Starbound

Starbound

No Fall Damage
120 Komentar
WendyTerra 13 Jun 2024 @ 7:21pm 
I honestly just gave up and continued using the annoying bouncy effect I have to negate fall damage.

the eithian races (or w/e it's called) is abandoned, so I'd be getting nowhere with it anyway.
Suphax  [pembuat] 12 Jun 2024 @ 9:58am 
Hi Terra, the error suggests, as well as it being the common denominator, that this is that mod at fault so you may get more luck on that mods page - my mod makes no attempt at loading objects and just injects some lua into the player object. Good luck! Sorry I can't be of more help. :)
WendyTerra 11 Jun 2024 @ 6:54pm 
yeah I noticed some weird issue with literally every fall damage related mod crashing with uh, I think it's eithian races? Whatever mod adds the avikan.

I noticed this in the logs.
[21:53:01.303] [Error] Application: exception thrown, shutting down: (ObjectException) Error loading object '/objects/avikan/wired/avikanracinggatefast/avikanracinggatefast.object': (MapException) Key 'metamaterial:theaRacingGateFast' not found in Map::get()
WendyTerra 11 Jun 2024 @ 5:55pm 
@Alext-10 if the mod didn't crash on startup then yes.
Alext_10 2 Agu 2022 @ 10:00am 
oh boy now i can land on a planet from space...... right..?
Aethis 9 Jan 2022 @ 4:20pm 
the ruin's brain had so many corpses on it before.
now, you can look upon the energy waves and patterns instead of the casualty piles and patterns.
Gammaboy45 9 Nov 2021 @ 11:03pm 
Really helps to not have to worry about falls when you get tech mods that further increase mobility. Higher zoom levels cause performance issues and terminal velocity makes it really hard to determine when to try to counter the fall, and it feels like by the time you get any kind of multi-jump fall damage really shouldn't be a factor.
John27 2 Okt 2020 @ 1:08pm 
Super perfect mod, because fall damage on a free-running (as opposed to "cinematic") side-scrollers are out of place.
Ira Fireflux 26 Des 2019 @ 6:22am 
this is mainly useful if you have the portal gun mod
43770gaming 23 Okt 2019 @ 5:21pm 
With this I dont need the Gravity-Null back item, and now can properly swim.
*Yeets away backpack*
The Onibaku 11 Jul 2019 @ 3:48am 
@suphax - stupid me wasnt launching the game via Steam (i was launching via 64-bit exe). Launching the game via Steam worked :) thanks for the great mod, man :)
Suphax  [pembuat] 10 Jul 2019 @ 11:15am 
Restart steam - this definitely works with 1.4. lemme know if restarting steam works
The Onibaku 9 Jul 2019 @ 7:23pm 
i subscribed to this and it's not reflecting in my mods list, does this mean it's not compatible to 1.4? Thanks!
pepper 17 Mei 2019 @ 6:36pm 
wow terraria needs a workshop so this can be put there
I Like Shargs 1 Mar 2019 @ 10:29am 
ok
Suphax  [pembuat] 1 Mar 2019 @ 2:21am 
Because pretty early in the game you get an oxygen pack [starbounder.org], which prevents drowning.
I Like Shargs 26 Feb 2019 @ 9:09am 
a mod that gives infinit oxygen
Suphax  [pembuat] 24 Feb 2019 @ 7:21am 
What?
I Like Shargs 24 Feb 2019 @ 6:32am 
why no drowning?
ajack235 24 Feb 2019 @ 4:17am 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS SPOOKY BOB
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▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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PrelawGunmir 24 Jul 2018 @ 11:14pm 
I HATE fall damage.
PrelawGunmir 24 Jul 2018 @ 11:14pm 
10000000000000000000000000000000000000000000000000/10
instantly love it
Asparagus 25 Jan 2018 @ 7:55pm 
Is this vanilla server friendly?
Na'vora The Spider 31 Des 2017 @ 11:55am 
Heck if monsters cant take fall damage i think its only fair for us to have no fall damage
sÜssA 23 Sep 2017 @ 5:53pm 
still working?
Yveltal Regalia 10 Sep 2017 @ 3:51am 
nah went through the mine with it on and it was fine then went in again later and it did that
Super Brasilis 31 Agu 2017 @ 9:54am 
try to jump from 5 meters wall, and see if this mod will work, huh?
Yveltal Regalia 19 Agu 2017 @ 11:14pm 
it's caused a buffer error when going into the mine nearly at start
Prism 18 Jul 2017 @ 4:25pm 
NPCs don't take fall damage so why should you? Thank you for this mod. :)
Yupa miralda 24 Jun 2017 @ 9:25am 
bite
Suphax  [pembuat] 12 Jun 2017 @ 6:01am 
@QuickSilver - that's amazing hahaha
1LXII 11 Jun 2017 @ 2:19pm 
when im using this mod https://youtu.be/BRVzZzvBGOs?t=4
Suphax  [pembuat] 27 Mei 2017 @ 6:24am 
I'll publish it to SBMods later :)
Myonne 27 Mei 2017 @ 6:14am 
I'm really glad this mod exists; although, is it possible to get this mod somewhere else other than steam? Since I would love to use it on unstable aswell.
Suphax  [pembuat] 18 Mar 2017 @ 1:51pm 
@Glad you like it, Gunnerer.
Kyre 18 Mar 2017 @ 12:17pm 
I'm really glad for this, I decided to try out FU and it generates enormous hills/cliffs with wild abandon. Combining this with the terrible, floaty europlatformer-style controls (and FU's 'sliding on slopes) I find myself being more or less shot ouf oa cannon at all times when it comes to movement, so something that stops the game from punishing me for having the gall to expect to be able to move where I try to move is much appreciated.
Suphax  [pembuat] 28 Jan 2017 @ 5:06pm 
Yeah I did that yesterday, turns out it didn't like the picture being changed once uploaded, and there was nothing on Google about it so it took me some time to work out.
bk3000 28 Jan 2017 @ 5:01pm 
hmm
sometimes you need to agree again to the subscriber agreement
I've had issues in the past with the uploader hating : in my strings - dunno if they fixed it yet
sometimes Steam is difficult for no reason and you just need to try again later
Suphax  [pembuat] 28 Jan 2017 @ 5:00pm 
Fixed, gimme a shout the second a problem arises.
Suphax  [pembuat] 28 Jan 2017 @ 4:40pm 
@Darth - I've fixed the lua version, and tested it with FR and FU, individually and together, with and without my mod - just to be safe. Problem right now is I can't upload it. Getting error 25.
darthkemenner 28 Jan 2017 @ 3:25pm 
Thanks for rolling back. Your mod is working again for me.
bk3000 27 Jan 2017 @ 5:06pm 
In any case the FU guys currently know about the issue so I expect it would be fixed soon anyhow.
bk3000 27 Jan 2017 @ 4:29pm 
Also note that "priority" is funny. Lower numbers have a higher priority thus -1 will have a higher priority than mods not setting this(default value).

