Dungeons of Dredmor

Dungeons of Dredmor

GraveDigger Skill
15 Comments
Josh 18 Nov, 2013 @ 11:56pm 
Load Bearing Dirt was fun to play with and combo's nicely with Partial Burial.
Josh 18 Nov, 2013 @ 11:35pm 
4. Dig Deeper is way over powered. I can use it every 20 steps to dig up something pretty much no penelty and some times I even get a nice buff in the process.

I would suggest that you increase the CD from 10 to 50 and give it a 20% chance to spawn a random undead monster also you should remove the random buffs or keep the random buffs but also add a chance for it to give you a random debuff instead.

The random undead monster should be no more than 4 levels above your character and no less than 4 levels below your character and it should be weighted so that there is only a 10% chance of getting a monster that is 4 levels above you.

Last Lights works very well and should not be changed at all.

I will comment on Load Bearing Dirt later once I have had a chance to play the game some more.
Josh 18 Nov, 2013 @ 11:35pm 
After playing with this class for about 30 minutes I have a few suggestions.

1. The proc rate on Buried Alive should be reduced by about 25%

2. The CD on Partial Burial should be increase from 10 to 20 to prevent stun lock abuse

3. Cremation is a bit too powerful especially early on since it allows me to create an endless supply of urns that are better than baseballs. To fix this you should change it to a 50% chance to drop an urn and increase the CD from 4 to 10.

Modesto3D 4 Aug, 2012 @ 8:02pm 
Are these auto attack procs or all skills ?
Kaidelong 9 Jul, 2012 @ 7:28pm 
A) The grave shovel sprite is identical to the Mace of the Misunderstood Warlord sprite. Making a simple modification, even just a recolor, to it won't take up much time.

B) Ashes are way, way too cheap. You can pick them up for about 1 zorkmid each. Not even baseballs are that good. They're better than baseballs too.
Dano 11 Jun, 2012 @ 1:34pm 
A descritpion of the actual effects ingame would be nice. I'm interested, but don't want to take if if I don't know better.
The flavour is very nice though.
Mac OS X 11 Jun, 2012 @ 7:12am 
The Dig Deeper ability has a typo. Questionable is spelled wrong. Lol 'queationable'
5moo2 11 Jun, 2012 @ 5:38am 
for partial burial make it's a debuff that you can see because half the time i use it i do not know if it works
Big Sneeze 10 Jun, 2012 @ 9:15am 
Really need some actual Ability descriptions, so we can tell you if everything is working right or not...
UdderlyEvelyn 10 Jun, 2012 @ 6:20am 
This is the most fitting-sounding skill tree I've seen for the game - I approve! :D ('cuz you totally care if I do, right? RIGHT!? D:)
Foff 10 Jun, 2012 @ 4:40am 
Soooo is it a way to make enemys unable to move, or is it a mod that lets you pick up corpses and sell them, or what?
Kaidelong 10 Jun, 2012 @ 3:07am 
Actually, it inhabbits the spelling of the eldritch passenger buff
Kaidelong 10 Jun, 2012 @ 3:04am 
An error inhabbits the spelling in the description of the fell bottle
Chicken Strips 7 Jun, 2012 @ 10:33am 
Last lights is a cool concept, a spell with large risk, that would be perfect with some sort of individual limb removal mechanic. Lose a pinky and now you have a lower stat.

The rest I dont really like, though mainly becasue Im not certain on what each skill does. At first i thought it was going to be a reanimator skillset, like a necromancer.
girlkisser 6 Jun, 2012 @ 7:44pm 
This looks promising. I'm gonna subscribe, and try it out next warrior I make.