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Rapporter et problem med oversettelse
You would have to do that for every mod. Which is why I don't. There's always going to be more mods that add lights.
- This lighting mod is such a vast improvement it should be universally used by all players. Supreme work.
Sir Greaves was kind enough to answer my questions and tell me the following...
- No Passthrough and Lighting Overhaul may appear very similar.
NP affects mostly ambient lights which dont cast shadows.
NP does not make lights cast shadows .
Light rays just dont passthrough to illuminate items behind.
- LO makes most lights now cast shadows.
So blocks in LO will cast shadows on blocks behind them looking alot like NP.
Together, underground with little ambient light, NP will have no impact, but non-shadow casting ambient lights during the day, NP will have its effect.
- Lastly, NP will not reduce the CPU demands of LO, since rays process regardless of how much, or how little they pass through other objects.
But it can help with other ambient lights (that don't cast shadows) looking less strange.
in the No Passthrough screenshot, you can see the whole first tile in each area, no matter how dim the light is. (Look right in the small opening on the left.)
NP won't help with the resources this mod takes- my rudimentary understanding is that each shadow-casting light casts "rays" out and doesn't illuminate beyond where the rays hit stuff.
Since the rays will still be cast, even with NP, it won't affect anything.
Glad you like it though!
Also, since I don't think I've ever said it, absolutely love this mod. I've used it on every playthrough for years, and the game feels wrong without it.
https://pastebin.com/WagJAiGc please chek my log file
That's all you have to do. (Make sure your game is closed before unsubscribing.)
Restart Steam, sometimes that helps.
all my other doors including sliding and hidden doors have proven fine
good to know the source though, thx!
I play with no player aura, and only have 1 other lighting mod which makes nighttime darker.
Others no problems with your mod and have been loving it!@
Yes, though some things don't have lights I know how to edit. I still have to look into it.
The first two are primarily to show how far vanilla lighting penetrates into solid tiles.