But high priority mods actually load first rather than last. So they're more likely to get over-written. So if you keep the "priority" attribute you may want to change the number to 10 or something.

I'd still recommend to add
"includes" : ["FrackinUniverse", "FrackinRaces"],
Suphax  [pembuat] 27 Jan 2017 @ 4:27pm 
@bk3000 - I shall do that as soon as I can tomorrow. Thank you for your help! I never asked but you still gave, very generous! :)
bk3000 27 Jan 2017 @ 4:06pm 
I also noticed the comments on FU about this and now I see you rolled it back. But the real problem comes from load order combined with FU doing something in a very odd way in
/scripts/mm_player_primary.lua
I think that's undoing all the function hooking for any mod that loads before FU. Perhaps I should talk to them about it.

But for you the fix is easy(besides rolling back). Add to your _metadata file
"includes" : ["FrackinUniverse", "FrackinRaces"],
Then you know your file will load after these mods(if present). It seems more reliable than "priority" and you won't get an error from not having those mods.
Suphax  [pembuat] 27 Jan 2017 @ 3:18am 
Rolled back, sorry for anything important lost if you died :P<3
darthkemenner 26 Jan 2017 @ 8:38pm 
I think I did something wrong. Your mod was working fine for me until I subscribed to another mod. I thought that unsubscribing that mod would get this working again. However, it seems the changes it made were permanent and now I can't get this mod to work again. Any help would be greatly appreciated.
Gallum 26 Jan 2017 @ 4:48pm 
yeah Frackin Universe' LUA is overwriting this one. When you switched it from the player config to LUA that's what broke it.
Gallum 26 Jan 2017 @ 4:20pm 
Frackin Universe uses a LUA script for their fall values. Now being the simpleton that I am I can only connect the word LUA between the two mods and Frackin Universe is the only mod I have in common with Draco that would make any sense.
Gallum 26 Jan 2017 @ 3:33pm 
I don't have many of the mods he has and the ones I did have I had before this problem started