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Commons sorted by color and placed in the corresponding spot. Other is for colorless and common non-basic lands. All uncommons, rares, and mythics in separate stacks on the appropriate spot (not separated by color for these rarities).
Then just put in how many boosters you want and hit the button. I tend to do around 280. Allows for four players to do ten sealed decks with six packs each and a separate pack to pull the mythic or rare from as a "promo" card.
It's important to note that you should NOT include basic lands in any of the stacks as the mod makes a booster pack of fourteen cards, which is what you'd get IRL since each pack comes with one basic land, but that's not needed for this.
You will never be able to find 2 identicals cards for example.
Plus, there is an other bug : when you try to put only 1 cards in each section, because of the first issue, some booster have 5 cards, some other have 6 cards...
And, last issue : none of these boosters are randomized, its a box of predefined cards (If you open them, you will always find the same cards... since they are generated only once...).
So sad, I was looking for a fully randomized booster generator.
(It is already sorted and have accurate drop rates, you just have to pull out a Booster Pack from its Booster Box and it will generate a random Booster Pack)
Check it out here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2655440009
create_booster.width = 260
create_booster.height = 120
create_booster.font_size = 36
Thanks for this great mod jocolloman!
"Error calling lua function:createBooster: object reference not set to an instance of an object".
Is this easily fixable? Otherwise this was was a amazing genrator and the only feature i lack is "random card pack cover"
Is there a simple way I can modify the script to make 15-card packs? I'm trying to simulate real drafts from the latest set to practice. I haven't played since Mirrodin so I want to brush up and go play some real drafts with my brother.
I'm guessing it's to account for basic lands which aren't needed in a virtual game but only some sets have those.
You can sort of fix this issue for the moment by putting one basic land on each of these pools, and create an "extra" booster if you detect a booster that contains a basic land in the place of the rare card. If the basic card replaces the "other common" card, well... I guess that's ok, losing a common is no big deal after all... xD
I've already separated the cards from one set and put them into the chest for quick pack making, but having to flip through all of them everytime kinda negates this.
Is there a method of sorting through all of the cards in a stack physically so that all of them load properly, or would you have to code something in to fix this?