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Rimworld? More like Goonworld.
I have confirmed that the error has disappeared. Thank you for fixing it.
Also, if Rimsenal: Murder diversified (old name Core) is not in the mod list, the following red error.
"Failed to find Verse.ThingDef named Apparel_DefensePack. There are 3861 defs of this type loaded."
- Thanks to a kind Anon, added the ability to apply fortification packs worn by pawns directly to Greydale turrets under construction.
- Two new low-tier turrets!
Slugger turret: A portable automatic turret equipped with a large-caliber slug gun. While it has limited range and fires only single shots, it delivers high stopping power and impressive firepower. Unlike more common mini-turrets, it won't detonate when damaged, making it ideal for indoor security. The barrel requires steel for maintenance after extended use. Its simple AI targeting system cannot be directly controlled and may cause friendly fire.
Shooter turret: A portable automated turret armed with a long-range rifle. It fires single powerful shots at extended range, but its simple AI makes friendly fire possible. If destroyed, it may explode. The barrel requires steel for maintenance after extended use.
Same for the Vaporize explosion Def
당신의 Mod를 즐겁게 하고 있습니다!
Thank you for notice me! いつも助けていただき、ありがとうございます。
Now, the following yellow error is recorded because a psd file (SuppressorGun.psd) is mixed in the texture folder. Please check it out. Thank you.
Tried to load duplicate UnityEngine.Texture2D with path: FilesystemFile [E:\SteamLibrary\steamapps\workshop\content\294100\736139206\Textures\Things\Building\SuppressorGun.psd], Length 145975 and internal path: Things/Building/SuppressorGun
Rimsenal "Murder Diversified" was previously called Rimsenal Core.
Rimsenal Security previously required Rimsenal Core as a dependency, it no longer does.
Either the change is too recent for Rimpy to notice, or Rimpy will never notice because it's effectively abandonware.
- Molten Cannon → ULM Cannon
• Renamed to ULM Cannon
• Converted to an automatic turret
• No longer needs specialized ammo
- Barrage Cannon
• Now launches explosive projectiles all at once instead of firing rockets in succession
5. Miscellaneous changes
- Tisiphone Portable Reactor is now a legacy item. (available in Rimsenal Faction Pack - Spacer)
- Smart mine is now a legacy item.
- Overall turret power consumption has been reduced.
- Production costs for several turrets have been adjusted.
- To clear up any confusion, the cannon’s description now states that it fires "straight ahead"—no more “low arc.”
1. Texture overhaul!
- Almost every in-game textures have been revamped for greater detail and consistency.
2. New turrets!
- EMP lobber turret
- Incendiary lobber turret
- Incinerator turret
- Graser turret
- Rotary gun turret
- Suppressor turret
3. Standalone Now
- Rimsenal: Murder Diversified (formerly Rimsenal: Core) is no longer a prerequisite.
- Added research prerequisites to build Greydale turrets.
Any way you can lock the items behind the correct research? I am starting with a tribal run and currently have access to all of the weapons.
To offer some suggestions:
Deployable light mortar probably fits best with Mortars and Precision rifling research
Deployable machine gun - Gun turrets and Gas operation
Deployable AMR - Gun turrets and Precision rifling
Nest HMG - Gun turrets and Gas operation
Nest Grenade - Gun turrets and Mortars
Nest Recoilless - Gun turrets and Precision rifiling
It also references the WaveEmitter, NestAGS, SuvTurret, FakeRifle, RocketTurret, and MoltenShell and when those turrets fire, it just creates the giant red X texture to appear as bullets.
I believe that this happens when Rimsenal Core is removed as it is listed as "required" here in the workshop but when you remove it from a modlist, the Security Pack doesn't actually give any errors for its removal or lets players know that it needs Rimsenal - Core to operate in-game.
I don't know if there is a way to toggle it so when in-game if a player removes Rimsenal Core, it causes Rimsenal Security to turn red to indicate that it is required.
- Some minor adjustments
- 1.6 (unstable) update
- The Greydale missile launcher has been removed.
- Smart mines are now cheaper and more powerful.
- A new Greydale Modular Defense System has been introduced. To deploy Greydale defense structures, you must now first craft Defense Packs at a Greydale Table. These packs function like backpacks that pawns can wear, and serve as construction material for emplacements. If needed, you can dismantle emplacements back into Defense Packs. Light emplacements require one pack, while heavy ones require two.
-Added Greydale light mortar and recoilless rifle nests.
- 1.5 update
That's because CompRefuelable checks for CompFlickable in Initialize() , and not in PostSpawnSetup() as others comps.
To make this work, <li Class="CompProperties_Flickable"/> must be defined above <li Class="CompProperties_Refuelable"> in <comps> section of the Def file.