The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Skooma Overhaul
48 Comments
josephinafade 24 Sep, 2015 @ 4:13am 
This is an awesome mod for me, as I make mostly Khajit and feel that this makes it a bit more realistic. Pretty cool!
Kendrick Llama 30 Mar, 2015 @ 9:36am 
Sometimes, when L is bored and is doing a crime case, L likes to get a little skooma in his system!
Doctor "DJ" Jones 24 Oct, 2014 @ 6:02pm 
@frodo baggins if you read the description of leaf skooma it causes 2 points of poison damage for sixty seconds. ergo it is lore friendly because it does poison the user.
Kallo 16 Oct, 2014 @ 9:42pm 
now inigo needs this addon!
Joker 30 Aug, 2014 @ 7:22am 
can you sell skooma
Mikey! 27 Apr, 2014 @ 1:00pm 
Can you sell Skooma?
Zudoba 25 Jan, 2014 @ 6:59am 
CRAP YEAH!
Spicy Within Reason 20 Oct, 2013 @ 5:35pm 
I just created a drug dealer character and this is the perfect mod for that! thanks!
Crawl 22 Aug, 2013 @ 4:54pm 
this is actually beyond lore-friendly. according to lore, lief skooma is a dangerous version of skooma, that is cheep and poisons its users.
The Honeybadger 3 Mar, 2013 @ 3:32am 
This is a fantastic Skooma mod, as I always felt for such a hush hush thing, it must have varieties of it. This adds that.
MGdragon13 26 Feb, 2013 @ 5:20pm 
My mistake. It was Adura's Merchant Mod, not Andura's :P
MGdragon13 26 Feb, 2013 @ 5:18pm 
Thank you for the mod! And kristofersage, good news! There is a mod out called Andura's Merchant Mod. It allows you to open up a stall in one of the major cities (assuming you own property there) and sell your "goods" to the common folk. With this skooma overhaul I just downloaded... hehe, amazing things might start happening to my coinpurse ;)
Lionheart 18 Feb, 2013 @ 11:24pm 
I can foresee an entire underground Skooma warehouse in Riften somewhere, maybe an entire underground moon sugar and nightshade growing facility (Compatible with “Skooma Overhaul”) Throw in a fence, two or three skooma workers, an occasional guard or corrupt official wondering around for their skooma fix. Epic!
Durza1315 2 Feb, 2013 @ 12:35am 
What would be awesome is if you could make Skooma and sell it to junkies who would become a steady source of income for you. Food for thought now that you can grow half of what you need for Skooma (Nightshade) in the planters of your Hearthfire homes >.> Sadly, currently no mod incorporates shady addicts who want to buy from you.
The Nega Druid 20 Dec, 2012 @ 4:24am 
Really like the Mammoth Tusk Powder ingredient. Good specialized ingredient for potions as well as for making Skooma.
norris_medina 19 Dec, 2012 @ 8:39am 
thank you thank you thank you thats why your mods rule
AWPrah Winfrey  [author] 19 Dec, 2012 @ 7:35am 
you know I shall make two versions of it one with drugged effect and one without
norris_medina 19 Dec, 2012 @ 2:36am 
just dont add a druged effect to skooma i already have one for it so plz plz plz or it might ruien my game but i know its your mod so do what you have to do but let me know so i can unsubscribe before anything happens to my game p.s. i love the mod so if you do it will a really REALLY sad day
AWPrah Winfrey  [author] 19 Dec, 2012 @ 1:13am 
Also their is said that the redwater skooma has a cool effect on it like you are on drugs I'm going to add that to all sorts of skooma exept leaf skooma cause there is no moon sugar in it
AWPrah Winfrey  [author] 19 Dec, 2012 @ 1:11am 
yes but I'm gonna change the skoomas a little bit 2 and their recipes so they are more realistic for example no high grade skoom for 5000 septims anymore but around 250 or something and with alot less effects
SPACE KING 18 Dec, 2012 @ 1:58pm 
Since you are busy with a Dawnguard version, why not change it so you can make more skooma. For example: Instead of 1 skooma you get 3 skooma and for the low quality one 7 or something. Moonsugar cost a lot and is only avaiable by Caravan Merchants.
norris_medina 17 Dec, 2012 @ 5:22pm 
Well if you ever get a wild hair try it out and let me know
The Nega Druid 16 Dec, 2012 @ 10:33am 
Looking forward to the Dawnguard edition! This with the new Skooma Den and Khajiit Speak makes for a perfectly immersive Khajiit Rogue experience.
