RimWorld

RimWorld

Rimsenal - Security Pack
219 Comments
ZX Zero 25 Sep @ 5:30pm 
The 1.5 still need the core? the turrets don't have projectiles
-HoK- Cian 13 Sep @ 6:58am 
Loving the new turrets. Great job.
Totally Not Ed 13 Sep @ 3:15am 
Oh I'm pearl clutching it

Rimworld? More like Goonworld.
Dabeet 12 Sep @ 4:50pm 
any chance there's a patch for "reel's turret pipeline" mod?
turkler 12 Sep @ 4:48pm 
I'm a big fan of this mod's mascot
MerlinCross 12 Sep @ 3:59pm 
hmm well I suppose I put this back on the list next colony
Roque the Rogue 11 Sep @ 4:28pm 
Worship the fortification pack!
Proxyer 11 Sep @ 12:11pm 
@삼치구이/CeroForGrill
I have confirmed that the error has disappeared. Thank you for fixing it. :cupup:
삼치구이/CeroForGrill  [author] 11 Sep @ 11:54am 
Fixed I think
Proxyer 11 Sep @ 5:59am 
Hello 삼치구이/CeroForGrill. It seems that with the last update, two folders have been created in 1.6/Defs: ThingDef (new) and ThingDefs (the old, correct folder name). Please check them out. Thank you for the update.

Also, if Rimsenal: Murder diversified (old name Core) is not in the mod list, the following red error.

"Failed to find Verse.ThingDef named Apparel_DefensePack. There are 3861 defs of this type loaded."
삼치구이/CeroForGrill  [author] 11 Sep @ 3:18am 
Changelog:

- Thanks to a kind Anon, added the ability to apply fortification packs worn by pawns directly to Greydale turrets under construction.

- Two new low-tier turrets!

Slugger turret: A portable automatic turret equipped with a large-caliber slug gun. While it has limited range and fires only single shots, it delivers high stopping power and impressive firepower. Unlike more common mini-turrets, it won't detonate when damaged, making it ideal for indoor security. The barrel requires steel for maintenance after extended use. Its simple AI targeting system cannot be directly controlled and may cause friendly fire.

Shooter turret: A portable automated turret armed with a long-range rifle. It fires single powerful shots at extended range, but its simple AI makes friendly fire possible. If destroyed, it may explode. The barrel requires steel for maintenance after extended use.
Chigagad 9 Sep @ 8:08am 
Idk why but the latest update seems to be working again with CE. So whoever had problems with deployable weapons before (I did), it's working now.
Definitely not Doggo 8 Sep @ 12:59pm 
The Graser Turret might not even need any DLC. The Beam Def is now in Core -> Defs -> DamageDefs -> Damages_Misc
Same for the Vaporize explosion Def
Proxyer 8 Sep @ 12:38pm 
Thank you for the update!
당신의 Mod를 즐겁게 하고 있습니다!
삼치구이/CeroForGrill  [author] 8 Sep @ 12:19pm 
@Proxyer
Thank you for notice me! いつも助けていただき、ありがとうございます。
Proxyer 8 Sep @ 9:51am 
Hello 삼치구이/CeroForGrill .
Now, the following yellow error is recorded because a psd file (SuppressorGun.psd) is mixed in the texture folder. Please check it out. Thank you.

Tried to load duplicate UnityEngine.Texture2D with path: FilesystemFile [E:\SteamLibrary\steamapps\workshop\content\294100\736139206\Textures\Things\Building\SuppressorGun.psd], Length 145975 and internal path: Things/Building/SuppressorGun
A Bat From Wuhan 8 Sep @ 8:31am 
@Vagineer1

Rimsenal "Murder Diversified" was previously called Rimsenal Core.

Rimsenal Security previously required Rimsenal Core as a dependency, it no longer does.

Either the change is too recent for Rimpy to notice, or Rimpy will never notice because it's effectively abandonware.
Zoto 8 Sep @ 8:22am 
vv Better question is why you're still using Rimpy and not RimSort
Vagineer1 8 Sep @ 5:22am 
Why does this mod ask for Rimsenal Core in Rimpy? A mod that doesn't seem to exist?
삼치구이/CeroForGrill  [author] 8 Sep @ 2:12am 
4. Jotun turrets overhaul

- Molten Cannon → ULM Cannon
• Renamed to ULM Cannon
• Converted to an automatic turret
• No longer needs specialized ammo

- Barrage Cannon
• Now launches explosive projectiles all at once instead of firing rockets in succession

5. Miscellaneous changes

- Tisiphone Portable Reactor is now a legacy item. (available in Rimsenal Faction Pack - Spacer)
- Smart mine is now a legacy item.
- Overall turret power consumption has been reduced.
- Production costs for several turrets have been adjusted.
- To clear up any confusion, the cannon’s description now states that it fires "straight ahead"—no more “low arc.”
삼치구이/CeroForGrill  [author] 8 Sep @ 2:12am 
Change log:

1. Texture overhaul!
- Almost every in-game textures have been revamped for greater detail and consistency.

2. New turrets!

- EMP lobber turret
- Incendiary lobber turret
- Incinerator turret
- Graser turret
- Rotary gun turret
- Suppressor turret

3. Standalone Now

- Rimsenal: Murder Diversified (formerly Rimsenal: Core) is no longer a prerequisite.
삼치구이/CeroForGrill  [author] 1 Sep @ 1:40pm 
2025.09.02

- Added research prerequisites to build Greydale turrets.
Host Migration 31 Aug @ 5:12am 
v These should be locked behind their respective research
Futstub 31 Aug @ 4:36am 
Honestly, it really sucks that these aren't locked behind a research. Makes it obsolete for most runs, and I think a lot of people don't start at spacer tech... All your other mods are great though, and I'll definitely use them for my next run.
Luckspeare 23 Aug @ 4:58pm 
Also might want to add explicit requirement for Rimsenal Core, since the mod doesn't alert you when it's being loaded without it as it is right now.
삼치구이/CeroForGrill  [author] 21 Aug @ 5:19pm 
That's a good suggestion. I'll consider it.
King Matt 👑 18 Aug @ 3:48pm 
Thanks for updating this to 1.6! I really appreciate you

Any way you can lock the items behind the correct research? I am starting with a tribal run and currently have access to all of the weapons.

