RimWorld

RimWorld

Rimsenal - Security Pack
220 kommentarer
PlatypusSpurs 5. okt. kl. 15:51 
There are several turrets that don't seem to be working with CE currently:

EMP lobber turret
Incendiary lobber turret
Rotary gun turret
slugger turret
shooter turret

It shows the turrets aiming, but they can't fire.

Modlist:
Harmony
Core
Royalty
Ideology
Biotech
Anomaly
CE
Odyssey
Rimsenal: Murder diversified
Rimsenal: security pack
ZX Zero 25. sep. kl. 17:30 
The 1.5 still need the core? the turrets don't have projectiles
-HoK- Cian 13. sep. kl. 6:58 
Loving the new turrets. Great job.
Totally Not Ed 13. sep. kl. 3:15 
Oh I'm pearl clutching it

Rimworld? More like Goonworld.
Dabeet 12. sep. kl. 16:50 
any chance there's a patch for "reel's turret pipeline" mod?
turkler 12. sep. kl. 16:48 
I'm a big fan of this mod's mascot
MerlinCross 12. sep. kl. 15:59 
hmm well I suppose I put this back on the list next colony
Roque the Rogue 11. sep. kl. 16:28 
Worship the fortification pack!
Proxyer 11. sep. kl. 12:11 
@삼치구이/CeroForGrill
I have confirmed that the error has disappeared. Thank you for fixing it. :cupup:
삼치구이/CeroForGrill  [ophavsmand] 11. sep. kl. 11:54 
Fixed I think
Proxyer 11. sep. kl. 5:59 
Hello 삼치구이/CeroForGrill. It seems that with the last update, two folders have been created in 1.6/Defs: ThingDef (new) and ThingDefs (the old, correct folder name). Please check them out. Thank you for the update.

Also, if Rimsenal: Murder diversified (old name Core) is not in the mod list, the following red error.

"Failed to find Verse.ThingDef named Apparel_DefensePack. There are 3861 defs of this type loaded."
삼치구이/CeroForGrill  [ophavsmand] 11. sep. kl. 3:18 
Changelog:

- Thanks to a kind Anon, added the ability to apply fortification packs worn by pawns directly to Greydale turrets under construction.

- Two new low-tier turrets!

Slugger turret: A portable automatic turret equipped with a large-caliber slug gun. While it has limited range and fires only single shots, it delivers high stopping power and impressive firepower. Unlike more common mini-turrets, it won't detonate when damaged, making it ideal for indoor security. The barrel requires steel for maintenance after extended use. Its simple AI targeting system cannot be directly controlled and may cause friendly fire.

Shooter turret: A portable automated turret armed with a long-range rifle. It fires single powerful shots at extended range, but its simple AI makes friendly fire possible. If destroyed, it may explode. The barrel requires steel for maintenance after extended use.
Chigagad 9. sep. kl. 8:08 
Idk why but the latest update seems to be working again with CE. So whoever had problems with deployable weapons before (I did), it's working now.
Definitely not Doggo 8. sep. kl. 12:59 
The Graser Turret might not even need any DLC. The Beam Def is now in Core -> Defs -> DamageDefs -> Damages_Misc
Same for the Vaporize explosion Def
Proxyer 8. sep. kl. 12:38 
Thank you for the update!
당신의 Mod를 즐겁게 하고 있습니다!
삼치구이/CeroForGrill  [ophavsmand] 8. sep. kl. 12:19 
@Proxyer
Thank you for notice me! いつも助けていただき、ありがとうございます。
Proxyer 8. sep. kl. 9:51 
Hello 삼치구이/CeroForGrill .
Now, the following yellow error is recorded because a psd file (SuppressorGun.psd) is mixed in the texture folder. Please check it out. Thank you.

