Starbound

Starbound

x10 Basic Drop Rates
34 Comments
Soap 14 Feb @ 1:39pm 
Does this mod work for mech parts?
Dudeknightz 28 Sep, 2024 @ 10:09am 
Can confirm this works, though I don't use FU.
GhostHackNinja 14 Dec, 2021 @ 4:46pm 
is this still working? FU compatible?
ultrashadow8 10 Feb, 2021 @ 3:21pm 
nvm i red the pic
ultrashadow8 10 Feb, 2021 @ 3:20pm 
do mosters drop less pixles?
iNol 30 May, 2020 @ 7:53am 
Nice mod. Can you make a version where monsters always drop loot?

The idea is like in Monster Hunter, where if you kill a monster, the carcass stays and you can always get something from it (skin, scale, bone, etc). The simplest translation of that concept here is if you kill a monster, it will always drop something.
IIEx~M43hin4 5 Feb, 2018 @ 11:31am 
This mod works great, I've found a lot more weapons and costumes than before and money still drops at a good rate.

I don't seem to have any problems like below, maybe they have mod incompatibilities or something
Tripod  [author] 25 Nov, 2017 @ 8:41pm 
I can't seem to reproduce this behaviour.
Zion the Dragon 25 Nov, 2017 @ 1:43am 
So it was that thing that killed all my NPCs? Man, I deleted about 50 mods before I realized this.
olin 14 Nov, 2017 @ 11:22pm 
with current vision this mod makes all enemy and some npc disappear
󠀡󠀡󠀡󠀡∑ΩU∆Łֆ 21 Jan, 2017 @ 6:14am 
Add x100 drop rates :steamhappy:
Iradicate 24 Nov, 2016 @ 3:25am 
Does this increase the chance for blueprint drops?
Guardian 12 Oct, 2016 @ 12:42pm 
this is not 10x, this isn't even 5x, both 5x and 10x are the same 2
Ser Dakota 21 Aug, 2016 @ 3:07pm 
this doesnt affect figure/collectables does it?
Pope Michael 15 Aug, 2016 @ 7:10pm 
Your github source is broken.

I was hoping to mod it to be 100x times.

Anyway you'd want to put that out as well?
Suphax 8 Aug, 2016 @ 5:08pm 
@Sr.Super - The description does say " Does not stack with "x5 Basic Drop Rates" (One will override the other.) "
Observer 1 Aug, 2016 @ 6:22pm 
No. Uno anula al otro.
Sr.Super 1 Aug, 2016 @ 6:59am 
¿They are accumulative "x5 Basic Drop Ratesy" + "x10 Basic Drop Rates" ?
Firel 31 Jul, 2016 @ 11:38am 
Thanks Tripod
:resmile:
Tripod  [author] 29 Jul, 2016 @ 7:49pm 
@Nomad Bal No, only the monsters I listed in the description which are just generic ones. Bosses have their own loot pools.
Tripod  [author] 29 Jul, 2016 @ 7:48pm 
@Firel [TeamHeavy] I assume it's server-side, haven't tested. I think there is still an underlying issue with Workshop mods and 'servers'. (Multiplayer via Steam is effectively creating a local server as well from what I understand)

Options:
1. Your friends can install the mod aswell through the Workshop.
2. Instead of using the Workshop, place the mod in your mods folder: http://community.playstarbound.com/resources/x10-basic-treasure-drop-rate.3807/
3. Follow the steps here: http://gtm.steamproxy.vip/app/211820/discussions/0/352788917750356151/
Ramingo 29 Jul, 2016 @ 4:25pm 
Does this affects Bosses' drops?
Firel 28 Jul, 2016 @ 7:59pm 
So does this work client-side or server-side? And how can I make it work on a server with a friend of mine?
Tripod  [author] 27 Jul, 2016 @ 3:22am 
@JoeShmo You're correct on both points. The percentages must add up to 100% so something needed to be sacrificed. I chose pixels as it was part of both drop/pool tables and it still has a huge drop chance.
Tripod  [author] 27 Jul, 2016 @ 3:09am 
@NichtsotollerBaum These will not stack or be compatible, one will override the other.
JoeShmo 26 Jul, 2016 @ 10:11am 
Ok, that charge explains it better ( Had to take a moment to gather what "Item rolls" table was even trying to expalin ).

So you not only increased the chance for basic loot table to make its roll, but you also increased the sub rolls inside it for the various item types as well ( not x10 , but some increased by up to x2, like instruments, making it basically a x20 mod for that item )

The only thing left that puzzles me was the change to the intiial pixel drop %. Since you decreased it again in the basic drop table...why did you decrease it on the first roll too? Was it just to "balance" out the extra money you could make from the extra drops because the value in the drop table itself wasn't enough?
Mr Drip H.2.O 26 Jul, 2016 @ 9:10am 
Is it compatible with 5x basic drop rates?
Tripod  [author] 26 Jul, 2016 @ 8:13am 
@NihiluS I've uploaded this to the Starbound mod forum. You should be able to download that file and place it in the mods directory on the server.
НЕГR 26 Jul, 2016 @ 6:35am 
How to install this to my server ?
Tripod  [author] 26 Jul, 2016 @ 5:20am 
@JoeShmo The description only allows plaintext, so I kept it brief. I've added an image, hopefully that clears it up. The original chance was 1% for "basicTreasure", hence 1% + 9% = 10%. All percentages listed denote there decimal equivalent, 10% = 0.1 = 0.01 +0.09 = 0.01 * 10.

The sub treasure values (weapons, etc.) were tweaked on a whim and at the request of other users.
JoeShmo 25 Jul, 2016 @ 5:01pm 
I don't think I'm following you, maybe its from the mod description being very....basic.

What constitutdes "basic treasure" and its pool?

You have "money" decreasing, is that a % of its normal value..or % chance to drop money?
Why have you not included the old values for comparison? Not seeing how you got a +9% for basic treasure + all the increases to things like weapons, instruments, etc.

It should be just a single increase right? Why increase sub treasure values ( weapons, etc. ) also?

Your "Chance to drop "basicTreasure" (mod): x% * (1% + 9%)" in particular doesn't add up to me. Why would you multiply the base % chance for something by 10% ? Why would the 1% be there to begin with?

It must all fit together somehow, just not seeing it with the values / explaination provided.
Tripod  [author] 25 Jul, 2016 @ 4:41pm 
@JoeShmo That's correct, only the weightings have been modified, not quantities.

Summary of vanilla drop chance:
Chance to drop something: x%
Chance to drop nothing: 1 - x%
Chance to drop "basicTreasure": x% * 1%

This mod only does the following:
Chance to drop "basicTreasure" (mod): x% * (1% + 9%)

Hence, the drop rate of "basicTreasure" had been increased by a factor of 10.
JoeShmo 25 Jul, 2016 @ 10:46am 
How exactly is this "X10" ?

It just looks like you changed the weight percentage around..rather than increasing drop volume itself.
Baron Von Kekatron 25 Jul, 2016 @ 10:46am 
why not 9999% more loot just for the fun of it