Portal 2

Portal 2

Get The Cube
14 kommentarer
portalenthusiast  [ophavsmand] 7. juli 2012 kl. 18:57 
Thank you so much! I had a couple ideas to prevent getting stuck in the one area with the excursion funnel by adding a grate over the portalable surface. But where exactly do you think I could put a fizzler to prevent getting stuck? I also have one or two other minor additions I've thought of adding.

Thank you for the comment!
Zomby Woof 7. juli 2012 kl. 1:25 
This test is great enough to warrant me following you for new tests!

That being said, I don't think the angled panels in the beginning need to be timed (especially so strictly), since it is immediately apparent that you can't proceed without them being angled anyway. As for the part where you can get stuck, that part can easily be fixed with a fizzler and a faith plate.

Still, minor gripes aside this is a grade-A test.
portalenthusiast  [ophavsmand] 27. juni 2012 kl. 15:56 
Haha, yeah, I realize the area you can get stuck, but I couldn't think of a way to fix that without making my puzzles bypassable. So I figure: "hopefully players will think through things before they go ahead and do them." haha
Stagger Lee 27. juni 2012 kl. 15:41 
Good map but I did find where one can get themself stuck. That would be me by being overly curious.
Australiumfish 13. juni 2012 kl. 11:25 
Really nice. Needs more people playing it!
TaddL 13. juni 2012 kl. 10:36 
i like your level because i had to make lot of portals :)
TaddL 13. juni 2012 kl. 10:27 
hey i am the maker of 8 Minigames and if you want i make a Part 2 .
wonderfullizardofoz 3. juni 2012 kl. 12:42 
I really loved this level! :) I particularly liked the way you kept the puzzles very portal focused and included lots of flinging. That's something I need to get better at. :(
In any case, excellent map!
Briguy 3. juni 2012 kl. 7:40 
Awesome map! It took me about 20 minutes to solve the first time, and 5 minutes to solve the second time (when I knew what to do). That means that you had me puzzled for about 15 minutes! I liked the second part of the map more than the first, but my favorite part was figuring out how to get the cube past the laserfield in the first half. I'd say it was medium difficulty - the puzzles were neither too easy or too hard. Great job!
portalenthusiast  [ophavsmand] 2. juni 2012 kl. 19:39 
Instead of putting a fizzler, I moved the excursion funnel further away, so that you can't place the cube in it, but you can still jump out to reach it.
portalenthusiast  [ophavsmand] 2. juni 2012 kl. 17:54 
I just thought of a solution for the problem of someone accidentally placing the cube in the funnel, as they're not supposed to. I'll put a fizzler there so that they can't put it in the funnel without destroying the cube. Thank you!
Burnout6010 1. juni 2012 kl. 7:20 
oh ... that's true :P
one way of blocking yourself was at the end where you would put the cube into the funnel, wait that it goes to the other side and BAM ! no cube, no way of getting it :P
I saw a graphical glitch also : look at the desintigrating fields at the border : you'll see that the texture is totally ****ed but yeah : this is on valve's part and we can't do anything :S
portalenthusiast  [ophavsmand] 1. juni 2012 kl. 7:14 
I watched my roommate play the puzzle last night, and he struggled in all the right places, which was very satisfying for me. The only place I saw anyone could get stuck was in the room with the cube dispenser, if they were to go to the platform with the cube, or drop onto the excursion funnel in the corner. There's a lot more logic involved in the puzzle than would appear... really taking the time to think through it, and planning out where you're putting your portals. I purposefully made MANY surfaces unportalable for that reason. Here's a hint: there's only one place you can fall from to give you all that momentum for flinging on the second floor!
Burnout6010 1. juni 2012 kl. 6:45 
Nice puzzle, but you can get blocked in more than ... 4-5 ways ?
I noclipped the end because I didnt understand a thing :S