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Any suggestions?
Hi mate :)
Would it be possible for you to add, or alternatively make a separate version, of your great mod to do the following please?
It's to get rid of the useless 'ballistic' / 'arcing' trajectory that the hook takes after it's fired. This will make it it so it fires directly at the crosshairs position.
The dev said the following. It sounds a cinch if you're already into modding (whivh I'm not - as yet)
"That's easy. GetComponent<RigidBody>().Gravity = Vector3.Zero to the grappling hook"
So, the complete mod, would a) Fire straight ahead, b) Have no delay in the Cold Caverns etc.
Thanks in anticipation :)
A new SSD later, and i can use my computer... But still don't have any intention to install FC:E again, if someone wants to take this mod and add the functionality you spoke of, i'm perfectly fine with that.
It works on 16.22
This "Wait for 5 seconds in a small area" nearly killed the game for me as it doesn't make any god damn sense and is a tedious mechanic that completely negates the fun of the game, like so many other things in this game.
Good thing that there are modders out there that fix those stupid decisions of the devs.
I just had to enable the mod on the client.
Ensure that the "clients" enable the mod before joining your server as well, there is no requirement for them to have it enabled to join.
I can understand from a technical point of view why the grapple wouldnt work too well in the cold or magma caverns but the toxic caverns?