RimWorld

RimWorld

Discontinued, No factions with guns. Discontinued
77 Comments
Dievorhut 11 Jul, 2017 @ 2:55am 
Thanks, mate.

Its more that I wanted to use proper... modders etiquette?
Uthred  [author] 10 Jul, 2017 @ 2:28pm 
sure its fine
Sly 10 Jul, 2017 @ 1:58pm 
I can't speak for Uthred but if he tells people how to edit the files then im sure its fine as long as you give credit to him.
Dievorhut 10 Jul, 2017 @ 12:20pm 
Hey Uthred, I have replicated the mod and am wondering if you have any issues with me uploading it?
Uthred  [author] 3 Jul, 2017 @ 7:41pm 
Ive left instructions so your able to mod it yourself
Moi 3 Jul, 2017 @ 7:46am 
you cant upload the new version please
Uthred  [author] 25 Jan, 2017 @ 8:21pm 
Discontinued, No factions with guns. Discontinued

I will be stopping my support for the mod, wont be updating it anytime soon.
For people wanting to edit their files by themselves, go to the Defs folder where the game is installed, etc c/games/steam/rimworld etc
Then open the folder called FactionsDefs, then edit a file with notepad or notepad++ , the file is called Factions_Misc
Once your editing the file, look for 1, and 0, 1 means yes/on/toggle, and 0 means no/off/disable, etc. Change the different values for spawn of the different factions to either 1, or 0. Then save the file. This should work.
Sorry that I had to stop with the mod, other things have come up.

Uthred  [author] 18 Jan, 2017 @ 9:19pm 
The only thing the mod does is disable all the pirate factions from spawning in the game world. I still need to have a proper look into this, just been busy these past few weeks, sorry will get back to the mod soon.
cortok 18 Jan, 2017 @ 7:37am 
Hello, I really want a mod like this because the Medieval Times mod creator refused to add an optional no guns mode.

However, as others have said, it doesn't work. But I think I know what's wrong: You've disabled ALL long range weaponry, so if a medieval raid party has guys with crossbows it just outright wont spawn. You need to set an exception for crossbows and probably bows too (I didn't test that). Oddly enough, grenades are fine.

Sorry if you already figured out what's wrong, but if you didn't I hope this helps.

