Dungeons of Dredmor

Dungeons of Dredmor

Deaf Knight
39 Comments
dreamdancer642 7 May, 2017 @ 7:14am 
Way late to the party here, but +8 blast resist sounds like fantastic synergy with Clockwork Knight. Fuck SteamPunk, this is SteamMetal! :P
Not Bender 20 Dec, 2015 @ 1:23pm 
Feedback is welcome...I see what you did there.
OccamsLadyknight 14 Jun, 2014 @ 12:14pm 
FOR THE TRUE LORD btw its a good mod
ReiSatame 7 Jun, 2014 @ 1:04am 
Slaanesh has gifted this one with his magnificent cacophagny.
Junk 26 May, 2014 @ 11:54am 
Not the biggest Heavy Metal fan, but I do like my music loud. Subscribing.
Catch 34 4 Jan, 2014 @ 7:12pm 
Its awfully difficult to be sneaky when your a screeching source of Metal.
Atuin 30 Dec, 2013 @ 6:54am 
I'm afraid to say this Skill tree had terrible synergy with my Sneaky skills. I mean come on, how are you supposed to sneak around with -105 sneakiness!
Sax 25 Aug, 2013 @ 5:19am 
Love the band refrences. Especially the one with Electric Wizard. You rock man!
That Wun Wabbit 30 Jul, 2013 @ 9:18pm 
nice! this might help me with monster zoos.
Jazz Rat 26 Jun, 2013 @ 1:53pm 
This quiet offends Slaanesh! We will make things loud now
NECROMANCERFORLIFE 27 Feb, 2013 @ 12:47pm 
I got this running steam in konsole and then when i trigger the Kettlehead skill. I tried it about ten times just to be sure its not just a dredmore crash which happens sometimes
TSED  [author] 27 Feb, 2013 @ 7:23am 
@NECROMANCERFORLIFE:

Hmm. This is obviously a Linux copy, given the Linux in the error message, but I don't have a clue what happened there. What happens to get that message?
NECROMANCERFORLIFE 27 Feb, 2013 @ 2:43am 
hello

i like your mod, but i found this problem:


Dredmor-x86: /var/lib/jenkins/jobs/Dredmor_Linux_RELEASE/workspace/spells.cpp:1720: void ApplyEffectAt(skillDBEntry*, int, int, Hittable*, bool, Item*, const char*, bool): Assertion `0 && "BAD TRIGGER SPELL"' failed.
does that help ?

again cool thing the deafknight
HJ 4 Feb, 2013 @ 12:11pm 
SLAANESH SINGS TROUGH US
clown 9 Nov, 2012 @ 11:27am 
Very well done and hilarious. I wouldn't add anyhting by spesific bands though mentioned in some of the comments, because not everyone is going to like that band/sound, and I think there might be copyright issues with it anyways. 8/10 though all together
The Most Rainbow Dash 23 Jul, 2012 @ 4:53pm 
Should be 100% less effective when combined with Emomancy.
Sennastar 19 Jul, 2012 @ 10:44pm 
I can't help but think of this song "Sonic Beatdown" by Death Angel, which includes this line:

"WALL OF SOUND! . . SO-NIC BEAT-DOWN!" Seems appropriate to the mod.
Drac 17 Jul, 2012 @ 11:36pm 
@Boulderbor nope it sounds like MEGADETH
parm spagert with bassil 16 Jul, 2012 @ 7:22am 
Make a fish sword next time. LIKE A BASS
DrTeaSpoon 15 Jul, 2012 @ 9:10am 
Awesome
Owlchemist 14 Jul, 2012 @ 9:30am 
Roflmao!
76561197995184008 14 Jul, 2012 @ 8:50am 
hfdhd
kogr 13 Jul, 2012 @ 11:07pm 
Awesome
BoulderBro 13 Jul, 2012 @ 5:57am 
-105 sneakiness, well that SOUNDS RIGHT
ÐEG 12 Jul, 2012 @ 9:07am 
lol
Rogue Wisdom 3 Jul, 2012 @ 8:31am 
THIS SILENCE OFFENDS SLAANESH!
shotchki 1 Jul, 2012 @ 8:16pm 
this is amazing
Blue_Footed_Booby 1 Jul, 2012 @ 8:18am 
ALL HAIL!
RealProVokeR 30 Jun, 2012 @ 5:37am 
Awesome!
TSED  [author] 29 Jun, 2012 @ 3:31am 
@Dano:

Aww, thanks! I'm trying to push a bunch out for a big skill pack, at which point I'll be more concerned with finetuning the balance, but yeah. There's a lot of gameplay potential and styles one could eek out of the DoD engine, and I figured "hey - I'm sure I'm smart enough to do this!" I'm just sad I have no visually artistic inclinations. ):
Dano 28 Jun, 2012 @ 5:54pm 
Alright. Thanks a lot for the quick answer. I'll try and see if it's Heavy Riffin.
Keep up the good work, your skill lines have been the most interesting mods I've tried so far.
TSED  [author] 28 Jun, 2012 @ 5:34pm 
@Dano:

Have you been using Heavy Riffin'? When the knockback occurs, it throws around movable objects, in the same way that any other knockback does. Paladinner's capstone has had similar complaints (which were usually rectified by them just <!-- --> ing the knockback affect in spellDB.xml), but you mentioned you haven't used that.

If it's not Heavy Riffin', then I have no idea. There's NOTHING else in the mod that should fiddle with that.
Dano 28 Jun, 2012 @ 5:18pm 
Okay I've tried your mod a bit, and I have a problem.while playing with it, some objects are sometimes displaced. It is quite a problem when a vending machine blocks a path or a teleportation lever disappears. Or it could be your other mod paladinner. Even though I don't play it, I have it enabled.
Maybe it doesn't come from your mod, but since it started right when I started using it and only when I use it, please keep an eye out for similar reports.
Other than that, I've been enjoying your mod a lot. some abilities may be a little bit OP though. More testing needed to be sure, but I don't want to have games wasted by displaced doodads.
pdSlooper 28 Jun, 2012 @ 3:36pm 
Dat Bass. 8]
Dano 27 Jun, 2012 @ 6:08pm 
Interesting mod. and as a metalhead, I'll be trying this soon
Tom 27 Jun, 2012 @ 9:17am 
Awesome! After I finish my unmodded playthrough I'm rolling a deaf knight :P
Reaper 27 Jun, 2012 @ 8:25am 
How's about an Air Axetar for the weaker version?
borgin 27 Jun, 2012 @ 7:06am 
This is far better- and far more fitting in the DoD world- than 90% of other skilltrees. The skill names are great!
Foopy64 27 Jun, 2012 @ 6:07am 
This is pretty nice!