To offer some suggestions:


Deployable light mortar probably fits best with Mortars and Precision rifling research

Deployable machine gun - Gun turrets and Gas operation

Deployable AMR - Gun turrets and Precision rifling

Nest HMG - Gun turrets and Gas operation

Nest Grenade - Gun turrets and Mortars

Nest Recoilless - Gun turrets and Precision rifiling
Nationality 14 Aug @ 7:31pm 
@Anosemo It is the CE team that makes compat patches. Let them know.
Anosemo 10 Aug @ 2:48pm 
Not compatible with Combat Extended? Missing ammo for reload: no UI, no Context Menu :(
Ban Rubick 29 Jul @ 1:02pm 
How does Mortar work? I cant even shot anything?
eaT_sAnd 21 Jul @ 6:35pm 
research modular equipment manufacturing and build the equipment assembly facility then graydale defence emplacements lets you make fortification packs
Universe_CZE 20 Jul @ 8:05am 
how do i get fortification packs, so i can build the machineguns?
]TPG[*Dagger 4 Jul @ 9:03am 
Does skill matter for manned turrets?
D9sinc 2 Jul @ 7:55pm 
Hello, not sure how to post this, but I noticed some errors when loading up this mod. I am noticing I'm getting error messages like "Could not load Texture2D at 'Things/Projectile/Shard' for def 'Bullet_ShardSentry' in any active mod or in base resources."

It also references the WaveEmitter, NestAGS, SuvTurret, FakeRifle, RocketTurret, and MoltenShell and when those turrets fire, it just creates the giant red X texture to appear as bullets.

I believe that this happens when Rimsenal Core is removed as it is listed as "required" here in the workshop but when you remove it from a modlist, the Security Pack doesn't actually give any errors for its removal or lets players know that it needs Rimsenal - Core to operate in-game.

I don't know if there is a way to toggle it so when in-game if a player removes Rimsenal Core, it causes Rimsenal Security to turn red to indicate that it is required.
JoeOwnage 2 Jul @ 8:00am 
I would love to see a re-armable bear trap included in this
삼치구이/CeroForGrill  [author] 28 Jun @ 6:09am 
2025/06/28
- Some minor adjustments
삼치구이/CeroForGrill  [author] 14 Jun @ 4:00pm 
Oops, forgot the deployable AMR.
삼치구이/CeroForGrill  [author] 14 Jun @ 4:17am 
2025/06/14

- 1.6 (unstable) update

- The Greydale missile launcher has been removed.

- Smart mines are now cheaper and more powerful.

- A new Greydale Modular Defense System has been introduced. To deploy Greydale defense structures, you must now first craft Defense Packs at a Greydale Table. These packs function like backpacks that pawns can wear, and serve as construction material for emplacements. If needed, you can dismantle emplacements back into Defense Packs. Light emplacements require one pack, while heavy ones require two.

-Added Greydale light mortar and recoilless rifle nests.
Ogsnuznlr 8 Aug, 2024 @ 5:35pm 
This mod uncompatible with my other mods. It's break the build menu. When you select a menu, menu disappear. Just buildings left. But you cant turn back to select other building types because of this.:steamsad:
삼치구이/CeroForGrill  [author] 23 Mar, 2024 @ 2:24am 
2024/03/23
- 1.5 update
PinkPlinko 20 Mar, 2024 @ 3:03pm 
I'm not sure if this is intentional, or if its some bizarre mod conflict, but Fuel Barrels can break down and apparently be required to be repaired with industrial components. Regardless of why this is happening, it's funny.
mraadx 12 Nov, 2023 @ 8:42pm 
hmg nest aiming time is 20s really?
FungalFish 14 Aug, 2023 @ 10:24pm 
The rest of the Rimsenal mods are, so this one should be.
j.doherty 13 Aug, 2023 @ 5:18am 
does it work with combat extended?
☠ ✙ NoirFry ㋛ ⚸ 14 May, 2023 @ 4:57am 
Portable reactor consumes fuel (uranium) even when turned off.

That's because CompRefuelable checks for CompFlickable in Initialize() , and not in PostSpawnSetup() as others comps.
To make this work, <li Class="CompProperties_Flickable"/> must be defined above <li Class="CompProperties_Refuelable"> in <comps> section of the Def file.
ShunTheWitch 2 Mar, 2023 @ 4:16pm 
how useful is the smart mine since it gets shot at and has a tiny range it looks like?
Dracon 4 Feb, 2023 @ 1:54pm 
Is the really limited range of the missile launcher intended?
Mlseviers 20 Dec, 2022 @ 10:45pm 
If you play with CE, remember to update CE to developer version, otherwise the compatible patch wont work
iErr0r32 15 Dec, 2022 @ 2:05pm 
of all I liked only the dummy is there a separate mod for it? or is it included in any other mods?
ignis 26 Nov, 2022 @ 7:05pm 
Barrage turrets are called anti-mechanoid, but due to low armor penetration it is least effective against mechanoids, being best used against large crowds of unarmored targets like tribals and manhunters.