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The idea is like in Monster Hunter, where if you kill a monster, the carcass stays and you can always get something from it (skin, scale, bone, etc). The simplest translation of that concept here is if you kill a monster, it will always drop something.
I don't seem to have any problems like below, maybe they have mod incompatibilities or something
I was hoping to mod it to be 100x times.
Anyway you'd want to put that out as well?
Options:
1. Your friends can install the mod aswell through the Workshop.
2. Instead of using the Workshop, place the mod in your mods folder: http://community.playstarbound.com/resources/x10-basic-treasure-drop-rate.3807/
3. Follow the steps here: http://gtm.steamproxy.vip/app/211820/discussions/0/352788917750356151/
So you not only increased the chance for basic loot table to make its roll, but you also increased the sub rolls inside it for the various item types as well ( not x10 , but some increased by up to x2, like instruments, making it basically a x20 mod for that item )
The only thing left that puzzles me was the change to the intiial pixel drop %. Since you decreased it again in the basic drop table...why did you decrease it on the first roll too? Was it just to "balance" out the extra money you could make from the extra drops because the value in the drop table itself wasn't enough?
The sub treasure values (weapons, etc.) were tweaked on a whim and at the request of other users.
What constitutdes "basic treasure" and its pool?
You have "money" decreasing, is that a % of its normal value..or % chance to drop money?
Why have you not included the old values for comparison? Not seeing how you got a +9% for basic treasure + all the increases to things like weapons, instruments, etc.
It should be just a single increase right? Why increase sub treasure values ( weapons, etc. ) also?
Your "Chance to drop "basicTreasure" (mod): x% * (1% + 9%)" in particular doesn't add up to me. Why would you multiply the base % chance for something by 10% ? Why would the 1% be there to begin with?
It must all fit together somehow, just not seeing it with the values / explaination provided.
Summary of vanilla drop chance:
Chance to drop something: x%
Chance to drop nothing: 1 - x%
Chance to drop "basicTreasure": x% * 1%
This mod only does the following:
Chance to drop "basicTreasure" (mod): x% * (1% + 9%)
Hence, the drop rate of "basicTreasure" had been increased by a factor of 10.
It just looks like you changed the weight percentage around..rather than increasing drop volume itself.