Tried to load duplicate UnityEngine.Texture2D with path: FilesystemFile [E:\SteamLibrary\steamapps\workshop\content\294100\736139206\Textures\Things\Building\SuppressorGun.psd], Length 145975 and internal path: Things/Building/SuppressorGun
A Bat From Wuhan 8. sep. kl. 8:31 
@Vagineer1

Rimsenal "Murder Diversified" was previously called Rimsenal Core.

Rimsenal Security previously required Rimsenal Core as a dependency, it no longer does.

Either the change is too recent for Rimpy to notice, or Rimpy will never notice because it's effectively abandonware.
Zoto 8. sep. kl. 8:22 
vv Better question is why you're still using Rimpy and not RimSort
Vagineer1 8. sep. kl. 5:22 
Why does this mod ask for Rimsenal Core in Rimpy? A mod that doesn't seem to exist?
삼치구이/CeroForGrill  [ophavsmand] 8. sep. kl. 2:12 
4. Jotun turrets overhaul

- Molten Cannon → ULM Cannon
• Renamed to ULM Cannon
• Converted to an automatic turret
• No longer needs specialized ammo

- Barrage Cannon
• Now launches explosive projectiles all at once instead of firing rockets in succession

5. Miscellaneous changes

- Tisiphone Portable Reactor is now a legacy item. (available in Rimsenal Faction Pack - Spacer)
- Smart mine is now a legacy item.
- Overall turret power consumption has been reduced.
- Production costs for several turrets have been adjusted.
- To clear up any confusion, the cannon’s description now states that it fires "straight ahead"—no more “low arc.”
삼치구이/CeroForGrill  [ophavsmand] 8. sep. kl. 2:12 
Change log:

1. Texture overhaul!
- Almost every in-game textures have been revamped for greater detail and consistency.

2. New turrets!

- EMP lobber turret
- Incendiary lobber turret
- Incinerator turret
- Graser turret
- Rotary gun turret
- Suppressor turret

3. Standalone Now

- Rimsenal: Murder Diversified (formerly Rimsenal: Core) is no longer a prerequisite.
삼치구이/CeroForGrill  [ophavsmand] 1. sep. kl. 13:40 
2025.09.02

- Added research prerequisites to build Greydale turrets.
Host Migration 31. aug. kl. 5:12 
v These should be locked behind their respective research
Futstub 31. aug. kl. 4:36 
Honestly, it really sucks that these aren't locked behind a research. Makes it obsolete for most runs, and I think a lot of people don't start at spacer tech... All your other mods are great though, and I'll definitely use them for my next run.
Luckspeare 23. aug. kl. 16:58 
Also might want to add explicit requirement for Rimsenal Core, since the mod doesn't alert you when it's being loaded without it as it is right now.
삼치구이/CeroForGrill  [ophavsmand] 21. aug. kl. 17:19 
That's a good suggestion. I'll consider it.
King Matt 👑 18. aug. kl. 15:48 
Thanks for updating this to 1.6! I really appreciate you

Any way you can lock the items behind the correct research? I am starting with a tribal run and currently have access to all of the weapons.

To offer some suggestions:


Deployable light mortar probably fits best with Mortars and Precision rifling research

Deployable machine gun - Gun turrets and Gas operation

Deployable AMR - Gun turrets and Precision rifling

Nest HMG - Gun turrets and Gas operation

Nest Grenade - Gun turrets and Mortars

Nest Recoilless - Gun turrets and Precision rifiling
Nationality 14. aug. kl. 19:31 
@Anosemo It is the CE team that makes compat patches. Let them know.
Anosemo 10. aug. kl. 14:48 
Not compatible with Combat Extended? Missing ammo for reload: no UI, no Context Menu :(
SchmallDeck27 29. juli kl. 13:02 
How does Mortar work? I cant even shot anything?
eaT_sAnd 21. juli kl. 18:35 
research modular equipment manufacturing and build the equipment assembly facility then graydale defence emplacements lets you make fortification packs
Universe_CZE 20. juli kl. 8:05 
how do i get fortification packs, so i can build the machineguns?
]TPG[*Dagger 4. juli kl. 9:03 
Does skill matter for manned turrets?
D9sinc 2. juli kl. 19:55 
Hello, not sure how to post this, but I noticed some errors when loading up this mod. I am noticing I'm getting error messages like "Could not load Texture2D at 'Things/Projectile/Shard' for def 'Bullet_ShardSentry' in any active mod or in base resources."

