Portal 2

Portal 2

Boot to the Cube
49 Comments
Klaatu 18 Oct, 2021 @ 1:12pm 
Very nice map. Super challenging. I did the ending as intended, but I think I got the first cube differently. I dropped it onto the spotlight so it would bounce toward me and then caught it through the lasers.
jandlml 7 Apr, 2018 @ 4:47pm 
wow great map. like johannes the beginning took quite some time getting started. and the final move not sure i did as intended but i got to the exit so yay!
bullfrog 28 Oct, 2017 @ 2:19am 
Thumbs up for effort.
cochetmichel49 11 Jun, 2017 @ 6:15am 
Nice map ! Thanks for creating
Petutski 2 Oct, 2016 @ 7:56pm 
Ah yes... persistence prevails. Great map! Thanks!
Johannes58 4 Oct, 2015 @ 5:54am 
I was about to give up in the begining, but at last saw the answer...
I am glad that I didn't have to start from the very begining each time :steamhappy: :steamhappy: :steamhappy:
Ashininity 28 Nov, 2014 @ 9:31pm 
Very fun, very challenging...at time frustrating, but in a good way! Great job!
76561197999304654 13 Jun, 2014 @ 12:12am 
Oh holy hell!! This one was a definite puzzle. Unhackable too. You thought of everything. I spent more time looking around for angles and ways of getting somewhere before i could manipulate anything. I feel this one was very clever and well thought out. It killed me a few times, but that was because I wasn't thinking. Solving this one was an obsession for me, and I wasn't going to let it get me down. At the very end, I felt it necessary to throw that last turret into the fizzler in order to vent my frustration! Thanks for a fun map. Keep up the good work.
mood3rd 26 Aug, 2013 @ 2:25pm 
Catsy
very good map.
my hardest parts were, getting the cube onto the speed gel button.
& getting off the light bridge, to the exit area.
after some frustratment, my memory clicked in.
as you had sort of already shown us how to reach the exit area :)
very well thought out.
almost to hard for me.
great satisfaction at the exit :)
theOfficePortal 30 Aug, 2012 @ 5:33pm 
getting the second cube to the red gel is really overally annoying and not a good mechanic.
UnableRogue 22 Aug, 2012 @ 5:37pm 
Thanks for that link. I did try it the way the vid showed but when I did I was pinned to the wall as I was falling to the faith plate. I still used the plate but got to it a different way and had to shoot a portal on the angled panel as I was fallingto the plate. (fluked it on the first attempt :D)

I didn't use that room with the pedastal button to angle the floor to jump to the stairs. I just used the blue goo instead to jump me across. It wasn't done intentionally. I simply forgot that that room existed.
Catsy  [author] 22 Aug, 2012 @ 9:16am 
If it was very fiddly, chances are you did it differently than intended. That's ok! The way I designed it is the easiest, *ideal* method--not necessarily the only one.

