Portal 2

Portal 2

Get The Cube
14 Comments
portalenthusiast  [author] 7 Jul, 2012 @ 6:57pm 
Thank you so much! I had a couple ideas to prevent getting stuck in the one area with the excursion funnel by adding a grate over the portalable surface. But where exactly do you think I could put a fizzler to prevent getting stuck? I also have one or two other minor additions I've thought of adding.

Thank you for the comment!
Zomby Woof 7 Jul, 2012 @ 1:25am 
This test is great enough to warrant me following you for new tests!

That being said, I don't think the angled panels in the beginning need to be timed (especially so strictly), since it is immediately apparent that you can't proceed without them being angled anyway. As for the part where you can get stuck, that part can easily be fixed with a fizzler and a faith plate.

Still, minor gripes aside this is a grade-A test.
portalenthusiast  [author] 27 Jun, 2012 @ 3:56pm 
Haha, yeah, I realize the area you can get stuck, but I couldn't think of a way to fix that without making my puzzles bypassable. So I figure: "hopefully players will think through things before they go ahead and do them." haha
Stagger Lee 27 Jun, 2012 @ 3:41pm 
Good map but I did find where one can get themself stuck. That would be me by being overly curious.
Australiumfish 13 Jun, 2012 @ 11:25am 
Really nice. Needs more people playing it!
TaddL 13 Jun, 2012 @ 10:36am 
i like your level because i had to make lot of portals :)
TaddL 13 Jun, 2012 @ 10:27am 
hey i am the maker of 8 Minigames and if you want i make a Part 2 .
wonderfullizardofoz 3 Jun, 2012 @ 12:42pm 
I really loved this level! :) I particularly liked the way you kept the puzzles very portal focused and included lots of flinging. That's something I need to get better at. :(
In any case, excellent map!
Briguy 3 Jun, 2012 @ 7:40am 
Awesome map! It took me about 20 minutes to solve the first time, and 5 minutes to solve the second time (when I knew what to do). That means that you had me puzzled for about 15 minutes! I liked the second part of the map more than the first, but my favorite part was figuring out how to get the cube past the laserfield in the first half. I'd say it was medium difficulty - the puzzles were neither too easy or too hard. Great job!
portalenthusiast  [author] 2 Jun, 2012 @ 7:39pm 
Instead of putting a fizzler, I moved the excursion funnel further away, so that you can't place the cube in it, but you can still jump out to reach it.
portalenthusiast  [author] 2 Jun, 2012 @ 5:54pm 
I just thought of a solution for the problem of someone accidentally placing the cube in the funnel, as they're not supposed to. I'll put a fizzler there so that they can't put it in the funnel without destroying the cube. Thank you!
Burnout6010 1 Jun, 2012 @ 7:20am 
oh ... that's true :P
one way of blocking yourself was at the end where you would put the cube into the funnel, wait that it goes to the other side and BAM ! no cube, no way of getting it :P
I saw a graphical glitch also : look at the desintigrating fields at the border : you'll see that the texture is totally ****ed but yeah : this is on valve's part and we can't do anything :S
portalenthusiast  [author] 1 Jun, 2012 @ 7:14am 
I watched my roommate play the puzzle last night, and he struggled in all the right places, which was very satisfying for me. The only place I saw anyone could get stuck was in the room with the cube dispenser, if they were to go to the platform with the cube, or drop onto the excursion funnel in the corner. There's a lot more logic involved in the puzzle than would appear... really taking the time to think through it, and planning out where you're putting your portals. I purposefully made MANY surfaces unportalable for that reason. Here's a hint: there's only one place you can fall from to give you all that momentum for flinging on the second floor!
Burnout6010 1 Jun, 2012 @ 6:45am 
Nice puzzle, but you can get blocked in more than ... 4-5 ways ?
I noclipped the end because I didnt understand a thing :S