RimWorld
Luciferium Production A16
21 commenti
Thundercraft 2 gen 2024, ore 2:36 
@lee01richards If you want to make your own luciferium in RimWorld 1.4, there are many other mods:
Craftable Luciferium - Continue
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2029456335
[sd] Luciferium Production (Continued)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2019014307
Ushankas Luciferium Expansion
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2809422332
Glitterworld Medicine + Luciferium + Neutroamine
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1541282228
Sparkling Worlds - Modular Core - Reduced features
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1195241161
Mechanite Forge
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2559315390
Alpha Bees
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1558161673
Xdustry - Mechanite District
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2492911787
Lee 1 gen 2024, ore 20:50 
update for 1.4 when?
Craftcoat 6 feb 2019, ore 7:21 
I love this mod.
Any chance for a 1.0 update?
slimshedi 18 ott 2018, ore 1:02 
update for reliase plsss :stress:
Kitsune 23 feb 2018, ore 8:56 
18
James 6 gen 2018, ore 23:50 
PLZ do B18 I am desperate for a not super expensive Luciferium crafting mod.
Thundercraft 24 dic 2017, ore 19:16 
Please update for 18...
DreaNorZ 22 dic 2017, ore 5:10 
update for b18 would be amazing!
slimshedi 25 ott 2017, ore 10:46 
a18 pls:yawp:
Craftcoat 25 mag 2017, ore 9:51 
i think its time for an alpha 17 update right?
Randy random 20 ott 2016, ore 14:29 
thanks, and you might want to add that as part of the description.
erdelf  [autore] 19 ott 2016, ore 16:33 
@Doctor, savegame compatible
Randy random 19 ott 2016, ore 12:01 
is this compatible with saves that did not start with this mod or not?
erdelf  [autore] 24 set 2016, ore 23:48 
ok, to all the guys who want it harder, I made a version where it is a bit harder, link in the description.. if you want it to be "lore-friendly" there are other mods that do the same and are more lore friendly and much harder.
Zesty the Hermit 24 set 2016, ore 12:29 
If your Danceing with the Devil it should be Coslty to keep the dance going, so I agree with captaincannibal for the glitterworld meds but not lowering the neutroamine's cost.
Latro 21 set 2016, ore 7:49 
It is 100 silver for a 100 silver product, but it's a 100 silver trade good that is comparatively easy to get. Getting access to a trader with luciferium could require either a long wait or a significant bribe (to get a merchant that you might not want for anything else).

To put it another way: would you consider it balanced if you could make 1 luciferium from 200 corn? 200 corn is worth quite a bit more than 100 silver, but there is no concern with it being available in the first place.
Jdalt40 20 set 2016, ore 19:27 
The cost of the materials needed match the cost of the Luciferium (100 silver)
ketty 20 set 2016, ore 18:24 
Awesome, glad somebody made this. Not every mod needs to be lore friendly.

I would definitely consider the cost to be really really cheap though. Maybe up the neutroamine cost and add Glitterworld medicine or something?
Shadow Wolf 20 set 2016, ore 15:32 
Ohh...well.. this is a little easy to make, and lore unfriendly, i mean, this advanced glitterworld mechanites just magical appear? You could... idk, put some extra resources like Steel and components/plasteel (one per dose) this is supose to be glitter tech after all.

And hey, thanks for the info! Looking foward on this.
erdelf  [autore] 20 set 2016, ore 12:53 
@Shadow Wolf, added
Shadow Wolf 20 set 2016, ore 10:41 
More descriptions could be cool, like... how to make it, resources and tech need....etc...