I only see one person having done a video of this map, but they did a pretty good job on it--skipped most of their faffing about and figuring out how to do things, and if you're interested the way they did the ending is the intended way. http://www.youtube.com/watch?v=NTLZqyRPBLs
UnableRogue 21 Aug, 2012 @ 7:03am 
Very nice map. I'm not sure if the way I went to the exit was the correct way. It was very fiddly. Is there a walkthrough?
Bowsakirby 17 Aug, 2012 @ 12:52pm 
@Catsy: AH! That's how! Now that I know, it seems so simple xD
Catsy  [author] 16 Aug, 2012 @ 10:05am 
@Bowsakirby: Thanks! The easiest (intended) solution to the first cube is to put portal 1 on the floor below the cube dropper, and portal 2 on the center of the back wall where the texture is different. Press the pedestal button to drop the cube, and as soon as it goes through portal 1, switch portal 2 to the ceiling near you--the place where the spotlight shines is ideal, but there's a lot of leeway. The cube will drop back through portal 1 again, and when it does the angular momentum will fling it out of the ceiling and safely towards you.
Bowsakirby 13 Aug, 2012 @ 7:41pm 
A lot of time and effort (and still don't really know correct way to get first cube) I ricoche'd it off of the little block that has the search-light coming out of it XD BUT FELT SO GOOD to solve this bad boy! Thumbs up to you!
1980 6 Aug, 2012 @ 8:39pm 
I finally solved this. The way players can catch the first and 3rd cube is same way. That was a bit annoying, forcing me to spend a lot of time and effort, but it was worth it when I finally came to know how to get to the exit. It also took a while to find the way. Very great map!
Catsy  [author] 26 Jul, 2012 @ 9:54pm 
@presto668: That's unfortunate. I'm open to feedback, but it's generally considered poor form to downrate something just because you couldn't figure it out--especially when there is a perfectly logical portal-based solution that plenty of others have found.
presto668 26 Jul, 2012 @ 9:25pm 
I have to give this a thumbs down because I literally couldn't figure out how to do *anything* at the start. And then I watched the video so I could get the first cube, and then I immediately got stuck again. And then I gave up. Sorry!
[H]ammerHead 22 Jul, 2012 @ 5:10am 
Congratulations, you broke my brain!
CaRLyMx 21 Jul, 2012 @ 5:02am 
Lastima que haya tan poca luz.
CaRLyMx 21 Jul, 2012 @ 5:02am 
Buen mapa, me hizo pensar un rato.
My Maps Logical HardCore Maps: http://gtm.steamproxy.vip/id/carlymx/myworkshopfiles/
toncica 14 Jul, 2012 @ 2:07pm 
In hindsight I think you gave good direction and there wasn't anything really obscure or difficult in it. Of course that's not what I was thinking at the time. ;)
It would be nice to hear an opinion from someone like you, who has made a large map with above average difficulty. I'm not sure where the difficulty of my first ambitious map ranges. So far I only know of one stubborn player who has completed it.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=79521177
Catsy  [author] 14 Jul, 2012 @ 10:19am 
Wow, that was an inspired bit of work. You managed to bypass a chunk of the intended solution of the test, but in a way that takes more skill to pull off than most people would have, so I think I'll leave it that way.
toncica 13 Jul, 2012 @ 2:52pm 
Playing the PTI maps for weeks has made me blind towards any possible visual hints. When I had everything figured out I wondered what the lower room to the right was for. It made absolutely no sense to me. I had already all cubes and destroyed the turrets and had been already at the exit, where I got stuck in front of the closed door. Only then did I notice that you gave symbols that showed the order how to proceed. *facepalm*
So my run was a little painful and lengthy. It went basically like this (without the fails): http://www.youtube.com/watch?v=VhJD_BmPwko
It seemed logical to me that the blue gel would be spread the same like I got the first cube.
Catsy  [author] 6 Jul, 2012 @ 8:43pm 
Sorry you feel that way. This is a pretty solid puzzle; I'm happy with its level of difficulty and polish and I'm not tweaking it any further.
Gun Tech. 6 Jul, 2012 @ 6:32pm 
Hey Catsy :) I think you must really cut down on the number of things to activate on this map... There's simply to many places to go and things to prepare before you can go there. I'm afraid I asked myself "aah, what's the point" halfway through.
Le Petit Mort 2 Jul, 2012 @ 11:40am 
Pros:
• Lots to deduce;

Cons:
• Getting the first cube over's a doozy;
stormsend 1 Jul, 2012 @ 3:57am 
i really had to stop and think a couple times. fun puzzle. good work.
-maniax- 24 Jun, 2012 @ 4:10am 
hmm... just noticed that my "solution" to the first cube is the same as Frazzled's

Ah well, great minds think alike as they say :)
-maniax- 24 Jun, 2012 @ 4:06am 
Interesting and fun map, complex enough to be fun but not so complex as to be frustratiing

I struggled to get the first cube but then found a way that differs from the intended one (which I've since read in the author's comments)

Place a portal under the cube dropper then place the second portal about 3/4's of the way yup the far wall but one panel off the centre line so that the cube will then hit the top of one of the paint towers, it takes a bit of trial and error but if you get the positioning of the second portal right the cube will just clip the top of the paint tower and will come spinning almost to the laser grid infront of the button at which point you can then grab it through the laser grid before it lands in the goo
Catsy  [author] 23 Jun, 2012 @ 7:39pm 
CodeName54: where are you stuck?
Lethos 22 Jun, 2012 @ 3:03am 
Just finished it. It's a tough one for sure. Somehow it took me longer getting down from the laser bridge than solving the rest -__- love it
Catsy  [author] 7 Jun, 2012 @ 8:11pm 
That's a perfectly valid way to go about it, but yes, more finicky. My original solution for the second cube was to make the player shower it in blue gel on the way to the barrier, and catch it as it bounced off--but I found that the bounce from the gel is just far too random when combined with the equally random spin from the faith plates for it to be something I'd want to do around a goo pit.
frazzled 7 Jun, 2012 @ 7:58pm 
I had just figured out the spoiler text, and was coming back for this. I got the first cube almost as you planned. Except I placed the portal a panel or two to the right, and up a bit. The cube comes out, bounces off the top of the speed gel platform and, if the exit portal is just right, bounces to where I can grab it. However, going back in there, I found your way is much less finicky.
Catsy  [author] 7 Jun, 2012 @ 7:50pm 
Thanks for sticking through to the end, frazzled! To post hidden text, use the spoiler tags (bbcode, so "spoiler" and "/spoiler" in square brackets).

