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Its more that I wanted to use proper... modders etiquette?
I will be stopping my support for the mod, wont be updating it anytime soon.
For people wanting to edit their files by themselves, go to the Defs folder where the game is installed, etc c/games/steam/rimworld etc
Then open the folder called FactionsDefs, then edit a file with notepad or notepad++ , the file is called Factions_Misc
Once your editing the file, look for 1, and 0, 1 means yes/on/toggle, and 0 means no/off/disable, etc. Change the different values for spawn of the different factions to either 1, or 0. Then save the file. This should work.
Sorry that I had to stop with the mod, other things have come up.
However, as others have said, it doesn't work. But I think I know what's wrong: You've disabled ALL long range weaponry, so if a medieval raid party has guys with crossbows it just outright wont spawn. You need to set an exception for crossbows and probably bows too (I didn't test that). Oddly enough, grenades are fine.
Sorry if you already figured out what's wrong, but if you didn't I hope this helps.
edit: I just tested it again and now it's showing the raid alert, but the game is trying to spawn units on nonexistant tiles. Yeah, I have no clue.
2. Is a seperate issue, not realted to this mod, ask the mod author of those mods if the personal shield is meant to be there, other than that I'm not sure if I can help with that. (i've only made this mod and one other)
1. People inside Cryopods will spawn with guns resualting in firearms being aquired.
2. Enemy knights will be equiped with Personal Shields which are syfi tech [problem with your other mod maybe]
thx for your works dude !