RimWorld

RimWorld

Infused
1,010 Comments
Amycolis 29 Aug @ 8:50am 
check github for information about 1.6 version, just wait it
Toxic Yui 16 Aug @ 11:45am 
I don’t want to sound like that guy — I really love this mod and wanted to enjoy it on 1.6. So I took inspiration from it and created my own version in my style: Artisan Touch for 1.6, in case anyone’s interested!
Laserintheface 7 Aug @ 7:55am 
Yes parabolic. it's just giving an ID error. You can also use Rimsort to ignore version warnings, the feature doesn't seem to save between lists though. There can still be errors.
l0v3rm4n69420 4 Aug @ 6:36pm 
Maybe, but my OCD does not like the yellow triangle when i look at my mod list.
Parabolic 4 Aug @ 7:03am 
If people just want the 1.5 ID to be 1.6 doesn't that mean you can just launch with the mod and it'll still work regardless?
Revelence 3 Aug @ 1:30pm 
@Noob Cannon That set of instructions actually fixed my issue with the empty infusers not working. I tried downloading the whole thing and installing as a custom mod. Not sure why it mattered since the code that seems to throw the error in my full download is identical. But I'm not complaining. Thanks for this different way to try it :Hire:
l0v3rm4n69420 2 Aug @ 11:59am 
1.6 would be nice but thats a lot of words below me so im gonna wait for someone who knows what they're doing
Noob Cannon 31 Jul @ 9:54am 
For those really want to play rim 1.6 with Infused:
1.Create a local copy of Infused, duplicate its 1.5 folder and rename the copy to 1.6. Open about.xml and add <li>1.6</li> under <supportedVersions>.
2.Download the source code from GitHub. Find Infused.dll in Assemblies folder, then copy it to replace the existing one in your local copy's 1.6/Assemblies folder.
3.Launch your Rim and enjoy your lightwalk invulnerable hypercharged glittertech glidewire pants of infinity.
Note that there might be unknown bugs or conflicts so use at your own risk.
ImTheLichBruh 27 Jul @ 11:12am 
1.6?
nanashi 26 Jul @ 8:05am 
1.6?
mr_aidar09 23 Jul @ 6:07am 
Update to 1.6
Revelence 20 Jul @ 4:07am 
Decided to have a go with what's on the Github and if you know what you're doing to download and install that it appears it's mostly working. Only thing I've run into is the empty infusion amplifiers don't work (Loaded ones do)
Theviqx 19 Jul @ 12:50am 
I really miss this mod :steamsad:
Sk 16 Jul @ 12:23pm 
Just letting everyone know that someone is working on the mod on Github so hopefully we get a release soon.
ILikeWaffle 14 Jul @ 5:55am 
tried it with the 1.6, has a problem where animal wont turn hostile & seems like enemy won't die (even with no head)
Pr1mer 12 Jul @ 6:30am 
best mod i'd had
stefanjohne 11 Jul @ 10:25pm 
@Charlote Infusion 2 won't be updated, so you are our only hope now. :-( Pleeeease update! ^.^
The Gunslinger 10 Jul @ 11:43am 
Plz update
Vanilla Coke 14 May @ 5:46pm 
Is anyone else noticing that infusions (such as hypercharged) are not affecting accuracy values?
藍斯洛 6 Apr @ 3:03am 
infusions get removed whenever i reload a game+1
Ender 15 Jan @ 4:11pm 
how does this impact the performance plz ?
Timo4545 5 Oct, 2024 @ 6:24pm 
Can you make infusion amplifiers somehow?
Kendov 19 Sep, 2024 @ 4:51pm 
@liz it is if you go with a magical-medieval, less so if you try to keep it realistic. you don't really need empty amplifiers unless you intend to move the infusions around, most infusions will come from crafting high-quality equipment.
lizidonggua2020 18 Sep, 2024 @ 7:55pm 
is this mod friendli for a medival play through? Empty Infusion Amplifier seems to be a crypto tech level item
Anthropocene 3 Sep, 2024 @ 9:21pm 
GOAT
Schadock [The Angeloids] 15 Jul, 2024 @ 12:59pm 
infusions get removed whenever i reload a game
Jaypeeeee 7 Jul, 2024 @ 9:37am 
The merchants guild thanks you ser
bodison 5 Jul, 2024 @ 10:20am 
Thank you for the 1.5 update!
Amycolis 30 Jun, 2024 @ 12:05pm 
check pr on github
Zasso 29 Jun, 2024 @ 6:41pm 
Any news on an ETA for the 1.5 update?
Я з Донбасу 18 Jun, 2024 @ 5:24am 
1.5 ? plz
Amycolis 16 Jun, 2024 @ 10:43am 
some 1.5?
mefungpoo 24 May, 2024 @ 8:08am 
"Differences with Infusion2?"
- Infusion2 is actually updated to work with 1.5
Zasso 19 May, 2024 @ 7:43am 
@ᗩᒪᔕᗩYᖇ ᕼIᑎTᗩᖇ are you playing on 1.5 or a different version?
As far as I know the mod hasn't been updated to 1.5 yet so that could cause any number of issues.
𝔍𝔞𝔤𝔢𝔯 18 May, 2024 @ 3:13pm 
When this mod is enabled, my pawns multi-hit at about 200-400 hits per second, regardless of whether they are holding a weapon or not.
ModMaster9000 4 May, 2024 @ 7:00am 
Buy them a coffee

BUY THEM COFFEE NOW...

MANY COFFEES, MANY MANY

IT IS THE ULTIMATE WORK DRUG
frost.9 25 Apr, 2024 @ 8:00am 
That mod is amazing, the game feels bland without it, i'm glad it will be updated, take your time and thank you.
The1Grenade 24 Apr, 2024 @ 5:50pm 
Has anyone else noticed that infusions are rarely applied to Masterwork or higher?
It's so rare that I craft that high quality of item, but when I do I would expect to see an amazing infusion... is this intended behaviour - or am I just unlucky?
I know there are mod settings, but I haven't deviated from the defaults for this.
Ruggedgolem 20 Apr, 2024 @ 5:12pm 
Apparently quite a few people don't know how to read, the mod author literally said they are working on an update. Have patience!
Citrix 19 Apr, 2024 @ 7:17am 
thanks for update!
crashday 17 Apr, 2024 @ 11:09am 
Please make a mod for 1.5
Bondrewd 14 Apr, 2024 @ 4:35pm 
I shall be waiting for this mod to be updated. one of my favorite mods
Deniska 14 Apr, 2024 @ 7:58am 
Update!
The Gunslinger 12 Apr, 2024 @ 10:02am 
Plz update ! Ty
Charlotte  [author] 10 Apr, 2024 @ 9:11am 
Yeah
Turambar 10 Apr, 2024 @ 3:26am 
Any update planned for 1.5?
Kendov 17 Mar, 2024 @ 6:01am 
@MusicManiac Aiming and cooldown are two different values, you have to be more specific what you're talking about. Aiming is the time between picking a target and firing, cooldown between firing and picking a target.
MusicManiac 9 Mar, 2024 @ 4:57pm 
Is aiming time working for you guys? Ranged cooldown correctly displays the math applied by bonuses of weapon, for example, but aiming time remains unchanged. I don't know if it's just a visual bug or aiming time bonuses don't work
Kendov 28 Aug, 2023 @ 11:00am 
@PotatoLad I have like five different ones on one weapon but stopped there because it had 800dps and 1200% armor penetration lol. don't know if there's any upper limit other than diversity but doesn't appear to be any so far.