Starbound

Starbound

Tanz Lighting Overhaul
317 kommentarer
TITAN 31. jan. kl. 17.30 
...Apparently, Niffe made one, but it doesn't seem to work. Do you think you could look at it and see what's wrong?
Sir Greaves  [skaper] 31. jan. kl. 14.02 
I don't know how to do that kind of thing lol
TITAN 31. jan. kl. 14.01 
I think it'd be more convenient for both you and other modders if you could make a small patcher program that automatically makes all lights point-lights in a mod, a-la Spawnable Item Pack's Fetcher GUI.
Sir Greaves  [skaper] 29. jan. kl. 23.52 
Well, not EVERY ambient light source. But y'know. The objects we craft and place.
Sir Greaves  [skaper] 29. jan. kl. 23.51 
So, the way this works is by patching every single individual ambient light to be point-light instead.

You would have to do that for every mod. Which is why I don't. There's always going to be more mods that add lights.
TITAN 29. jan. kl. 20.00 
Is there a way to make patches for other mods to work with this one?
Sir Greaves  [skaper] 21. aug. 2024 kl. 11.53 
You want one of the "Ore glow" mods. I have a couple variants in my workshop. :D
Miha_metan 21. aug. 2024 kl. 3.47 
how can you see where is ore or a cave if you are mining? great looking, but bad for gameplay.
MeVII 13. juni 2024 kl. 19.19 
I hate clutter & like organization so I cleaned out my posts & summarized here for everyone.

- This lighting mod is such a vast improvement it should be universally used by all players. Supreme work. :MooIdea:

Sir Greaves was kind enough to answer my questions :steamhappy: and tell me the following...

- No Passthrough and Lighting Overhaul may appear very similar.
NP affects mostly ambient lights which dont cast shadows.

NP does not make lights cast shadows .
Light rays just dont passthrough to illuminate items behind.

- LO makes most lights now cast shadows.
So blocks in LO will cast shadows on blocks behind them looking alot like NP.

Together, underground with little ambient light, NP will have no impact, but non-shadow casting ambient lights during the day, NP will have its effect.

- Lastly, NP will not reduce the CPU demands of LO, since rays process regardless of how much, or how little they pass through other objects.
Sir Greaves  [skaper] 12. juni 2024 kl. 23.33 
Since it (only?) affects ambient light, if you use both, No Passthrough will mostly only be visible on planet surfaces during daytime. Since the sunlight is ambient. Underground, where most lights you'll be using will cast shadows, No Passthrough is functionally useless.

But it can help with other ambient lights (that don't cast shadows) looking less strange.
Sir Greaves  [skaper] 8. juni 2024 kl. 14.37 
Also- they are different screenshots, just the same area. If you look closely, No Passthrough has a more harsh falloff. More blocky, one could say.

in the No Passthrough screenshot, you can see the whole first tile in each area, no matter how dim the light is. (Look right in the small opening on the left.)
Sir Greaves  [skaper] 8. juni 2024 kl. 14.34 
It's because the blocks are casting shadows behind them, you are correct. "No Passthrough" mostly affects lights that don't already cast shadows, but it also won't cause those lights to cast shadows. Less light will pass through blocks, but you'll still be able to see the walls behind them, basically.

NP won't help with the resources this mod takes- my rudimentary understanding is that each shadow-casting light casts "rays" out and doesn't illuminate beyond where the rays hit stuff.

Since the rays will still be cast, even with NP, it won't affect anything.
Kerik 26. apr. 2024 kl. 16.28 
ok, thanks
Sir Greaves  [skaper] 26. apr. 2024 kl. 11.33 
Look for "No Passthrough" from my workshop, and use that in combination with this mod. That's about as close as you're gonna get, as far as I know.
Kerik 26. apr. 2024 kl. 6.17 
hey, is there a way to make light not seep through blocks?
Sir Greaves  [skaper] 19. mars 2024 kl. 16.02 
Nothing I can do about the performance, that's on the game and its engine. All I do is turn ambient lights into point lights.
BRSaura 19. mars 2024 kl. 3.21 
Very good, but the perfomance decrease in some places is too painful to use it regularly, and I don't have a weak CPU (3700X) sometimes it dips to 30~ fps.
Sir Greaves  [skaper] 12. mars 2024 kl. 16.02 
Nope- patching for other mods would require un-ending work, and I barely have the time to finish my own mods, nevermind compatibility patches.

Glad you like it though!
Autumn 12. mars 2024 kl. 8.10 
Is there a patch for corporate expansion or GiC?

