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45, 9mm should definitely be faster shooters than 44 magnum. 44 magnum in this game feels overpowered in all the wrong ways. Underpowered where it shouldn't be, 1 bullet reload.
I'd take 1 notch for shooting speed at least. This gun doesn't handle as easily as smaller caliber weapons. I maneuvers better than a rifle, but the recoil makes it a bad choice gun in many cases.
44 magnum and 9mm should have similar accuracy and better than 45 acp. Smgs should have slightly better accuracy still. However all riffles should all have better accuracy than pistols. The only disadvantage rifles have is the maneuverability and weight penalty.
牛 批, 吹 爆
But by far too many guns imho, I would prefer a reworked vanilla game with all standart weapons and a few additionl guns(like a 7.62, stun gun or a slug version). Looked too messy, so Im back to vanilla.
TL;DR: It'd be neat if barrel lengths for intermediate and pistol caliber weapons had a greater effect on their damage. Having to make the choice between a ballistically superior bullpup and a faster loading, more accurate M4 would be awesome.
Thanks again for the fix made it nice and simple for me xD i never had an issue with the silenced MP5's myself.... very odd.
Also to note is that the MP5SD5 entires use non-suppressed versions of the firing sounds. Easy fix.
Also, there are duplicate MP5A2 and MP5A3 entries. They're in both equipment_rifles.xml and RWS_equipment.xml. The in game stats are from the entires in RWS_equipment.xml anyway, so I just deleted them from equipment_rifles.xml.
I'll let you know if I find any other serious issues.
@ Sonar Thanks for the comment, people liking it makes it worth while!