Starbound

Starbound

Tanz Lighting Overhaul
317 Comments
TITAN 31 Jan @ 5:30pm 
...Apparently, Niffe made one, but it doesn't seem to work. Do you think you could look at it and see what's wrong?
Sir Greaves  [author] 31 Jan @ 2:02pm 
I don't know how to do that kind of thing lol
TITAN 31 Jan @ 2:01pm 
I think it'd be more convenient for both you and other modders if you could make a small patcher program that automatically makes all lights point-lights in a mod, a-la Spawnable Item Pack's Fetcher GUI.
Sir Greaves  [author] 29 Jan @ 11:52pm 
Well, not EVERY ambient light source. But y'know. The objects we craft and place.
Sir Greaves  [author] 29 Jan @ 11:51pm 
So, the way this works is by patching every single individual ambient light to be point-light instead.

You would have to do that for every mod. Which is why I don't. There's always going to be more mods that add lights.
TITAN 29 Jan @ 8:00pm 
Is there a way to make patches for other mods to work with this one?
Sir Greaves  [author] 21 Aug, 2024 @ 11:53am 
You want one of the "Ore glow" mods. I have a couple variants in my workshop. :D
Miha_metan 21 Aug, 2024 @ 3:47am 
how can you see where is ore or a cave if you are mining? great looking, but bad for gameplay.
MeVII 13 Jun, 2024 @ 7:19pm 
I hate clutter & like organization so I cleaned out my posts & summarized here for everyone.

- This lighting mod is such a vast improvement it should be universally used by all players. Supreme work. :MooIdea:

Sir Greaves was kind enough to answer my questions :steamhappy: and tell me the following...

- No Passthrough and Lighting Overhaul may appear very similar.
NP affects mostly ambient lights which dont cast shadows.

NP does not make lights cast shadows .
Light rays just dont passthrough to illuminate items behind.

- LO makes most lights now cast shadows.
So blocks in LO will cast shadows on blocks behind them looking alot like NP.

Together, underground with little ambient light, NP will have no impact, but non-shadow casting ambient lights during the day, NP will have its effect.

- Lastly, NP will not reduce the CPU demands of LO, since rays process regardless of how much, or how little they pass through other objects.
Sir Greaves  [author] 12 Jun, 2024 @ 11:33pm 
Since it (only?) affects ambient light, if you use both, No Passthrough will mostly only be visible on planet surfaces during daytime. Since the sunlight is ambient. Underground, where most lights you'll be using will cast shadows, No Passthrough is functionally useless.

But it can help with other ambient lights (that don't cast shadows) looking less strange.
Sir Greaves  [author] 8 Jun, 2024 @ 2:37pm 
Also- they are different screenshots, just the same area. If you look closely, No Passthrough has a more harsh falloff. More blocky, one could say.

in the No Passthrough screenshot, you can see the whole first tile in each area, no matter how dim the light is. (Look right in the small opening on the left.)
Sir Greaves  [author] 8 Jun, 2024 @ 2:34pm 
It's because the blocks are casting shadows behind them, you are correct. "No Passthrough" mostly affects lights that don't already cast shadows, but it also won't cause those lights to cast shadows. Less light will pass through blocks, but you'll still be able to see the walls behind them, basically.

NP won't help with the resources this mod takes- my rudimentary understanding is that each shadow-casting light casts "rays" out and doesn't illuminate beyond where the rays hit stuff.

Since the rays will still be cast, even with NP, it won't affect anything.
Kerik 26 Apr, 2024 @ 4:28pm 
ok, thanks
Sir Greaves  [author] 26 Apr, 2024 @ 11:33am 
Look for "No Passthrough" from my workshop, and use that in combination with this mod. That's about as close as you're gonna get, as far as I know.
Kerik 26 Apr, 2024 @ 6:17am 
hey, is there a way to make light not seep through blocks?
Sir Greaves  [author] 19 Mar, 2024 @ 4:02pm 
Nothing I can do about the performance, that's on the game and its engine. All I do is turn ambient lights into point lights.
BRSaura 19 Mar, 2024 @ 3:21am 
Very good, but the perfomance decrease in some places is too painful to use it regularly, and I don't have a weak CPU (3700X) sometimes it dips to 30~ fps.
Sir Greaves  [author] 12 Mar, 2024 @ 4:02pm 
Nope- patching for other mods would require un-ending work, and I barely have the time to finish my own mods, nevermind compatibility patches.

Glad you like it though!
Autumn 12 Mar, 2024 @ 8:10am 
Is there a patch for corporate expansion or GiC?

