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https://i.pinimg.com/originals/82/30/f8/8230f8484e72b3d5d6c8a66ce97df61d.jpg
Kidding.
but this is an good mod soo i suggest to nerf an lil
Every particle is visible that the myskan wings release. And they have really really low lifetime so they get removed quickly.
Keep in mind that the game gets slower the longer you are ingame and the more things they send at you.
But are you referring to debris that has been turned into terrain or debris that just havent settled yet?
I could understand it if they hadnt settled for some reason that you are getting lag. But not if they settled already.
What i found though on the forums was a simple guide mady by Crowguard, on how folders and stuff works, i guess you can follow it as a start. And if you have further questions you can just add me and ask me whatever and I'll help you.
http://www.moddb.com/mods/the-crowguard/tutorials/creating-your-first-cc-modification
i have no knowledge on modding but my cousin tyler o brien did make a mod i just dont remember which one it was
Cool idea of a gun/bunker breaker, I will have this in consideration if I'll add some new weapons/content to Myskoplex.
this mod however doesnt lag or break the game, would be cool to see a gatling type weapon just in case i missed it, or like a weapon that fires a plasma bullet that burrows through walls/ground and then creates a small perfect unit sized hole that can help combat mods that try to create impossible to break through walls/blocks
but if i ever get into scripting and modding ill make my own unique faction both balanced and powerful
Well I'm going to assume youre talking about the Myskan Cyborgs, yeah they do have strong hull, But they cost. Buy a dummy Blaster and it will shred a Myskan Cyborg pretty good.
This mod is supposed to be out of "This World". Its meant to be exotic and unusual from another world with different standards, just having to think outside the box when I made this mod was really fun. It was never intended to have loadouts or being able to fought as an AI opponent.
And the only reason it has this is because people requested it. I did my best to convert Myskoplex to work.
I was expecting people to note/dislike/mention their height, strenghts, inability to walk bunkers, strong guns, and other stuff that differed them from normal actors.
I havent worked much with loadouts or altering AI on my mods before.
Thanks for your comment though, hope you enjoy anyway.
for starters the enemy Ai will sometimes not attack and also just stand there instead of moving
also another note is that they are unbelievably broken, like good luck killing them without the need for bombs or a digger, their bodies dont seem to lose anything but pixels of blood and it is extremely annoying that at full AI they are worse than anything ive ever fought, they dont seek my brain unit either which sucks, other AI kick their ass at much lower rates of AI which is a problem, only thing to note on qualities of goodness is the flux digger tool, thats about it besides the other weapons which honestly are oversized to use
keep 'em comin random
When making stuff on my EXTREME mod i can just go wild because their concept is mine from the beginning. But Myskoplex is another story.