AWPrah Winfrey  [author] 15 Dec, 2012 @ 10:03am 
I'm busy with a skooma overhaul dawnguard edition
Benrsh 14 Dec, 2012 @ 9:27am 
*Elsweyr
norris_medina 14 Dec, 2012 @ 4:46am 
you should make a skooma import dock that brings in skooma to skyrim from were the kajiit live
AWPrah Winfrey  [author] 13 Dec, 2012 @ 12:23pm 
ok
norris_medina 13 Dec, 2012 @ 12:01pm 
cool let me know
AWPrah Winfrey  [author] 13 Dec, 2012 @ 11:59am 
I''m going to make a remaster from this soon
Meyaka 13 Dec, 2012 @ 10:35am 
I was always wondering about the skooma pipes from Morrowind. They should bring those back.
norris_medina 13 Dec, 2012 @ 10:29am 
is this compatibule with the drugs mod
Faustus Felix 6 Nov, 2012 @ 6:00am 
yea it is great, incredibly
dylan64285 31 Aug, 2012 @ 11:31am 
it would be cool if you added skooma pipes from morrowind to make skooma
dylan64285 31 Aug, 2012 @ 11:29am 
i like how u use lore based info on the materials needed for this
AWPrah Winfrey  [author] 25 Aug, 2012 @ 1:58am 
hhhm DNSDies that is an awesome idea
Bass Pro Shop Looking Ass 24 Aug, 2012 @ 7:55am 
@DNSDies if you get the steam morrowind skooma mod it increases speed and strength
dnsdies 17 Jul, 2012 @ 12:02am 
Kinda wished the skooma would be a little more unique and do stuff that isn't found in other items, like a run speed and jumping height increase with some penalties.
Lorkhan 14 Jun, 2012 @ 1:44pm 
understandable, good luck =)
AWPrah Winfrey  [author] 14 Jun, 2012 @ 10:22am 
i will do that ideas but currently i have exams
Lorkhan 13 Jun, 2012 @ 6:22pm 
to add to the skooma dealer idea, you could also do 30-50% chance that a guard noticies you carry the illegal drug.
Under Dread Moons 10 Jun, 2012 @ 7:45pm 
AW SHIT SON, GOT MYSELF SOME SKOOMA
Eruntano 5 Jun, 2012 @ 6:17pm 
I'll just have a Khajiit with a lot of skooma then have it on his shelves if breezehome and proudspire.
AWPrah Winfrey  [author] 3 Jun, 2012 @ 5:52am 
i think about that
SkoxRupus 3 Jun, 2012 @ 4:07am 
that would be an awesome addition too this game, random characters (especially Khajiit) that come upto you in town and sometimes on the road that notice you are carrying Skooma and will give you double the normal merchant selling price for one of them, would be nice surprise to suddenly have money fall into your lap, perhaps even have a persuasion system so that you can haggle the prices, sort of what you can do with Calcelmo and bumping up the prices for the dwarven stuff you have :P
El Capitan 2 Jun, 2012 @ 1:12pm 
exactly what cyborg said. I think there should really be a mod that adds more people to towns like dealers, bounty hunters, thugs, etc. people you can talk to that give you minor quests to do. or mods that make the game much more immersive. Like this one.
cyborgslayer 2 Jun, 2012 @ 8:22am 
now just add some drugies in random towns that will buy this so its more lore friendly.......... as it is i dont think the merchant you sell this to will be doing drugs..
El Capitan 31 May, 2012 @ 3:34pm 
Always wanted to be a skyrim drug dealer
SkoxRupus 30 May, 2012 @ 7:57pm 
i can finally be a drug dealer!