XCOM 2
N7 CRUSADER
99 Comments
FSK | Seph 29 Aug, 2017 @ 10:25am 
@AoD Will you be updating this mod for WOTC?
AoD_lexandro  [author] 13 Mar, 2017 @ 8:05am 
Bit of an update today. Fixed the grimmy loot bug and added a patch for LW2 compatability. LW2 patch needs testing so if its broke or needs tweaking to match correctly just let me know.
GorillaEggs 27 Jan, 2017 @ 7:25am 
ahh okay thanks I missed that, will definitely be equipping that on Wrex then thanks.
AoD_lexandro  [author] 27 Jan, 2017 @ 7:25am 
Crusader comes with armor piercing slugs as standard.
GorillaEggs 27 Jan, 2017 @ 7:19am 
Love the way the crusader looks, but looking at the stats only isn't it just a worse version of the shotgun?
DTM 24 Dec, 2016 @ 9:26am 
@AoD_lexandro Thank you so much!!!!
AoD_lexandro  [author] 24 Dec, 2016 @ 9:21am 
@dTM, no problem buddy. Here is the reddit link, the guide's link is the header title.
DTM 24 Dec, 2016 @ 9:08am 
@AoD_lexandro Can you point me in the right direction of that guide? I would really appreciate it.
AoD_lexandro  [author] 24 Dec, 2016 @ 2:11am 
@dTM I used E3245's extensive guide on adding weapons and items to Xcom2. Its my "bible" for maknig sure stuffs done properly.
DTM 11 Dec, 2016 @ 2:03pm 
How did you get the custom weapon into xcom? I have my own weapon model that i'd like to mod in, but I have no idea how to do it.
AoD_lexandro  [author] 9 Dec, 2016 @ 5:56pm 
If you want to alter the information panel blurb, you can edit the localisation file to whatever you want on screen.
AoD_lexandro  [author] 9 Dec, 2016 @ 5:55pm 
In the mods folder the is an INI config file to alter the weapon stats. If you change the values in the "weapon damage" section it should show in the UI.
blazedstr7 9 Dec, 2016 @ 5:53pm 
I'm not sure where I would ask this question. I did a little modding of the damage values to match the mods I have been using, but the in-game text doesn't reflect the changed values. Is there an .ini file I would need to edit as well to get these values to show up in-game or is that impossible?
Durin'sBAE 1 Dec, 2016 @ 3:34pm 
Great job!
dmc32 19 Oct, 2016 @ 8:05pm 
Another great mod! The sound is perfect alot of devastation after that "pop", great mod.
N7Ghost84 9 Oct, 2016 @ 10:22pm 
I love it! Keep up the good work!
Sci-Fi 29 Sep, 2016 @ 5:04am 
Agreed - If we can get the sound up about 30 percent or so... Great mod none the less.
Spunkn 24 Sep, 2016 @ 11:05am 
Same as below - sound is a bit low
liltimmi 15 Sep, 2016 @ 2:25pm 
the sound is a lil bit too quiet in comparison to the avenger. don't know if that was intended
AoD_lexandro  [author] 13 Sep, 2016 @ 12:59pm 
Yep the slug is in the description of the weapon. Its specifically a slug thrower instead of a scattergun.
Verrik 13 Sep, 2016 @ 12:48pm 
Great mod but this shotgun seems to shoot a slug (IE one single projectile). Not my cup of tea for a shotgun but great work nonetheless!
AoD_lexandro  [author] 12 Sep, 2016 @ 12:34pm 
@Adam d0ggg - thanks for that, its always nice to be recognised when spotlighted on something.

Oh and peeps if you know any good streamers doing a "mass effect" run with my guns drop me a link or two.
Adam d0ggg 12 Sep, 2016 @ 11:25am 
@Lexandro
I was watching crash course games and they were talking about steam and how people can create their own content. They do not explicitly mention you but they scroll over a bunch of user created content. You can see both your n7 crusader shotgun and mattock on there. The video has over 90,000 views. Thought you would like to see it.

