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I don't know what the "Equivalent Excahnge Mod" does but if people like to use the 2 mods together i find good that the mod works with science machine instead of alchemy engine.
Anyway the purpose of my comment wasn't to criticize the current science machine system. I just happen to understood how to make the mod works with alchemy engine, and since someone in the comments asked for it i released the istructions.
Actually i'd preffer to use the mod with science machine, but since the area of the flingomantics is limited i can't really find the space to build even the science machine so i opted to change with alchemy engine. Worse design, sure, but it is more practical :)
Mostly I didn't want to make this mod incompatible with the equivalent exchange mod, which lets you use the alchemy machine to turn items into gold. Using these at the same time would make the game crash and there is no way to balance it.
And replace the line 73.
Before:
AddPrefabPostInit("researchlab", recycleengine)
After:
AddPrefabPostInit("researchlab2", recycleengine)
Basically just add a "2" after researchlab. This will make the mod work with alchemy engine only.
I understand the modder idea to make it works only with science machine for leave a reason to the player to keep it, but i also understand that the point of modding is let the players enjoy the game as they want. So i'm pretty sure that leave here the istructions for makes this mod alchemy engine based shouldn't hurt nobody :)
I specifically included that feature as to not be unbalanced.
i don't actually know why it says that.