It also references the WaveEmitter, NestAGS, SuvTurret, FakeRifle, RocketTurret, and MoltenShell and when those turrets fire, it just creates the giant red X texture to appear as bullets.

I believe that this happens when Rimsenal Core is removed as it is listed as "required" here in the workshop but when you remove it from a modlist, the Security Pack doesn't actually give any errors for its removal or lets players know that it needs Rimsenal - Core to operate in-game.

I don't know if there is a way to toggle it so when in-game if a player removes Rimsenal Core, it causes Rimsenal Security to turn red to indicate that it is required.
JoeOwnage 2. juli kl. 8:00 
I would love to see a re-armable bear trap included in this
삼치구이/CeroForGrill  [ophavsmand] 28. juni kl. 6:09 
2025/06/28
- Some minor adjustments
삼치구이/CeroForGrill  [ophavsmand] 14. juni kl. 16:00 
Oops, forgot the deployable AMR.
삼치구이/CeroForGrill  [ophavsmand] 14. juni kl. 4:17 
2025/06/14

- 1.6 (unstable) update

- The Greydale missile launcher has been removed.

- Smart mines are now cheaper and more powerful.

- A new Greydale Modular Defense System has been introduced. To deploy Greydale defense structures, you must now first craft Defense Packs at a Greydale Table. These packs function like backpacks that pawns can wear, and serve as construction material for emplacements. If needed, you can dismantle emplacements back into Defense Packs. Light emplacements require one pack, while heavy ones require two.

-Added Greydale light mortar and recoilless rifle nests.
Ogsnuznlr 8. aug. 2024 kl. 17:35 
This mod uncompatible with my other mods. It's break the build menu. When you select a menu, menu disappear. Just buildings left. But you cant turn back to select other building types because of this.:steamsad:
삼치구이/CeroForGrill  [ophavsmand] 23. mar. 2024 kl. 2:24 
2024/03/23
- 1.5 update
PinkPlinko 20. mar. 2024 kl. 15:03 
I'm not sure if this is intentional, or if its some bizarre mod conflict, but Fuel Barrels can break down and apparently be required to be repaired with industrial components. Regardless of why this is happening, it's funny.
mraadx 12. nov. 2023 kl. 20:42 
hmg nest aiming time is 20s really?
FungalFish 14. aug. 2023 kl. 22:24 
The rest of the Rimsenal mods are, so this one should be.
j.doherty 13. aug. 2023 kl. 5:18 
does it work with combat extended?
☠ ✙ NoirFry ㋛ ⚸ 14. maj 2023 kl. 4:57 
Portable reactor consumes fuel (uranium) even when turned off.

That's because CompRefuelable checks for CompFlickable in Initialize() , and not in PostSpawnSetup() as others comps.
To make this work, <li Class="CompProperties_Flickable"/> must be defined above <li Class="CompProperties_Refuelable"> in <comps> section of the Def file.
ShunTheWitch 2. mar. 2023 kl. 16:16 
how useful is the smart mine since it gets shot at and has a tiny range it looks like?
Dracon 4. feb. 2023 kl. 13:54 
Is the really limited range of the missile launcher intended?
Mlseviers 20. dec. 2022 kl. 22:45 
If you play with CE, remember to update CE to developer version, otherwise the compatible patch wont work
iErr0r32 15. dec. 2022 kl. 14:05 
of all I liked only the dummy is there a separate mod for it? or is it included in any other mods?