https://www.youtube.com/watch?v=ADTTXRxVUcY at 8:45 you might need to pause
AoD_lexandro  [author] 12 Sep, 2016 @ 4:36am 
@ObelixDk - Yeah tahts good :p
AoD_lexandro  [author] 12 Sep, 2016 @ 3:25am 
@ObelixDk; Feel free to do so, I dont mind. Please remember to note me as the creator of the skin though.
ObelixDk 12 Sep, 2016 @ 3:23am 
Hope its ok, but i made a XSkin enabler for your weapons, and wondered if you would mind me releasing it
凤 凰 战 士 11 Sep, 2016 @ 11:38pm 
good
AoD_lexandro  [author] 11 Sep, 2016 @ 3:17am 
Ok tweaked the sound. let me know if its need more oomph still.
Naked_Tonberry 10 Sep, 2016 @ 6:29pm 
For real though, awesome work on these mods.
Naked_Tonberry 10 Sep, 2016 @ 6:29pm 
Lol no hurry, just wanted to make sure you were aware
AoD_lexandro  [author] 10 Sep, 2016 @ 5:34pm 
Yeah I need to boost the output level on it, wee bit busy atm will sort it as soon as I can.
Naked_Tonberry 10 Sep, 2016 @ 5:26pm 
What Spunkn said, the sound effect is really quiet after the last update.
Spunkn 10 Sep, 2016 @ 4:07pm 
That sucks about the SMGs, would it be possible to choose another Mass Effect 3 weapon and make it into an SMG? I'm sure that'll upset some purists, but any new models for SMGs would be great.
Spunkn 10 Sep, 2016 @ 4:05pm 
Don't know if the new update affected the weapon sound or not, but it sounds really quiet now
AoD_lexandro  [author] 10 Sep, 2016 @ 2:16pm 
Correct, 3 ammo but 1 armor pierce as standard
Turbomancer 10 Sep, 2016 @ 1:48pm 
This shotgun has a 3 round mag, while the standard shotgun is 4, is that correct?
AoD_lexandro  [author] 10 Sep, 2016 @ 9:40am 
Currently I am unable to add most of the SMG's from ME3 due to me not being able to correctly place hand positions for these weapons. I as yet dont have the ability to manipulate the games actor skeleton and weapon skeletons. Sorry. I really did try to do one, but it came out hideous.
Killerkitty641 10 Sep, 2016 @ 9:18am 
yes. Just yes.

Could you add the Cerberus SMG?
Acadian 9 Sep, 2016 @ 8:46pm 
Just like i predicted, it seems that if u use the mod while having already reserached another tier ull have to wait to research the next tier before u can research another tier for the n7 shotgun, i just got to plasma and it jumped to the 3rd tier n7 crusader skipping the 2nd tier. Idk if it would of been completely broken if i had already researched plasma when i installed the mod, would be an unfortunate scenerio.
AoD_lexandro  [author] 9 Sep, 2016 @ 1:59am 
@Acadian please check with the new update. You might need to roll back to before you bought the schematic, since its an on build function.
AoD_lexandro  [author] 9 Sep, 2016 @ 1:58am 
Aye aye, think I got it. Amazing what some sleep and a coffee can do. Spotted that the schematic as missing the "CV" tag on the first upgrade.
AoD_lexandro  [author] 9 Sep, 2016 @ 1:51am 
Ok that suggests the schematic was fine, but it didnt add the weapon on completion. That gives me something to work with, and Ill give the code a good going over today.
Acadian 8 Sep, 2016 @ 8:59pm 
i dont know, I did get the weapon in the build section of the engineering but then there wasnt a 2nd tier version so idk where its supposed to be or something is just not right, and im sad cause i really like the weapon, who knows maybe i have to research plasma for it to work ; /
AoD_lexandro  [author] 8 Sep, 2016 @ 5:40pm 
Ok so range bug is defintely fixed. Getting range bonuses now on the displays.

Acadian - idk whats up mate. Gone over the code a few times and cant see anything amiss that would preclude it showing up in the weapon menu for purchase. Even if the weapon was broke you should at least get a schematic puchase option for a squad upgrade. And the schematic look fine so....idk.
Doing gens, you? 8 Sep, 2016 @ 5:13pm 
First tier.
AoD_lexandro  [author] 8 Sep, 2016 @ 4:53pm 
@Toucan Safari - which tier version are you using btw?
AoD_lexandro  [author] 8 Sep, 2016 @ 4:50pm 
Range bug I just noticed in the INI. Might be the cause of both issues. IDK. Anyway update coming now.
Doing gens, you? 8 Sep, 2016 @ 4:49pm 
Ah ok. Also, even if my soldier is adjacent to the enemy the hit % for the shot is still 68% which seems odd for a shotgun.