RimWorld
Luciferium Production A16
21 commentaires
Thundercraft 2 janv. 2024 à 2h36 
@lee01richards If you want to make your own luciferium in RimWorld 1.4, there are many other mods:
Craftable Luciferium - Continue
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2029456335
[sd] Luciferium Production (Continued)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2019014307
Ushankas Luciferium Expansion
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2809422332
Glitterworld Medicine + Luciferium + Neutroamine
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1541282228
Sparkling Worlds - Modular Core - Reduced features
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1195241161
Mechanite Forge
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2559315390
Alpha Bees
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1558161673
Xdustry - Mechanite District
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2492911787
Lee 1 janv. 2024 à 20h50 
update for 1.4 when?
Craftcoat 6 févr. 2019 à 7h21 
I love this mod.
Any chance for a 1.0 update?
slimshedi 18 oct. 2018 à 1h02 
update for reliase plsss :stress:
Kitsune 23 févr. 2018 à 8h56 
18
James 6 janv. 2018 à 23h50 
PLZ do B18 I am desperate for a not super expensive Luciferium crafting mod.
Thundercraft 24 déc. 2017 à 19h16 
Please update for 18...
DreaNorZ 22 déc. 2017 à 5h10 
update for b18 would be amazing!
slimshedi 25 oct. 2017 à 10h46 
a18 pls:yawp:
Craftcoat 25 mai 2017 à 9h51 
i think its time for an alpha 17 update right?
Randy random 20 oct. 2016 à 14h29 
thanks, and you might want to add that as part of the description.
erdelf  [créateur] 19 oct. 2016 à 16h33 
@Doctor, savegame compatible
Randy random 19 oct. 2016 à 12h01 
is this compatible with saves that did not start with this mod or not?
erdelf  [créateur] 24 sept. 2016 à 23h48 
ok, to all the guys who want it harder, I made a version where it is a bit harder, link in the description.. if you want it to be "lore-friendly" there are other mods that do the same and are more lore friendly and much harder.
Zesty the Hermit 24 sept. 2016 à 12h29 
If your Danceing with the Devil it should be Coslty to keep the dance going, so I agree with captaincannibal for the glitterworld meds but not lowering the neutroamine's cost.
Latro 21 sept. 2016 à 7h49 
It is 100 silver for a 100 silver product, but it's a 100 silver trade good that is comparatively easy to get. Getting access to a trader with luciferium could require either a long wait or a significant bribe (to get a merchant that you might not want for anything else).

To put it another way: would you consider it balanced if you could make 1 luciferium from 200 corn? 200 corn is worth quite a bit more than 100 silver, but there is no concern with it being available in the first place.
Jdalt40 20 sept. 2016 à 19h27 
The cost of the materials needed match the cost of the Luciferium (100 silver)
ketty 20 sept. 2016 à 18h24 
Awesome, glad somebody made this. Not every mod needs to be lore friendly.

I would definitely consider the cost to be really really cheap though. Maybe up the neutroamine cost and add Glitterworld medicine or something?
Shadow Wolf 20 sept. 2016 à 15h32 
Ohh...well.. this is a little easy to make, and lore unfriendly, i mean, this advanced glitterworld mechanites just magical appear? You could... idk, put some extra resources like Steel and components/plasteel (one per dose) this is supose to be glitter tech after all.

And hey, thanks for the info! Looking foward on this.
erdelf  [créateur] 20 sept. 2016 à 12h53 
@Shadow Wolf, added
Shadow Wolf 20 sept. 2016 à 10h41 
More descriptions could be cool, like... how to make it, resources and tech need....etc...