Space Engineers

Space Engineers

Skeeters KAMA3 Refinery
19 Comments
Dr. Skeeter  [author] 15 Aug, 2016 @ 11:24pm 
Okay, as soon as I will have time, Im goind to start building it.
Foxeh 15 Aug, 2016 @ 4:20pm 
The reason i asked, was for use as a prop in an upcoming Machinima Series set in Space Engineers. It saves us alot of time, to just download the assets we need from the Workshop, and give proper credit, than having to spend the time building it ourselves.
tyriael_soban 15 Aug, 2016 @ 5:17am 
This design has me interested in building different modules for a similar style of truck, i like how you sorted out the compensator issue too (the 5th wheel always gave me trouble)
One thing ive noticed as well, is shes hella difficult to control from a chair because of keen's shoddy camera code.
Dr. Skeeter  [author] 15 Aug, 2016 @ 3:51am 
I will ask for help at @BlackArmor, he is on the top of the page with his missile launch system. He seems like he knows what's he doing,
Dr. Skeeter  [author] 15 Aug, 2016 @ 3:51am 
I will ask for help at @BlackArmor, he is on the top of the page with his missile launch system. He seems like he knows what's he doing,
tyriael_soban 15 Aug, 2016 @ 1:28am 
Large missiles are substancially harder to hit the target with, intact ...perhaps a dual launch system with a delay on the actual warhead so your first one is laced with decoys and overshoots the target by a handful of degrees, while the second one is aimed dead center... you can use gyro overrides to achieve this without the need for a remote control, or a script the fly the missile to its target.
Dr. Skeeter  [author] 14 Aug, 2016 @ 11:23pm 
Good idea! Thanks :)
Foxeh 14 Aug, 2016 @ 7:01pm 
You wanna do something really kewl? A scud launcher. A launch vehicle that elevates a large Atlas or Mercury style missile (+payload) into position, that you can take remote/TV guided control of.
Dr. Skeeter  [author] 14 Aug, 2016 @ 9:01am 
They should. If you press P you might disable the connector aswell, bit if you turn the connector off and lock+turn off the landing gears, you should be able to disable handbrake by pressing P. Remember, if you just sit in the truck's cabin, you should be able to access to a different remote control block that has different color, too.
tyriael_soban 14 Aug, 2016 @ 8:43am 
So just turn them off and they'll behave themselves?
Dr. Skeeter  [author] 14 Aug, 2016 @ 7:52am 
Jump in the seat on the trailer, use the remote control and disable the wheels... I have tried it with many settings but they seem to lock themselves
tyriael_soban 14 Aug, 2016 @ 6:51am 
Question, how did you make the trailer behave itself?
I tried to build a wheeled trailer back at planets launch and no matter what settings i used, i was unable to stop the trailer jack-knifing and in some of my experiments, i couldnt even get the damn handbrake to turn off on the trailer... i dont want to build a long-body rigid cargo hauler just so i can have a land-based truck, the turning circle is garbage then lol.
Dr. Skeeter  [author] 12 Aug, 2016 @ 1:58am 
Just because i have built a russian truck doesnt mean i can speak russian...
Google translator: Я не мог бы быть в дверях
♡💧💙ĐŁŰ💙💧♡ 12 Aug, 2016 @ 12:42am 
Двери то где потерял

Dr. Skeeter  [author] 11 Aug, 2016 @ 11:11pm 
I didn't know that, sorry. When I said survival I meant starting with only this. (Paste it in creative, change to survival, and figure out how to get to space.)
TheWired 11 Aug, 2016 @ 3:16pm 
you do realize that we can't build this in survival right? projectors don't support multiple grids. this is why i ended up splitting my truck blue print into 3 separate peices, linked by the main blueprint.
Dr. Skeeter  [author] 11 Aug, 2016 @ 7:30am 
And Kequalizr... It did
Dr. Skeeter  [author] 10 Aug, 2016 @ 7:55pm 
Next request is yours Piki ;)
Keq 10 Aug, 2016 @ 5:54pm 
space engineers truck simulator 2016 confirmed