Also, since I don't think I've ever said it, absolutely love this mod. I've used it on every playthrough for years, and the game feels wrong without it.
Oblivionsealer 4. des. 2023 kl. 20.48 
thnx
Sir Greaves  [skaper] 4. des. 2023 kl. 20.40 
Client-side
Oblivionsealer 4. des. 2023 kl. 19.25 
is this mod client sided or is it server side?
Sir Greaves  [skaper] 2. nov. 2023 kl. 3.01 
I don't see any errors related to this mod. It doesn't apply to any modded content though, only vanilla lights.
KinDzaDza 2. nov. 2023 kl. 2.57 
not work for me :(
https://pastebin.com/WagJAiGc please chek my log file
NeonCityRain 25. aug. 2023 kl. 13.49 
Installed this on a whim, and honestly? This mod is adding SO much enjoyment to my gameplay. Absolute favourite. Kissing this mod sloppy style. Jumping down pits has never been so terrifying and I refuse to go back to fearlessness 10/10
TT Hoang Anh 8. mai 2023 kl. 6.07 
LỖ
Ashtar 18. feb. 2023 kl. 22.23 
este mod REDUZ o lag para mim, Obrigado muito feliz... \o/
no video 9. jan. 2023 kl. 9.19 
just for the fact, the visibility system you've described was implemented in project zomboid. but the update rate and resolution is not that impressive and will not suite this game, for my opinion
Sir Greaves  [skaper] 26. des. 2022 kl. 23.21 
Yeah, a line-of-sight system would be great. Way above my head though.
Fweggigun 26. des. 2022 kl. 22.22 
I just wish I couldent see through walls.
Anru 25. des. 2022 kl. 11.49 
RTX, finally
Aethis 25. aug. 2022 kl. 17.54 
i know, not a problem with copper wall lights, I'll be fine
Sir Greaves  [skaper] 25. aug. 2022 kl. 17.38 
I don't change any of the positioning, I just turn 'em into shadow-casting lights.
Aethis 25. aug. 2022 kl. 13.43 
its nice, but the 2 block lights are kinda off considering we cant use the centre
AkuChihiro 28. mars 2022 kl. 18.31 
Neat.
Spess Carp 27. mars 2022 kl. 19.04 
Amazing mod you don't know you need till you try it.
Sir Greaves  [skaper] 23. aug. 2021 kl. 12.59 
> how to uninstall? i unsubscribed but the mod still works in my game

That's all you have to do. (Make sure your game is closed before unsubscribing.)
Restart Steam, sometimes that helps.
Teadude 23. aug. 2021 kl. 12.11 
how to uninstall? i unsubscribed but the mod still works in my game
Grand Poo-Bah de Mayonnaise 2. aug. 2021 kl. 18.43 
interesting... never seen it before except with this one door (a hidden sliding stone door found in glitch castles)
all my other doors including sliding and hidden doors have proven fine
good to know the source though, thx!
Sir Greaves  [skaper] 2. aug. 2021 kl. 3.26 
The wired-doors-let-light-pass-through bug is present in vanilla and I'm not smart enough to do anything about it.
Grand Poo-Bah de Mayonnaise 2. aug. 2021 kl. 3.22 
Hey I noticed for some reason when I'm by a door of mine that is wired the aura from my light augment shines through the closed door. Only when wired though.
I play with no player aura, and only have 1 other lighting mod which makes nighttime darker.
Others no problems with your mod and have been loving it!@
Sir Greaves  [skaper] 29. juli 2021 kl. 22.45 
> Does it work on version 1.4.4?

Yes, though some things don't have lights I know how to edit. I still have to look into it.
Baruc 29. juli 2021 kl. 21.43 
Does it work on version 1.4.4?
Sir Greaves  [skaper] 23. mars 2021 kl. 18.55 
> the last 2 images show the difference the best, 1st 2. not so much.

The first two are primarily to show how far vanilla lighting penetrates into solid tiles.
🍌🪙🍌ook koin🍌🪙🍌 23. mars 2021 kl. 9.17 
the last 2 images show the difference the best, 1st 2. not so much.
🍌🪙🍌ook koin🍌🪙🍌 23. mars 2021 kl. 9.16 
now i see the difference and it's massive!
🍌🪙🍌ook koin🍌🪙🍌 23. mars 2021 kl. 9.15 
i think i'm too stupid to see a difference.
Class B Elemental Apprenticemage 14. feb. 2021 kl. 9.00 
What did you upgrade to?
Daevinski 13. feb. 2021 kl. 7.50 
I upgraded my computer, now I can finally play with his beauty of a mod! <3
Minoxidilson macarrão powerround 13. nov. 2020 kl. 15.39 
A truly game changing mod for how stupid simple it is,amazing.