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I am glad that I didn't have to start from the very begining each time
very good map.
my hardest parts were, getting the cube onto the speed gel button.
& getting off the light bridge, to the exit area.
after some frustratment, my memory clicked in.
as you had sort of already shown us how to reach the exit area :)
very well thought out.
almost to hard for me.
great satisfaction at the exit :)
I didn't use that room with the pedastal button to angle the floor to jump to the stairs. I just used the blue goo instead to jump me across. It wasn't done intentionally. I simply forgot that that room existed.
I only see one person having done a video of this map, but they did a pretty good job on it--skipped most of their faffing about and figuring out how to do things, and if you're interested the way they did the ending is the intended way. http://www.youtube.com/watch?v=NTLZqyRPBLs
My Maps Logical HardCore Maps: http://gtm.steamproxy.vip/id/carlymx/myworkshopfiles/
It would be nice to hear an opinion from someone like you, who has made a large map with above average difficulty. I'm not sure where the difficulty of my first ambitious map ranges. So far I only know of one stubborn player who has completed it.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=79521177
So my run was a little painful and lengthy. It went basically like this (without the fails): http://www.youtube.com/watch?v=VhJD_BmPwko
It seemed logical to me that the blue gel would be spread the same like I got the first cube.
• Lots to deduce;
Cons:
• Getting the first cube over's a doozy;
Ah well, great minds think alike as they say :)
I struggled to get the first cube but then found a way that differs from the intended one (which I've since read in the author's comments)
Place a portal under the cube dropper then place the second portal about 3/4's of the way yup the far wall but one panel off the centre line so that the cube will then hit the top of one of the paint towers, it takes a bit of trial and error but if you get the positioning of the second portal right the cube will just clip the top of the paint tower and will come spinning almost to the laser grid infront of the button at which point you can then grab it through the laser grid before it lands in the goo
The first cube has definitely been a stumper to some people. And here I thought I was making it too obvious! :)
It's always satisfying taking out turrets that've been a pain, especially when you get to paint them with bounce gel .
I'll deffinitely be looking out for your stuff, thanks :)
Anyway, thanks for all of the hard work, and the added touches that make it more specai. I've really enjoyed seeing the maps from the inside and working through your puzzles.
I said it felt like cheating to me, but that's because I like to do everything from the ground up and understand how everything works.
For me this was an excellent challenge, though I do have to admit that I was stumped at the opening sequence. It was clear that I had to get a cube first , and I actually saw the solution you mentioned and tried something similar, but I forgot that the angle of entry into a portal is preserved on exit so I gave up on that until I came here and read your solution. I still would not change anything: I should have tried everything, and next time I will.
I would have strongly suspected.
See you later...
You are of course welcome to your opinion about importing PeTI chambers into Hammer, but as far as I'm concerned "cheating" is a meaningless term in this context: the end result is what matters, and PeTI and Hammer are just tools towards that end. Ask yourself: if I hadn't said that I imported the map from PeTI, would you have known--and would it have mattered?
Sorry, but I couldn't see how you're supposed to get past the very first platform.
I think this is just too complicated to be enjoyed, you might consider scaling back in the next level and I never import PeTI chambers into Hammer, it feels like cheating or something.