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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1987366410
;D
it makes me CRY
Now that a second tier has been added, the next step is cleverly expanding the ability of support roles without having to code a bunch of stuff.
Let me know if there's any issues (typos, in particular).
For example, a 55% damage increase is just game breaking at the start of the game, but it would be amazing if it felt like you worked for it and slowly earned that kind of buff.
This is just a suggestion not criticism I think you have done a great job but I believe this would make it even more appealing.
current merchan ingame seem to destroy himself as soon as the game finish loading outpost after hylotl mission (as least what i experence right now)
That conversation aside, though, this is pretty neat! I'd love to see a more non-combat class such as -damage, -health, -defense, +energy, and more than 20% jump/speed.
@squid thingy @Tag Lord of Ruination Are you using any other mods? Specifically, ones that modifiy the outpost at all? This mod simply patches him in, and his AI is not much different than any other merchant. I'm not sure what would cause him to exhibit that behavior.
V 1.1.0 has been uploaded, with some more content.
@leaferian The augments themselves are really just based off vanilla effects, so I suppose if those get modified, it could be an issue. It does create a new NPC in the outpost. Does another mod you're using do that as well? I was able to simply start using the mod with old characters no problem, although I haven't tested uninstalling the mod.
@Tidgem As much as I'd love to make a slot specifically for this, it's beyond me right now. I'm not sure if tiers are necessary. Most bonuses scale (besides max HP and max energy). The Commando and Assassin augments both outclass the top vanilla damage augments (with their own additional pros/cons), with ravager being only a little behind. I do plan on adding pricy versions of the augments that provide utility bonuses though.
Also: Love this idea a lot. It would also be cool if certain roles got access to speed, mobility, or etc. buffs later possibly.
"The Synergy Augments can be purchased at the outpost from Lance, an NPC introduced by the mod, for 500 pixels. Lance offers a brief introductory quest that allows you to get a free Commando Augment at the start of the game. "
-35 Max HP (You Shouldent Be Able To Tank Too Much Damage)
-50% Damage Output (Theoretically Motivates You To Let Your Allies Do The Damage)
+40% Movement Speed (Note I Do Not Know The Exact Speed Values Provided By Existing Buffs So Adjust This How You Would Like, This Would Allow You To Stick With Your Allies With Little Effort And Avoid Enemy Attacks)
And Finaly A Few Aura Selections, My Suggestions Being : Damage Boost | Defense Boost | Energy Regeration Boost
While It Requires Allies And Is A Large Handicap If Your Solo Along With Being Complex And Difficult To Play I Would Love To See This Added, Thanks For Your Time
Another Note: Zenyatta Came To Mind Whilist Typing This