Starbound

Starbound

No Fall Damage
Počet komentářů: 120
WendyTerra 13. čvn. 2024 v 19.21 
I honestly just gave up and continued using the annoying bouncy effect I have to negate fall damage.

the eithian races (or w/e it's called) is abandoned, so I'd be getting nowhere with it anyway.
Suphax  [autor] 12. čvn. 2024 v 9.58 
Hi Terra, the error suggests, as well as it being the common denominator, that this is that mod at fault so you may get more luck on that mods page - my mod makes no attempt at loading objects and just injects some lua into the player object. Good luck! Sorry I can't be of more help. :)
WendyTerra 11. čvn. 2024 v 18.54 
yeah I noticed some weird issue with literally every fall damage related mod crashing with uh, I think it's eithian races? Whatever mod adds the avikan.

I noticed this in the logs.
[21:53:01.303] [Error] Application: exception thrown, shutting down: (ObjectException) Error loading object '/objects/avikan/wired/avikanracinggatefast/avikanracinggatefast.object': (MapException) Key 'metamaterial:theaRacingGateFast' not found in Map::get()
WendyTerra 11. čvn. 2024 v 17.55 
@Alext-10 if the mod didn't crash on startup then yes.
Alext_10 2. srp. 2022 v 10.00 
oh boy now i can land on a planet from space...... right..?
Aethis 9. led. 2022 v 16.20 
the ruin's brain had so many corpses on it before.
now, you can look upon the energy waves and patterns instead of the casualty piles and patterns.
Gammaboy45 9. lis. 2021 v 23.03 
Really helps to not have to worry about falls when you get tech mods that further increase mobility. Higher zoom levels cause performance issues and terminal velocity makes it really hard to determine when to try to counter the fall, and it feels like by the time you get any kind of multi-jump fall damage really shouldn't be a factor.
John27 2. říj. 2020 v 13.08 
Super perfect mod, because fall damage on a free-running (as opposed to "cinematic") side-scrollers are out of place.
Ira Fireflux 26. pro. 2019 v 6.22 
this is mainly useful if you have the portal gun mod
43770gaming 23. říj. 2019 v 17.21 
With this I dont need the Gravity-Null back item, and now can properly swim.
*Yeets away backpack*
The Onibaku 11. čvc. 2019 v 3.48 
@suphax - stupid me wasnt launching the game via Steam (i was launching via 64-bit exe). Launching the game via Steam worked :) thanks for the great mod, man :)
Suphax  [autor] 10. čvc. 2019 v 11.15 
Restart steam - this definitely works with 1.4. lemme know if restarting steam works
The Onibaku 9. čvc. 2019 v 19.23 
i subscribed to this and it's not reflecting in my mods list, does this mean it's not compatible to 1.4? Thanks!
pepper 17. kvě. 2019 v 18.36 
wow terraria needs a workshop so this can be put there
I Like Shargs 1. bře. 2019 v 10.29 
ok
Suphax  [autor] 1. bře. 2019 v 2.21 
Because pretty early in the game you get an oxygen pack [starbounder.org], which prevents drowning.
I Like Shargs 26. úno. 2019 v 9.09 
a mod that gives infinit oxygen
Suphax  [autor] 24. úno. 2019 v 7.21 
What?
I Like Shargs 24. úno. 2019 v 6.32 
why no drowning?
ajack235 24. úno. 2019 v 4.17 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS SPOOKY BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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PrelawGunmir 24. čvc. 2018 v 23.14 
I HATE fall damage.
PrelawGunmir 24. čvc. 2018 v 23.14 
10000000000000000000000000000000000000000000000000/10
instantly love it
Asparagus 25. led. 2018 v 19.55 
Is this vanilla server friendly?
Na'vora The Spider 31. pro. 2017 v 11.55 
Heck if monsters cant take fall damage i think its only fair for us to have no fall damage
sÜssA 23. zář. 2017 v 17.53 
still working?
Yveltal Regalia 10. zář. 2017 v 3.51 
nah went through the mine with it on and it was fine then went in again later and it did that
Super Brasilis 31. srp. 2017 v 9.54 
try to jump from 5 meters wall, and see if this mod will work, huh?
Yveltal Regalia 19. srp. 2017 v 23.14 
it's caused a buffer error when going into the mine nearly at start
Prism 18. čvc. 2017 v 16.25 
NPCs don't take fall damage so why should you? Thank you for this mod. :)
Yupa miralda 24. čvn. 2017 v 9.25 
bite
Suphax  [autor] 12. čvn. 2017 v 6.01 
@QuickSilver - that's amazing hahaha
1LXII 11. čvn. 2017 v 14.19 
when im using this mod https://youtu.be/BRVzZzvBGOs?t=4
Suphax  [autor] 27. kvě. 2017 v 6.24 
I'll publish it to SBMods later :)
Myonne 27. kvě. 2017 v 6.14 
I'm really glad this mod exists; although, is it possible to get this mod somewhere else other than steam? Since I would love to use it on unstable aswell.
Suphax  [autor] 18. bře. 2017 v 13.51 
@Glad you like it, Gunnerer.
Kyre 18. bře. 2017 v 12.17 
I'm really glad for this, I decided to try out FU and it generates enormous hills/cliffs with wild abandon. Combining this with the terrible, floaty europlatformer-style controls (and FU's 'sliding on slopes) I find myself being more or less shot ouf oa cannon at all times when it comes to movement, so something that stops the game from punishing me for having the gall to expect to be able to move where I try to move is much appreciated.
Suphax  [autor] 28. led. 2017 v 17.06 
Yeah I did that yesterday, turns out it didn't like the picture being changed once uploaded, and there was nothing on Google about it so it took me some time to work out.
bk3000 28. led. 2017 v 17.01 
hmm
sometimes you need to agree again to the subscriber agreement
I've had issues in the past with the uploader hating : in my strings - dunno if they fixed it yet
sometimes Steam is difficult for no reason and you just need to try again later
Suphax  [autor] 28. led. 2017 v 17.00 
Fixed, gimme a shout the second a problem arises.
Suphax  [autor] 28. led. 2017 v 16.40 
@Darth - I've fixed the lua version, and tested it with FR and FU, individually and together, with and without my mod - just to be safe. Problem right now is I can't upload it. Getting error 25.
darthkemenner 28. led. 2017 v 15.25 
Thanks for rolling back. Your mod is working again for me.
bk3000 27. led. 2017 v 17.06 
In any case the FU guys currently know about the issue so I expect it would be fixed soon anyhow.
bk3000 27. led. 2017 v 16.29 
Also note that "priority" is funny. Lower numbers have a higher priority thus -1 will have a higher priority than mods not setting this(default value).

