Killing Floor 2

Killing Floor 2

KF-HeavyNight
6 Comments
zachjd 28 Aug, 2017 @ 1:11am 
Feedback: Zed spawns are broken and always stop spawning. Framerate issues inside the house as well.
Killing4U  [author] 31 Mar, 2017 @ 6:17am 
@High Velocity Raptor
Thank you so much! Didn't check the comment much lately.
Hop you like it!
High Velocity Raptor 5 Mar, 2017 @ 12:24pm 
I couldn't find any videos of the map so here is one video of your map so other players can see more of your work

https://www.youtube.com/watch?v=Uv40qmrcYM4
Atlaimond 22 Jul, 2016 @ 11:22pm 
It sounds good for me. I'm looking forward to them. :happy_creep:
Killing4U  [author] 22 Jul, 2016 @ 1:24pm 
@Atlaimond
Thank you so much for your suggestions and playing this map!

Next Upload Includes (maybe in a few days,sorry)
(will upload the fixed fence version of KF-HeavyNight first)

- Rotate the Fence at the front door to clear the path for zeds!
- Fixing narrow path on the both side of the house.
- Working on wall thickness , add more furnitures etcs.
- New area call "labyrinth", on the right side of the bus.
- 3 New Trader Pods in labyrinth area.
- 1 Subscribe - 2 maps version (KF-HeavyNight (no new area) , KF-HeavyNight-Labyrinth)
Atlaimond 22 Jul, 2016 @ 10:11am 
It looks a lovely small map as the ‘KF-Farmhouse’ .
It looks an unfinished work. The design needs more stuffs.
:yellowbeat: More furniture.
:yellowbeat: Extend the wall’s thickness which look like a piece of paper,
:yellowbeat: Figure out a new edge of map. For example, ‘KF-Farmhouse’ .

I found two glitch:
:yellowbeat: In the narrow path in between the house and the fence, the Zeds had issue to find me.
:yellowbeat: At the front door of the house at the fence the large Zeds always stuck and can came out.

Pictures’ link here:bpquest: [picasaweb.google.com]
Voted up. :upgr: