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just saying, but the NPC spawner crashes upon making crew members
@Red Bread -- You're welcome :D
Hopefully that mod will help!
Are you running any other mods (besides mine) that tweak or overhaul crewmembers?
Basically, my mods need to load last, as they're patches and should be cross compatible with everything. If my mods load first, they'll get overwritten and something like "Earth's Finest" or whatever will put in its own weaker crewmembers.
The only way I'm aware to resolve this issue is to unsub from this mod, start the game, close it, resub, start the game, and then it should be fixed.
Can you make sure this mod isn't the cause for it? In the changelog they said they moddified how mods link into the actual game, so I'm a bit worried what may be the cause...
*Edit*
Well, hopefully you can see into getting it updated then.
It's possible some mods are getting loaded after mine, clobbering the changes. Please ensure this mod is the last to load by unsubscribing, booting the game, then resubscribing.
I could be wrong, so your best bet, as always, is to make sure everyone has the same mods installed as the server.
Thanks a lot, good working!
Got rekt cause the dim-witted companions were getting mowed by three mobs since they delay too much before retaliating. *which is why I go alone cause I usually do too much babysitting if I have tag-alongs*
...what would it take to tweek the AI responce time anyways? If it's number-based code, it should be an easy patch...
@End My Suffering I'm not god but you're welcome!
@Leinad yes
As for an explanation of WHY earth's finest is compatible with this mod, Earth's finest works by outright replacing the default crew files, while this one patches them. Patches are applied after replacements.