edit: I just tested it again and now it's showing the raid alert, but the game is trying to spawn units on nonexistant tiles. Yeah, I have no clue.
Uthred  [author] 13 Jan, 2017 @ 3:28am 
ah ok ill have a look into it for you, just give me a few days
SwanSong 13 Jan, 2017 @ 2:56am 
no other tribe are not hostile while your mod in enabled at world generation even when your mod is disabled they still remain non hostile
Uthred  [author] 12 Jan, 2017 @ 5:36pm 
the mod is supposed to work with other mods that add in more hostile factions, are the tribes in your game hostile towards you?
SwanSong 12 Jan, 2017 @ 10:48am 
Uthred raids just never happen even from tribes
Uthred  [author] 10 Jan, 2017 @ 4:35pm 
um ill have a look at it
radkid10 10 Jan, 2017 @ 4:15pm 
it keeps popping up errors and nothing loads in
Uthred  [author] 10 Jan, 2017 @ 4:14pm 
what do you mean raids dont work?
radkid10 10 Jan, 2017 @ 4:12pm 
it sucks raids do not work
AV 3 Jan, 2017 @ 1:28pm 
can you use this with the newist patch?
Uthred  [author] 29 Dec, 2016 @ 2:04am 
Nexus updated as well
Uthred  [author] 26 Dec, 2016 @ 5:50am 
Sure thing, i'll update it tomorrow about to go to sleep, check back around this time tomorrow. :)
Wessel 26 Dec, 2016 @ 5:27am 
Hello could you please also update the mod on nexusmods? Thanks!
Kolljak 25 Dec, 2016 @ 6:09am 
Been trying to get him to take sandbag walls change them Dark Grey call them stone walls. for like borders on farms. he also needs to change his fences from walls to emprasures so you can shoot over them. but he doesnt like taking advice.
Uthred  [author] 25 Dec, 2016 @ 12:08am 
Yeah need to ask him for that one, this mod just disables any faction who use guns to spawn on your world map.
Kolljak 24 Dec, 2016 @ 9:35am 
3. Seiges still occure with mortars. [may ask dev of medieval to add catapults for replacers]
Uthred  [author] 23 Dec, 2016 @ 9:39pm 
1. I'll see if I can fix it.
2. Is a seperate issue, not realted to this mod, ask the mod author of those mods if the personal shield is meant to be there, other than that I'm not sure if I can help with that. (i've only made this mod and one other)
Kolljak 23 Dec, 2016 @ 8:41pm 
So 2 bugs.
1. People inside Cryopods will spawn with guns resualting in firearms being aquired.
2. Enemy knights will be equiped with Personal Shields which are syfi tech [problem with your other mod maybe]
Kolljak 23 Dec, 2016 @ 6:41am 
yay
Mistress 23 Dec, 2016 @ 2:32am 
Woo!
Uthred  [author] 23 Dec, 2016 @ 1:51am 
MOD HAS BEEN UPDATED, YAY!!!
wyzack 22 Dec, 2016 @ 8:18pm 
You can do it buddy, we believe in you
Kolljak 22 Dec, 2016 @ 4:24pm 
Medieval update now all i ned is this :D good luck
Uthred  [author] 20 Dec, 2016 @ 9:21am 
Nope ill, need to update again, give me like a day or two, hopfully I wont forget this time. :)
Mistress 20 Dec, 2016 @ 9:08am 
Is this version compatable with .16?
Uthred  [author] 15 Nov, 2016 @ 8:44pm 
No the description mentions another mod of mine, which is broken, I will update the page.
GIFShinobi 15 Nov, 2016 @ 2:47pm 
Description says no mechanoids . . . colony gets constant mechanoid attacks . . . got obliterated by mechanoids while defending with bows and swords . . .
Denaturomanta 25 Oct, 2016 @ 8:59am 
Still crazy adroids atack me :/
turtle of truth 22 Oct, 2016 @ 6:34pm 
Damn thats too bad, I guess I can keep guns around to kill them and play everything else medeival
Uthred  [author] 22 Oct, 2016 @ 7:38am 
there used to be one, but i coundt get it working. :(
turtle of truth 22 Oct, 2016 @ 7:30am 
Is there a mod for no factions and no mechanoids? The link in the description doesn't seem to be working and getting shit on by mechanoids isn't the most fun way to die
Raider 16 Oct, 2016 @ 2:36pm 
@Redrum - can confirm the errors
jdmsteelers 14 Oct, 2016 @ 11:15pm 
Thank you for update. Really appreciate it!
Uthred  [author] 14 Oct, 2016 @ 8:52pm 
Those errors dont really mean anything game breaking, just close the debug and forget.
Redrum 14 Oct, 2016 @ 6:12pm 
Well.. I just made it so that this was the only active mod on my list and I am still getting a cross reference error when the game loads.
Redrum 14 Oct, 2016 @ 6:09pm 
When I add this mod I keep getting errors saying it can't resolve cross references to the trade caravans. I will try to see which mod it is conflicting with.
Raider 14 Oct, 2016 @ 5:57pm 
SWWWEEEET just in time, giving it a try.
Denaturomanta 14 Oct, 2016 @ 12:26pm 
THX!
Uthred  [author] 14 Oct, 2016 @ 6:46am 
Ok its been updated, sorry about the long wait.
Squeep 8 Oct, 2016 @ 7:12pm 
please update it. I cant use it since its a 1.0 version. i can only use 1.4
jdmsteelers 17 Sep, 2016 @ 2:20pm 
Can you update the mod please?
-=PR=- Stormlord 8 Sep, 2016 @ 9:11am 
Still outdated but still working for me ;)

thx for your works dude !