Crusader Kings II

Crusader Kings II

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Horrors of War
   
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1.149 MB
26 Aug, 2016 @ 7:18pm
28 Jun, 2019 @ 3:16pm
19 Change Notes ( view )

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Horrors of War

Description
This mod makes it so that war is a brutal and life threatening thing.
Characters leading an army will encounter more events, as well as life threatening situations.
Characters with a martial education will upgrade their education faster, and all leaders will learn the ways of war at a faster pace.

The Norse events will fire more, including the shield maiden ones.

Leading an army is not a death sentence, but it does carry true danger, be warry.
Those with low martial are expected to unwittingly put themselves in more life threatening situations, while those with high martial do well to avoid them.
Siege events will also fire more often.
Post battle events are more likely to fire, such as your heroism being shown or being imprisoned after a lost battle.
Brave characters are more likely to die and be injured in combat, but are less likely to be taken in alive, while craven characters are more likely to be captured after a lost battle.

High martial characters are more effective in battle.
Good commanders are more effective in a siege.

High martial rulers will be able to raise larger armies.
Hungarians will start with a larger army in the Old Gods start.
Hedge Knights will visit more often, and may do more then just need medication.

Larger Realms will continue to raid
More Gold to loot
A looted holding is more likely to get buildings destroyed

Holy War now costs 50 Piety, JD Vassalalization and De Jure Duke claim costs less prestige.
Unjust wars are cheaper.

Levy Maintenance cost only 4/5 of what they used to

And please feel free to post your experiences down below.
Compatible for 3.2.1



Link to my mod folder, just take the two you need: https://www.dropbox.com/sh/wu6iximybdk86dh/AACNm9YN0S_M-kNImh3ebw3Ta?dl=0
119 Comments
pic_pic_magik 6 Nov, 2021 @ 1:21pm 
warfare
76561198123711201 23 Jun, 2021 @ 11:51am 
update?
Vito 28 Feb, 2020 @ 10:44am 
any updates?
Bueno Horse  [author] 9 Feb, 2020 @ 7:41pm 
With the Holy Fury DLC much of what this mod covers is irrelevant, but it's still compatible although it has a reduced scope now.
Brutalfleet 4 Feb, 2020 @ 7:25pm 
Is this mod still being supported/updated?
Swazzy 28 Oct, 2019 @ 3:44pm 
anybody know how to get this to 3.3.0?
Bueno Horse  [author] 20 Oct, 2019 @ 5:26pm 
@splenter, gunna need more context
Are you talking about the nomad events that destroy buildings?
Are these different campaigns for different government types?
splinter1777 15 Oct, 2019 @ 4:03am 
How do the events for deciding what to do when taking a besieged holding or what to do with captured soldiers fire? I was getting them any time I finished a siege or won a battle, but after starting another campaign I'm no longer getting them... I even turned off all other mods and nothing changed...
Bueno Horse  [author] 6 Sep, 2019 @ 2:31pm 
@mono
Even if its not perfectly compatible it'll probably be fine anyway, its a very small mod really.
mono olho. 1 Sep, 2019 @ 1:38pm 
Does it have any problems with Historical Immersion Project?