Also, since I don't think I've ever said it, absolutely love this mod. I've used it on every playthrough for years, and the game feels wrong without it.
Oblivionsealer 4 Dec, 2023 @ 8:48pm 
thnx
Sir Greaves  [author] 4 Dec, 2023 @ 8:40pm 
Client-side
Oblivionsealer 4 Dec, 2023 @ 7:25pm 
is this mod client sided or is it server side?
Sir Greaves  [author] 2 Nov, 2023 @ 3:01am 
I don't see any errors related to this mod. It doesn't apply to any modded content though, only vanilla lights.
KinDzaDza 2 Nov, 2023 @ 2:57am 
not work for me :(
https://pastebin.com/WagJAiGc please chek my log file
NeonCityRain 25 Aug, 2023 @ 1:49pm 
Installed this on a whim, and honestly? This mod is adding SO much enjoyment to my gameplay. Absolute favourite. Kissing this mod sloppy style. Jumping down pits has never been so terrifying and I refuse to go back to fearlessness 10/10
TT Hoang Anh 8 May, 2023 @ 6:07am 
LỖ
Ashtar 18 Feb, 2023 @ 10:23pm 
este mod REDUZ o lag para mim, Obrigado muito feliz... \o/
no video 9 Jan, 2023 @ 9:19am 
just for the fact, the visibility system you've described was implemented in project zomboid. but the update rate and resolution is not that impressive and will not suite this game, for my opinion
Sir Greaves  [author] 26 Dec, 2022 @ 11:21pm 
Yeah, a line-of-sight system would be great. Way above my head though.
Fweggigun 26 Dec, 2022 @ 10:22pm 
I just wish I couldent see through walls.
Anru 25 Dec, 2022 @ 11:49am 
RTX, finally
Aethis 25 Aug, 2022 @ 5:54pm 
i know, not a problem with copper wall lights, I'll be fine
Sir Greaves  [author] 25 Aug, 2022 @ 5:38pm 
I don't change any of the positioning, I just turn 'em into shadow-casting lights.
Aethis 25 Aug, 2022 @ 1:43pm 
its nice, but the 2 block lights are kinda off considering we cant use the centre
AkuChihiro 28 Mar, 2022 @ 6:31pm 
Neat.
Spess Carp 27 Mar, 2022 @ 7:04pm 
Amazing mod you don't know you need till you try it.
Sir Greaves  [author] 23 Aug, 2021 @ 12:59pm 
> how to uninstall? i unsubscribed but the mod still works in my game

That's all you have to do. (Make sure your game is closed before unsubscribing.)
Restart Steam, sometimes that helps.
Teadude 23 Aug, 2021 @ 12:11pm 
how to uninstall? i unsubscribed but the mod still works in my game
Grand Poo-Bah de Mayonnaise 2 Aug, 2021 @ 6:43pm 
interesting... never seen it before except with this one door (a hidden sliding stone door found in glitch castles)
all my other doors including sliding and hidden doors have proven fine
good to know the source though, thx!
Sir Greaves  [author] 2 Aug, 2021 @ 3:26am 
The wired-doors-let-light-pass-through bug is present in vanilla and I'm not smart enough to do anything about it.
Grand Poo-Bah de Mayonnaise 2 Aug, 2021 @ 3:22am 
Hey I noticed for some reason when I'm by a door of mine that is wired the aura from my light augment shines through the closed door. Only when wired though.
I play with no player aura, and only have 1 other lighting mod which makes nighttime darker.
Others no problems with your mod and have been loving it!@
Sir Greaves  [author] 29 Jul, 2021 @ 10:45pm 
> Does it work on version 1.4.4?

Yes, though some things don't have lights I know how to edit. I still have to look into it.
Baruc 29 Jul, 2021 @ 9:43pm 
Does it work on version 1.4.4?
Sir Greaves  [author] 23 Mar, 2021 @ 6:55pm 
> the last 2 images show the difference the best, 1st 2. not so much.

The first two are primarily to show how far vanilla lighting penetrates into solid tiles.
🍌🪙🍌ook koin🍌🪙🍌 23 Mar, 2021 @ 9:17am 
the last 2 images show the difference the best, 1st 2. not so much.
🍌🪙🍌ook koin🍌🪙🍌 23 Mar, 2021 @ 9:16am 
now i see the difference and it's massive!
🍌🪙🍌ook koin🍌🪙🍌 23 Mar, 2021 @ 9:15am 
i think i'm too stupid to see a difference.
Class B Elemental Apprenticemage 14 Feb, 2021 @ 9:00am 
What did you upgrade to?
Daevinski 13 Feb, 2021 @ 7:50am 
I upgraded my computer, now I can finally play with his beauty of a mod! <3
Minoxidilson macarrão powerround 13 Nov, 2020 @ 3:39pm 
A truly game changing mod for how stupid simple it is,amazing.