Crusader Kings II

Crusader Kings II

Horrors of War
119 Comments
pic_pic_magik 6 Nov, 2021 @ 1:21pm 
warfare
76561198123711201 23 Jun, 2021 @ 11:51am 
update?
Vito 28 Feb, 2020 @ 10:44am 
any updates?
Bueno Horse  [author] 9 Feb, 2020 @ 7:41pm 
With the Holy Fury DLC much of what this mod covers is irrelevant, but it's still compatible although it has a reduced scope now.
Brutalfleet 4 Feb, 2020 @ 7:25pm 
Is this mod still being supported/updated?
Swazzy 28 Oct, 2019 @ 3:44pm 
anybody know how to get this to 3.3.0?
Bueno Horse  [author] 20 Oct, 2019 @ 5:26pm 
@splenter, gunna need more context
Are you talking about the nomad events that destroy buildings?
Are these different campaigns for different government types?
splinter1777 15 Oct, 2019 @ 4:03am 
How do the events for deciding what to do when taking a besieged holding or what to do with captured soldiers fire? I was getting them any time I finished a siege or won a battle, but after starting another campaign I'm no longer getting them... I even turned off all other mods and nothing changed...
Bueno Horse  [author] 6 Sep, 2019 @ 2:31pm 
@mono
Even if its not perfectly compatible it'll probably be fine anyway, its a very small mod really.
mono olho. 1 Sep, 2019 @ 1:38pm 
Does it have any problems with Historical Immersion Project?
Bueno Horse  [author] 5 Aug, 2019 @ 4:07pm 
Not sure Aubon
aubonhutchens 14 Jul, 2019 @ 10:53pm 
is this compatible with decisive battles
GTG81 13 Jul, 2019 @ 6:44pm 
this is what ive been looking for, im tired of getting one war event every 30 mins! finally a mod that makes it more interesting!
Bueno Horse  [author] 28 Jun, 2019 @ 3:17pm 
Thought I did sry
Grand Master Malice 23 Jun, 2019 @ 2:48pm 
Could you please update the mod for 3.2.1
Bueno Horse  [author] 28 May, 2019 @ 11:50am 
perfectly fine Joss, might get one slow down at first day with mod on, but then it will be fine
Joss 28 May, 2019 @ 5:23am 
How well does it work while adding the mod mid game?
napoli 17 May, 2019 @ 6:53pm 
Thank you
Mr. Aziz 17 May, 2019 @ 6:12pm 
small update but that's ok, this is easily one of my favorite mods for CKII, keep up the great work
Bueno Horse  [author] 17 May, 2019 @ 3:19pm 
Changed the hedge knight event, used different scopes
I use that event to toss the Christians a good commander every now and again for this mod
Thats it
Mr. Aziz 16 May, 2019 @ 11:37pm 
what'd the update do
napoli 17 Apr, 2019 @ 3:24am 
Nice mod Thank you
Bueno Horse  [author] 12 Mar, 2019 @ 9:48pm 
@Jesse thats the same rate as always
In vanilla, to my knowledge, its possible if they are not leading armies
Dogzabob 12 Mar, 2019 @ 9:09am 
can i capture rulers in sieges with this mod?
Bueno Horse  [author] 29 Jan, 2019 @ 3:24pm 
None at all sorry forgot that was there from when this mod was more comprehensive before HF
lake chud 28 Jan, 2019 @ 7:30am 
How more likely are you to get captives from sieges?
Chekhov 13 Jan, 2019 @ 7:43am 
Can't play with this; says I can't play as none.
Cata 9 Dec, 2018 @ 6:14pm 
No problem dude, thanks for getting to it at all
Bueno Horse  [author] 8 Dec, 2018 @ 8:04pm 
I think I fixed the problem, but then forgot to upload it...
Sorry guys... been busy, can't keep things in order anymore.
Should work now
korktop 8 Dec, 2018 @ 5:56pm 
mod messes with capturing in battle events and joining warrior lodge
forerunner398 6 Dec, 2018 @ 10:02am 
I think this has a bug with lodges not being joinable.
BubblegumboSmuggler 5 Dec, 2018 @ 10:58am 
Nice, thank you
Bueno Horse  [author] 2 Dec, 2018 @ 3:38pm 
It is updated Bubble and I have another mod for retinue

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=506920971
BubblegumboSmuggler 1 Dec, 2018 @ 1:35pm 
Please update, this mod would be cool if it increased retinues also.
Bueno Horse  [author] 20 Nov, 2018 @ 3:22pm 
Okay guys this is a simplified version of what this mod used to be.
This mod was not compatable with 3.0 until right now... surprised you guys didn't experience constand crashes tbh
Roi Edward III 20 Nov, 2018 @ 10:30am 
this mod wont let you join wolf warrior society for some reason... i only use this mod mainly for more captured prisoners tbh lol, its a great mod
FriendlyBranch 19 Nov, 2018 @ 9:18pm 
That'd be cool. Thx for the mod regardless, really helps the game feel more visceral.
Bueno Horse  [author] 19 Nov, 2018 @ 7:49pm 
Its not compatable with 3.0.
I might end up uploading a simplified version of this mod in a few days, with all the battle events being changed for the better much of this mod isn't needed anymore.
FriendlyBranch 19 Nov, 2018 @ 7:18pm 
Yo. I think this mod is getting in the way of Norse Pagans joining the Wolf Warrior Society.
Imortis317 15 Nov, 2018 @ 8:08pm 
What about the part where scardy cat lords are easier to capture? Did this add this in the update al well?
Bueno Horse  [author] 15 Nov, 2018 @ 3:23pm 
I just lost a lot of strong martials in a playthrough...

I might update this mod for 3.0 with the only real feature being that great warriors can survive more battles.
Bueno Horse  [author] 14 Nov, 2018 @ 6:08pm 
With the HF DLC much of this mod is unnecessary, so I'll likely stay like this until I can figure out what to make of it.
Expect an update in a few weeks.
✞ St. Miz ✞ 4 Oct, 2018 @ 9:48am 
Compatible with CK2+
shieldwall34 18 Jul, 2018 @ 7:48pm 
Thanks. I already figured out what the problem was, and thankfully it wasn't your mod.
Bueno Horse  [author] 18 Jul, 2018 @ 7:38pm 
I dont know Shieldwall, sorry
shieldwall34 15 Jul, 2018 @ 7:55pm 
Excuse me, but do you happen to know if your mod has any problems with HIP or its submods? I am having some CTD problems, and your answer may be very helpful.
Sjinnie_boy 1 Jul, 2018 @ 2:24pm 
Never mind, it now magically works haha
Sjinnie_boy 1 Jul, 2018 @ 2:23pm 
I can't enable the mod. When I start the game launcher there is no box next to the mod to check
✞ St. Miz ✞ 16 Jun, 2018 @ 3:34pm 
does this need to be updated?
Bueno Horse  [author] 7 May, 2018 @ 1:23pm 
Nope, that remained the same
But better commanders make a bigger difference