But high priority mods actually load first rather than last. So they're more likely to get over-written. So if you keep the "priority" attribute you may want to change the number to 10 or something.

I'd still recommend to add
"includes" : ["FrackinUniverse", "FrackinRaces"],
Suphax  [autor] 27. led. 2017 v 16.27 
@bk3000 - I shall do that as soon as I can tomorrow. Thank you for your help! I never asked but you still gave, very generous! :)
bk3000 27. led. 2017 v 16.06 
I also noticed the comments on FU about this and now I see you rolled it back. But the real problem comes from load order combined with FU doing something in a very odd way in
/scripts/mm_player_primary.lua
I think that's undoing all the function hooking for any mod that loads before FU. Perhaps I should talk to them about it.

But for you the fix is easy(besides rolling back). Add to your _metadata file
"includes" : ["FrackinUniverse", "FrackinRaces"],
Then you know your file will load after these mods(if present). It seems more reliable than "priority" and you won't get an error from not having those mods.
Suphax  [autor] 27. led. 2017 v 3.18 
Rolled back, sorry for anything important lost if you died :P<3
darthkemenner 26. led. 2017 v 20.38 
I think I did something wrong. Your mod was working fine for me until I subscribed to another mod. I thought that unsubscribing that mod would get this working again. However, it seems the changes it made were permanent and now I can't get this mod to work again. Any help would be greatly appreciated.
Gallum 26. led. 2017 v 16.48 
yeah Frackin Universe' LUA is overwriting this one. When you switched it from the player config to LUA that's what broke it.
Gallum 26. led. 2017 v 16.20 
Frackin Universe uses a LUA script for their fall values. Now being the simpleton that I am I can only connect the word LUA between the two mods and Frackin Universe is the only mod I have in common with Draco that would make any sense.
Gallum 26. led. 2017 v 15.33 
I don't have many of the mods he has and the ones I did have I had before this problem started