Space Engineers

Space Engineers

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Skeeters KAMA3 Refinery
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
907.859 KB
10 Aug, 2016 @ 7:33am
1 Change Note ( view )

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Skeeters KAMA3 Refinery

Description
Request build.

Take a look at my other designs, such as Langooll - Search & Rescue

Check out my Workshop builds!

If you are into survival trips, just use this. Has everything you will ever need on an earthlike planet survival.
Refinery+ Assembler+ Medical bay+ Small reactor+ Small cargo container.
The truck is also remade in structure, its frame made of heavy armour blocks.
Wheels also set to be able to handle this heavy and huge trailer.
+hints text panel added to left 1 driver seat.
It is possible to detach and attach the trailer, I have tested it. Use the pistons to lift the trailer off, and detach then attach while reversing the pistons.

Follow me to see more builds like this!

Issue: you can`t produce this build via projector.
Solution: uhm... when i said survival ready I meant that if you spawn the truck and then switch to survival, you can do different challenges with it: survive idk how many hours, get to space, get to other planets, whatever.

Issue: the trailer's wheels are locked.
Solution: Access the trailer's remote control block through one of the truck's seat or by the seat placed on the trailer, and make sure the connector is locked to the refinery and turned off-so you can't toggle it by pressing P, and to disable handbrakes, press letter P on your keyboard.
19 Comments
Dr. Skeeter  [author] 15 Aug, 2016 @ 11:24pm 
Okay, as soon as I will have time, Im goind to start building it.
Foxeh 15 Aug, 2016 @ 4:20pm 
The reason i asked, was for use as a prop in an upcoming Machinima Series set in Space Engineers. It saves us alot of time, to just download the assets we need from the Workshop, and give proper credit, than having to spend the time building it ourselves.
tyriael_soban 15 Aug, 2016 @ 5:17am 
This design has me interested in building different modules for a similar style of truck, i like how you sorted out the compensator issue too (the 5th wheel always gave me trouble)
One thing ive noticed as well, is shes hella difficult to control from a chair because of keen's shoddy camera code.
Dr. Skeeter  [author] 15 Aug, 2016 @ 3:51am 
I will ask for help at @BlackArmor, he is on the top of the page with his missile launch system. He seems like he knows what's he doing,
Dr. Skeeter  [author] 15 Aug, 2016 @ 3:51am 
I will ask for help at @BlackArmor, he is on the top of the page with his missile launch system. He seems like he knows what's he doing,
tyriael_soban 15 Aug, 2016 @ 1:28am 
Large missiles are substancially harder to hit the target with, intact ...perhaps a dual launch system with a delay on the actual warhead so your first one is laced with decoys and overshoots the target by a handful of degrees, while the second one is aimed dead center... you can use gyro overrides to achieve this without the need for a remote control, or a script the fly the missile to its target.
Dr. Skeeter  [author] 14 Aug, 2016 @ 11:23pm 
Good idea! Thanks :)
Foxeh 14 Aug, 2016 @ 7:01pm 
You wanna do something really kewl? A scud launcher. A launch vehicle that elevates a large Atlas or Mercury style missile (+payload) into position, that you can take remote/TV guided control of.
Dr. Skeeter  [author] 14 Aug, 2016 @ 9:01am 
They should. If you press P you might disable the connector aswell, bit if you turn the connector off and lock+turn off the landing gears, you should be able to disable handbrake by pressing P. Remember, if you just sit in the truck's cabin, you should be able to access to a different remote control block that has different color, too.
tyriael_soban 14 Aug, 2016 @ 8:43am 
So just turn them off and they'll behave themselves?