RimWorld
DoEverything
33 則留言
Scafell 2021 年 6 月 22 日 上午 12:05 
dope de dope 1.2 dope
Alfuken 2020 年 12 月 23 日 上午 8:42 
1.2 would be dopier
hagnat 2020 年 6 月 4 日 上午 9:49 
comrade combo breaker
Von Steinmetz 2020 年 6 月 4 日 上午 8:29 
oof
Alex 2020 年 3 月 3 日 上午 4:32 
1.1 would be dope
Alex 2019 年 11 月 21 日 下午 11:49 
1.0 would be dope
Alex 2018 年 7 月 23 日 下午 7:08 
Yeah v18 would be dope
Dorunek 2018 年 7 月 18 日 下午 7:09 
Hey mate, could you update the mod to b18 some day? I have a colonist that can't do like 5 jobs and I'm gonna have to end up banishing her if I can't get her to do basic jobs like hauling because she's more of a waste of resources than anything
DeadPool 2017 年 5 月 29 日 上午 1:57 
thanks mate i have been watching this mod to see if you would update cant wait to give it a try :steamhappy:
Tinykahoona  [作者] 2017 年 5 月 28 日 下午 4:48 
Don't hesitate to leave a comment if there's a bug or you want it updated.
Heller 2017 年 5 月 28 日 下午 4:39 
thank u so much, was waiting for this the whole v16 long.
Tinykahoona  [作者] 2017 年 5 月 28 日 下午 4:26 
Mod has been updated to A17!
Heller 2017 年 5 月 28 日 上午 9:50 
Hey, is there any chance u will make this for v17?
Crusade 1099 2016 年 12 月 30 日 上午 3:05 
and does it work with a16 ?
Crusade 1099 2016 年 12 月 30 日 上午 2:59 
so are there any drawbacks to assgning pawns jobs they normaly refuse to do?
LazyWhale 2016 年 11 月 2 日 上午 7:59 
Any link of this mod on ludeon.com?
bonesbro 2016 年 10 月 20 日 下午 7:06 
I'm still using A14 and my existing colony has hit a new bug - perhaps introduced by your update - where all of my Melee skills on all of my colonists are "-" and say disabled. They can still melee things if I draft them, though. It might only be a display bug because my savegames still have values for their melee stats.
Tinykahoona  [作者] 2016 年 10 月 17 日 下午 8:45 
I love Rimworld in its vanilla form. However, I'm not too happy with the work mechanic in the sense that some pawns can't do certain jobs. I understand that the majority of players are fine with it but I'm certain there are some people who don't, and so I decided to make this mod for those people.
8beater 2016 年 10 月 15 日 下午 12:29 
I dont know, this mod seems kinda dumb, no offense.
Fl43cH3 2016 年 9 月 30 日 上午 7:00 
Please update the mod. At the moment my people refuse to put out a fire. The Work tab says they do everything but they dont since the update of the core game.
Injen 2016 年 9 月 6 日 上午 3:49 
great mod! thank you so much!
hagnat 2016 年 8 月 14 日 下午 4:37 
can you define a cap on a colonist's hability to learn a skill ? for example, if a colonist can't cook, his max level at that will be 4. He still can do the job, but he will never master it
jmcarthur 2016 年 8 月 7 日 上午 7:29 
I think this mod would be cool if there was a nerf for colonists doing jobs they ordinarily wouldn't be capable of doing, like a mood penalty and/or those jobs never increase skill levels.
RaRaRazuri 2016 年 8 月 7 日 上午 5:22 
Thank you! I was going to learn how to mod rimworld just to make this, but now I don't have to.

I agree that there should be an alternate version of the mod where pawns recieve a mood debuff whenever they perform a job they dislike, maybe -10 for normal jobs and -20 or more for violence and firefighting jobs.
Tinykahoona  [作者] 2016 年 8 月 6 日 下午 6:55 
Personally, I think my mods makes things a bit too easy. However, I might decide to make an options menu where you pick between no drawbacks to making a pawn do a job he normally shouldn't be able to do, or there being no drawbacks.
Would it be better to have work speed debuff, or mood debuff?
Copper Boltwire 2016 年 8 月 6 日 下午 5:36 
In other words then: yours is better (imo)
Tinykahoona  [作者] 2016 年 8 月 6 日 上午 8:50 
NoMoreLazyPawns enables all colonists to clean and haul. My mod allows all colonists to do all jobs.
Copper Boltwire 2016 年 8 月 6 日 上午 5:14 
What's the actual difference between this and NoMoreLazyPawns???
Zularmas 2016 年 8 月 5 日 上午 10:17 
@Tinykahoona and @Havan_IronOad

Love the idea of the mod but i agree with Havan that an optional mood debuff while doing tasks they dislike would balance this mod out a bit !

Otherwise kudos, great mod !
Havan_IronOak 2016 年 8 月 4 日 上午 12:38 
That would be GREAT!

BTW There's a mod that separtes the "Clean area" from the rest of the home zone. Keeps you from cleaning the grassy area just because it's in four home zone so as to be a fire break, etc. If possible the two should play nicely together.
Tinykahoona  [作者] 2016 年 8 月 3 日 下午 11:38 
@Havan_IronOak I may actually add that to the mod. I'll have a look at how to do that.
Havan_IronOak 2016 年 8 月 3 日 上午 7:37 
I like the idea of this mod but I think that there should be (an optional) mood debuff associated with doing tasks that they wouldn't normally do.
neonod 2016 年 8 月 2 日 上午 11:51 
Those damn lazy pawns slacking again? Get to work! Go farm those fields!