RimWorld

RimWorld

DoEverything
33 Comments
Scafell 22 Jun, 2021 @ 12:05am 
dope de dope 1.2 dope
Alfuken 23 Dec, 2020 @ 8:42am 
1.2 would be dopier
hagnat 4 Jun, 2020 @ 9:49am 
comrade combo breaker
Von Steinmetz 4 Jun, 2020 @ 8:29am 
oof
Alex 3 Mar, 2020 @ 4:32am 
1.1 would be dope
Alex 21 Nov, 2019 @ 11:49pm 
1.0 would be dope
Alex 23 Jul, 2018 @ 7:08pm 
Yeah v18 would be dope
Dorunek 18 Jul, 2018 @ 7:09pm 
Hey mate, could you update the mod to b18 some day? I have a colonist that can't do like 5 jobs and I'm gonna have to end up banishing her if I can't get her to do basic jobs like hauling because she's more of a waste of resources than anything
DeadPool 29 May, 2017 @ 1:57am 
thanks mate i have been watching this mod to see if you would update cant wait to give it a try :steamhappy:
Tinykahoona  [author] 28 May, 2017 @ 4:48pm 
Don't hesitate to leave a comment if there's a bug or you want it updated.
Heller 28 May, 2017 @ 4:39pm 
thank u so much, was waiting for this the whole v16 long.
Tinykahoona  [author] 28 May, 2017 @ 4:26pm 
Mod has been updated to A17!
Heller 28 May, 2017 @ 9:50am 
Hey, is there any chance u will make this for v17?
Loyalty Unbroken 30 Dec, 2016 @ 3:05am 
and does it work with a16 ?
Loyalty Unbroken 30 Dec, 2016 @ 2:59am 
so are there any drawbacks to assgning pawns jobs they normaly refuse to do?
LazyWhale 2 Nov, 2016 @ 7:59am 
Any link of this mod on ludeon.com?
bonesbro 20 Oct, 2016 @ 7:06pm 
I'm still using A14 and my existing colony has hit a new bug - perhaps introduced by your update - where all of my Melee skills on all of my colonists are "-" and say disabled. They can still melee things if I draft them, though. It might only be a display bug because my savegames still have values for their melee stats.
Tinykahoona  [author] 17 Oct, 2016 @ 8:45pm 
I love Rimworld in its vanilla form. However, I'm not too happy with the work mechanic in the sense that some pawns can't do certain jobs. I understand that the majority of players are fine with it but I'm certain there are some people who don't, and so I decided to make this mod for those people.
8beater 15 Oct, 2016 @ 12:29pm 
I dont know, this mod seems kinda dumb, no offense.
Fl43cH3 30 Sep, 2016 @ 7:00am 
Please update the mod. At the moment my people refuse to put out a fire. The Work tab says they do everything but they dont since the update of the core game.
Injen 6 Sep, 2016 @ 3:49am 
great mod! thank you so much!
hagnat 14 Aug, 2016 @ 4:37pm 
can you define a cap on a colonist's hability to learn a skill ? for example, if a colonist can't cook, his max level at that will be 4. He still can do the job, but he will never master it
jmcarthur 7 Aug, 2016 @ 7:29am 
I think this mod would be cool if there was a nerf for colonists doing jobs they ordinarily wouldn't be capable of doing, like a mood penalty and/or those jobs never increase skill levels.
RaRaRazuri 7 Aug, 2016 @ 5:22am 
Thank you! I was going to learn how to mod rimworld just to make this, but now I don't have to.

I agree that there should be an alternate version of the mod where pawns recieve a mood debuff whenever they perform a job they dislike, maybe -10 for normal jobs and -20 or more for violence and firefighting jobs.
Tinykahoona  [author] 6 Aug, 2016 @ 6:55pm 
Personally, I think my mods makes things a bit too easy. However, I might decide to make an options menu where you pick between no drawbacks to making a pawn do a job he normally shouldn't be able to do, or there being no drawbacks.
Would it be better to have work speed debuff, or mood debuff?
Copper Boltwire 6 Aug, 2016 @ 5:36pm 
In other words then: yours is better (imo)
Tinykahoona  [author] 6 Aug, 2016 @ 8:50am 
NoMoreLazyPawns enables all colonists to clean and haul. My mod allows all colonists to do all jobs.
Copper Boltwire 6 Aug, 2016 @ 5:14am 
What's the actual difference between this and NoMoreLazyPawns???
Zularmas 5 Aug, 2016 @ 10:17am 
@Tinykahoona and @Havan_IronOad

Love the idea of the mod but i agree with Havan that an optional mood debuff while doing tasks they dislike would balance this mod out a bit !

Otherwise kudos, great mod !
Havan_IronOak 4 Aug, 2016 @ 12:38am 
That would be GREAT!

BTW There's a mod that separtes the "Clean area" from the rest of the home zone. Keeps you from cleaning the grassy area just because it's in four home zone so as to be a fire break, etc. If possible the two should play nicely together.
Tinykahoona  [author] 3 Aug, 2016 @ 11:38pm 
@Havan_IronOak I may actually add that to the mod. I'll have a look at how to do that.
Havan_IronOak 3 Aug, 2016 @ 7:37am 
I like the idea of this mod but I think that there should be (an optional) mood debuff associated with doing tasks that they wouldn't normally do.
neonod 2 Aug, 2016 @ 11:51am 
Those damn lazy pawns slacking again? Get to work! Go farm those fields!