The first cube has definitely been a stumper to some people. And here I thought I was making it too obvious! :)

It's always satisfying taking out turrets that've been a pain, especially when you get to paint them with bounce gel .
frazzled 7 Jun, 2012 @ 6:16pm 
Took me a long time to finish this. Getting the first cube really had me stymied. Then I, er, I don't know how to hide how I did that, but it was a bit different than I now read it was meant to be done. Then, getting the final turrets stopped me, and I almost gave up, becuase getting to tht point was such a marathon. Still, figured that out, and got a good sense of accomplishment. Whew!
sickle 6 Jun, 2012 @ 12:19am 
Wow, great puzzle, and the design is really tight. It seems you've thought of everything!
I'll deffinitely be looking out for your stuff, thanks :)
Sitting Duck 5 Jun, 2012 @ 7:25pm 
I look for those visual queues and saw them, even recognized the one you mentioned as similar to what they did in Portal. But once in a great while I leave my glasses hanging around my neck or my keys in my pocket and still go searching for them. I think this qualifies as one of those times. At least that's what I tell myself. ;)

Anyway, thanks for all of the hard work, and the added touches that make it more specai. I've really enjoyed seeing the maps from the inside and working through your puzzles.
Catsy  [author] 5 Jun, 2012 @ 9:03am 
BTW, thanks also for your comments, SD. You'll find I am fond of adding visual hints like white glyph signage, texture variations and lighting such as the spotlight in order to suggest solutions without blatantly giving them away, and I'm glad you enjoyed the challenge. :)
Sitting Duck 5 Jun, 2012 @ 8:40am 
Just don't burn the house down when life hands you lemons!
narkfestmojo 5 Jun, 2012 @ 1:01am 
When my comprehension of science is dependent on starting from scratch then from scratch I shall start.
Catsy  [author] 5 Jun, 2012 @ 12:53am 
So in other words, you do all your Science from scratch, no hand-holding? :>
narkfestmojo 5 Jun, 2012 @ 12:09am 
I didn't actually say it was cheating.
I said it felt like cheating to me, but that's because I like to do everything from the ground up and understand how everything works.
Sitting Duck 4 Jun, 2012 @ 11:25pm 
cheating or something in this regard is not only meaningless, it's dull. If it wasn't, we'd all be riding boring single-speed hipster bikes and whining about how all of our favorite music artists have "sold out" for some dirty concept like "getting paid". I'm greatful to all of the folks who spend time and energy creating interesting puzzles, making them work and look much more like they belong in the Portal 2 experience than in a sterile laboratory.

For me this was an excellent challenge, though I do have to admit that I was stumped at the opening sequence. It was clear that I had to get a cube first , and I actually saw the solution you mentioned and tried something similar, but I forgot that the angle of entry into a portal is preserved on exit so I gave up on that until I came here and read your solution. I still would not change anything: I should have tried everything, and next time I will.
Catsy  [author] 4 Jun, 2012 @ 8:41pm 
It's very sad that you think the tool one uses to make the map matters more than the end result. You'll miss out on a lot of great maps judging them by that measure. At any rate, I'm happy to use whatever combination of tools gets the job done for me, and I completely reject the riduclous notion that there's any such thing as "cheating" when it comes to what tool one uses to author maps. Cheers, and good luck finding something that meets your exacting standards elsewhere.
narkfestmojo 4 Jun, 2012 @ 8:11pm 
"if I hadn't said that I imported the map from PeTI, would you have known"

I would have strongly suspected.

See you later...
Catsy  [author] 4 Jun, 2012 @ 7:12pm 
I'm sorry that you feel that way, but getting the first cube is really a very straightforward case of building momentum using portal placement. One portal on the surface below the cube dropper, the other portal on the center of the opposite wall, second panel up. When the cube emerges it will drop right back into its starting portal; before it does, look up and put the exit portal on the ceiling where the spotlight is shining, or at least near it. The cube will fly out and land safely behind you.

You are of course welcome to your opinion about importing PeTI chambers into Hammer, but as far as I'm concerned "cheating" is a meaningless term in this context: the end result is what matters, and PeTI and Hammer are just tools towards that end. Ask yourself: if I hadn't said that I imported the map from PeTI, would you have known--and would it have mattered?
narkfestmojo 4 Jun, 2012 @ 6:04pm 
I started playing, but had to give up way too early.
Sorry, but I couldn't see how you're supposed to get past the very first platform.
I think this is just too complicated to be enjoyed, you might consider scaling back in the next level and I never import PeTI chambers into Hammer, it feels like cheating or something.