RimWorld

RimWorld

40 ratings
Discontinued, No factions with guns. Discontinued
   
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61.083 KB
2 Aug, 2016 @ 9:47pm
23 Dec, 2016 @ 1:50am
4 Change Notes ( view )

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Discontinued, No factions with guns. Discontinued

Description
Discontinued, No factions with guns. Discontinued

I will be stopping my support for the mod, wont be updating it anytime soon.
For people wanting to edit their files by themselves, go to the Defs folder where the game is installed, etc c/games/steam/rimworld etc
Then open the folder called FactionsDefs, then edit a file with notepad or notepad++ , the file is called Factions_Misc
Once your editing the file, look for 1, and 0, 1 means yes/on/toggle, and 0 means no/off/disable, etc. Change the different values for spawn of the different factions to either 1, or 0. Then save the file. This should work.
Sorry that I had to stop with the mod, other things have come up.


Just a small mod to be used with Medieval Times, or other mods that adds in factions.
The mod itself just disables any faction who use guns to spawn on your world map. This mod does not stop the player from getting guns, players themselves can chose to use guns or not.


77 Comments
Dievorhut 11 Jul, 2017 @ 2:55am 
Thanks, mate.

Its more that I wanted to use proper... modders etiquette?
Uthred  [author] 10 Jul, 2017 @ 2:28pm 
sure its fine
Sly 10 Jul, 2017 @ 1:58pm 
I can't speak for Uthred but if he tells people how to edit the files then im sure its fine as long as you give credit to him.
Dievorhut 10 Jul, 2017 @ 12:20pm 
Hey Uthred, I have replicated the mod and am wondering if you have any issues with me uploading it?
Uthred  [author] 3 Jul, 2017 @ 7:41pm 
Ive left instructions so your able to mod it yourself
Moi 3 Jul, 2017 @ 7:46am 
you cant upload the new version please
Uthred  [author] 25 Jan, 2017 @ 8:21pm 
Discontinued, No factions with guns. Discontinued

I will be stopping my support for the mod, wont be updating it anytime soon.
For people wanting to edit their files by themselves, go to the Defs folder where the game is installed, etc c/games/steam/rimworld etc
Then open the folder called FactionsDefs, then edit a file with notepad or notepad++ , the file is called Factions_Misc
Once your editing the file, look for 1, and 0, 1 means yes/on/toggle, and 0 means no/off/disable, etc. Change the different values for spawn of the different factions to either 1, or 0. Then save the file. This should work.
Sorry that I had to stop with the mod, other things have come up.

Uthred  [author] 18 Jan, 2017 @ 9:19pm 
The only thing the mod does is disable all the pirate factions from spawning in the game world. I still need to have a proper look into this, just been busy these past few weeks, sorry will get back to the mod soon.
cortok 18 Jan, 2017 @ 7:37am 
Hello, I really want a mod like this because the Medieval Times mod creator refused to add an optional no guns mode.

However, as others have said, it doesn't work. But I think I know what's wrong: You've disabled ALL long range weaponry, so if a medieval raid party has guys with crossbows it just outright wont spawn. You need to set an exception for crossbows and probably bows too (I didn't test that). Oddly enough, grenades are fine.

Sorry if you already figured out what's wrong, but if you didn't I hope this helps.

edit: I just tested it again and now it's showing the raid alert, but the game is trying to spawn units on nonexistant tiles. Yeah, I have no clue.
Uthred  [author] 13 Jan, 2017 @ 3:28am 
ah ok ill have a look into it for you, just give me a few days