% crit chance, heavy bleeding damage
Rank 2- 20% crit chance, 10% crit damage increase, heavier bleeding damage, 10% armour penetration
Rank 3- 25% crit chance, 25% crit dmg increase, even heavier bleeding damage, 25% armour penetration


Axes:

Rank 1- 10% crit chance, 10% crit damage increase, bleeding damage, 10% armour penetration
Rank 2- 15% crit chance, 25% crit damage increase, more bleeding damage, 25% armour penetration
Rank 3- 20% crit chance, 50% crit damage increase, even more bleeding damage, 50% armour penetration


Hammers:

Rank 1- 5% crit chance, 25% crit damage increase, slight bleeding damage, 25% armour penetration
Rank 2- 10% crit chance, 50% crit damage increase, a little more bleeding damage, 50% armour penetration
Rank 3- 15% crit chance, 75% crit damage increase, a bit more bleeding damage, 75% armour penetration

Bows:

Power Shot- Arrows pierce through 50% of armour and stagger all but the largest opponents 50% of the time.
Critical Shot Rank 1- Attacks with bows cause bleeding damage, and have a 10% chance of doing a critical hit.
Critical Shot Rank 2- Attacks with bows cause more bleeding damage, and have a 15% chance of doing a critical hit which causes more damage.
Critical Shot Rank 3- Attacks with bows cause even more bleeding damage, and have a 20% chance of doing a critical hit which causes even more damage.

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I've done my best to try and balance it; referring to my last mod for experience in bleeding damage.
This mod shouldn't be OP, but I recommend playing on the harder difficulty modes.

The bleed is significantly more powerful than vanilla, but not overpowered.
Crit damage is also increased from vanilla, but is a reasonable amount.

I wanted to try and reflect a more realistic interpretation of the different weapons while maintaining their unique "flavour".

Now all weapons are useful instead of just swords!

Testimonials:
- "In my personal opinion, I think this system here should have been implemented in the original game"
- "Subscribing, rating, favouriting"
- "The last mod to make my skyrim perfect"

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Update]30/6/12

Bow:
Added armour piercing to powershot and medium bleed to critical shot

Fixed mace/warhammer/waraxe/battleaxe material types for bleed, should all be working perfect now.
24 Comments
GilgaMocha 25 Sep, 2014 @ 10:56am 
This is close to what I want out of this kind of mod, but honestly I would like something closer to vanilla. The only reason I don't take these perks in vanilla is that they are either bugged, or don't do much at all.

Swords: Only goes off base weapon damage. Needs to scale off weapon improvements as well.
Axes: Decent, but does very little late game. Needs to scale better with weapon materials.
Maces: As you said, most enemies have very little armor. This should just be a better stagger chance or duration instead.

Also, I don't like the changes to the base damage perks because the top end is lower (100 -> 80). Maybe something that did 4 ranks of 25% each would be better.

That's it. All I want out of a mod. If you make one that does this, let me know. Otherwise, thanks for your work on existing mods, but I probably won't find myself using them.
Deadarmour  [author] 8 Jul, 2012 @ 2:33pm 
@npuc85
I see that line of arguement pop up again and again. It's totally nonsensical; every single thing in the game (or in any game, film, book) is based on something in real life. The graphics, the physics, the sound, the visuals, the gameplay, everything. It is impossible to concieve something that is outside of our undestanding, by definition.

Plus I love werewolves, so no way they'd get taken out...
Hom-Sha-Bom 7 Jul, 2012 @ 11:52pm 
Why try to make weapons more "realistic" in a game that has magic, elves, orcs, dwarves, werewolves, zombies, and vampires? If you want to make a realistic mod, I suggest you start by removing all of those things.
Deadarmour  [author] 7 Jul, 2012 @ 9:42am 
@Byron
Thanks :)
I didn't change stamina reduction, so it should be same as vanilla. Level your stamina like 300 and you should be able to power attack all day (I think if I changed this then there would be less impetous to conserve stamina and fight tactically).

My problem with heavy/light armour is that you need to get hit to level. If you are good at fighting you don't get hit much, and it barely goes up/very slow. Would be better if there was a time/distance thing like the longer you've been wearing/move you've done in armour the better you get. Then I wouldn't have to stand in a crowd of skeevers letting them hit me while I heal ;P

The armour penetration of archery is less good than it sounds; barely anyone in the game wears much armour, and if you can kill anything end game in 1-3 shots then it'll be irrelevent anyways ;3
TheDeadDude 4 Jul, 2012 @ 8:47am 
Hey i just noticed that power attacks always drain stamina to nearly empty could to add another rank to the stamina reduction of power attacks? say 50% stamina reduction?
TheDeadDude 3 Jul, 2012 @ 10:02pm 
I have to say your mod is graet! only thing is as i've beaten vanilla skyrim (master diff) with no mods in archery i think arrows peircing armor should only be 15-25% because if you max archery, sneak and alchemy you can crit 100% and kill everything within 1-3 hits in vanilla with use of buff potions and poisons (mainly paralyze and invis). Besides that i have to say the most underpowered class is warrior because their DPS is crap till smithing/enchant and oneh/2h are 50+ on top of that their armor feels like paper until you get orcish armor + or high armor skill
Deadarmour  [author] 30 Jun, 2012 @ 1:36pm 
@=IBF2= SaLvO
Thanks dude :) I appreciate it
SaLvO 30 Jun, 2012 @ 12:44pm 
lol awesome .. everything pretty much finalized on the mod then it sounds like. subscribing, rating, favoriting
Deadarmour  [author] 30 Jun, 2012 @ 8:56am 
@=IBF2= SaLvO
Done it ;P Found out I'd not assigned material requirments for mace, hammers and axes so it was kinda lucky I went back to do it haha ;D
Deadarmour  [author] 30 Jun, 2012 @ 6:57am 
@=IBF2= SaLvO
I'm gonna do it, mod will be updated in a couple hours.